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https://github.com/ondra-novak/gates_of_skeldal.git
synced 2025-07-13 09:52:01 -04:00
implement list of destroyed items and a way to return them into game
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parent
61044d9a60
commit
14d2aef34e
5 changed files with 80 additions and 31 deletions
32
game/enemy.c
32
game/enemy.c
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@ -1317,18 +1317,24 @@ void vymaz_zasahy(THE_TIMER *q)
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bott_draw(0);
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}
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static int drop_inventory(TMOB *p)
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{
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int i,x,y,pl;
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short c[]={0,0};
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for(i=-1;i<MOBS_INV;i++)
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if (p->inv[i] || (i<0 && p->money))
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{
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static int select_drop_inventory_place(TMOB *p) {
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int x,y,pl;
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if (p->locx>128) x=1;else if (p->locx<128) x=-1;else x=rnd(2)*2-1;
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if (p->locy>128) y=1;else if (p->locy<128) y=-1;else y=rnd(2)*2-1;
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pl=0;if (x>0) pl++;
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if (y>0) pl=3-pl;
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return pl;
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}
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static int drop_inventory(TMOB *p)
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{
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int i,pl;
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short c[]={0,0};
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for(i=-1;i<MOBS_INV;i++) {
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if (p->inv[i] || (i<0 && p->money))
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{
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pl = select_drop_inventory_place(p);
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if (i<0)
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{
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int z=(int)p->money+(int)(rnd(40)-20)*(int)p->money/(int)100;
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@ -1341,6 +1347,16 @@ static int drop_inventory(TMOB *p)
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}
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push_item(p->sector,pl,c);
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}
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}
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if (destroyed_items) {
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int cnt = count_items_total(destroyed_items);
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if (cnt) {
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int idx = cnt -1;
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pl = select_drop_inventory_place(p);
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push_item(p->sector,pl, destroyed_items+idx);
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destroyed_items[idx] = 0;
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}
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}
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return 0;
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}
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@ -586,6 +586,14 @@ int unpack_all_status(FILE *f)
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return -1;
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}
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static void save_destroyed_items(TMPFILE_WR *f) {
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short c = (short)count_items_total(destroyed_items);
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temp_storage_write(&c,sizeof(c), f);
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if (c) {
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temp_storage_write(destroyed_items,sizeof(short)*c, f);
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}
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}
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int save_basic_info()
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{
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TMPFILE_WR *f;
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@ -645,11 +653,26 @@ int save_basic_info()
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for(i=0,h=postavy;i<POCET_POSTAV;h++,i++) if (h->demon_save!=NULL)
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temp_storage_write(h->demon_save,sizeof(THUMAN)*1,f); //ulozeni polozek s demony
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res|=save_dialog_info(f);
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save_destroyed_items(f);
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temp_storage_close_wr(f);
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SEND_LOG("(SAVELOAD) Done... Result: %d",res);
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return res;
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}
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static int load_destroyed_items(TMPFILE_RD *f) {
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int res = 0;
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short destroyed_items_count = 0;
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temp_storage_read(&destroyed_items_count,sizeof(destroyed_items_count), f);
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free(destroyed_items);
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destroyed_items = NULL;
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if (destroyed_items_count) {
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destroyed_items = NewArr(short, destroyed_items_count+1);
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res|=temp_storage_read(destroyed_items,destroyed_items_count*sizeof(short), f) != destroyed_items_count*sizeof(short);
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destroyed_items[destroyed_items_count] = 0;
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}
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return res;
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}
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int load_basic_info()
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{
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TMPFILE_RD *f;
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@ -698,6 +721,7 @@ int load_basic_info()
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}
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}
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res|=load_dialog_info(f);
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res|=load_destroyed_items(f);
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temp_storage_close_rd(f);
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viewsector=s.viewsector;
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viewdir=s.viewdir;
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@ -577,6 +577,7 @@ extern int mapsize; //pocet sektoru v mape
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extern int hl_ptr; //ukazatel na konec staticke tabulky registraci
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extern int end_ptr; //ukazatel na uplny konec tabulky registraci
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extern short **map_items; //ukazatel na mapu predmetu
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extern short *destroyed_items; //list of destroyed items to be returned to the game
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extern int default_ms_cursor; //cislo zakladniho mysiho kurzoru
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extern void (*unwire_proc)(void); //procedura zajistujici odpojeni prave ukoncovane interakce
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extern void (*wire_proc)(void); //procedura zajistujici pripojeni drive ukoncene interakce
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@ -990,10 +991,10 @@ char pick_item_(int id,int xa,int ya,int xr,int yr);
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void wire_inv_mode(THUMAN *select);
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void init_inventory(void);
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void init_items(void);
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void push_item(int sect,int pos,short *picked_item);
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void push_item(int sect,int pos,const short *picked_item);
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void pop_item(int sect,int pos,int mask,short **picked_item);
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int count_items_inside(short *place);
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int count_items_total(short *place);
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int count_items_inside(const short *place);
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int count_items_total(const short *place);
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char put_item_to_inv(THUMAN *p,short *picked_items); //funkce vklada predmet(y) do batohu postavy
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void pick_set_cursor(void); //nastavuje kurzor podle vlozeneho predmetu;
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void calc_fly(THE_TIMER *t);
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43
game/inv.c
43
game/inv.c
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@ -432,7 +432,7 @@ void draw_placed_items_normal(int celx,int cely,int sect,int side)
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}
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}
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int count_items_total(short *place)
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int count_items_total(const short *place)
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{
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int c=0;
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@ -441,7 +441,7 @@ int count_items_total(short *place)
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return c;
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}
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int count_items_visible(short *place)
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int count_items_visible(const short *place)
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{
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int c=0;
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@ -455,7 +455,7 @@ int count_items_visible(short *place)
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}
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int count_items_inside(short *place)
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int count_items_inside(const short *place)
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{
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int c=1;
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@ -492,30 +492,37 @@ static char ValidateSector(word sector, void *_)
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return 0;
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}
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void push_item(int sect,int pos,short *picked_item)
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void push_to_destroyed_items(const short *picked_items) {
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int new_count = count_items_total(picked_items);
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if (new_count == 0) return;
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int cur_destroyed = count_items_total(destroyed_items);
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short *nw = NewArr(short, new_count+cur_destroyed+1);
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for (int i = 0; i < new_count; ++i) {
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nw[i] = abs(picked_items[i]);
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}
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for (int i = 0; i < cur_destroyed; ++i) {
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nw[new_count+i] = destroyed_items[i];
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}
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nw[new_count+cur_destroyed] = 0;
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free(destroyed_items);
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destroyed_items = nw;
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}
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void push_item(int sect,int pos,const short *picked_item)
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{
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int bc;
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int pc;
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int tc;
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short *p;
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char s = map_sectors[sect].sector_type;
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if (map_sectors[sect].sector_type==S_DIRA || ISTELEPORTSECT(sect))
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if (s==S_DIRA || ISTELEPORTSECT(sect) || s == S_SCHODY)
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sect=map_sectors[sect].sector_tag;
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if (sect==0 || map_sectors[sect].sector_type==S_VODA)
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{
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if (game_extras & EX_RECOVER_DESTROYED_ITEMS)
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{
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labyrinth_find_path(viewsector,65535,SD_PLAY_IMPS,ValidateSector,NULL, NULL);
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push_item(lastsector,viewdir,picked_item);
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if (sect==0 || s==S_VODA || s == S_LAVA || s == S_SSMRT) {
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push_to_destroyed_items(picked_item);
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return;
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}
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else
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{
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free(picked_item);
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picked_item=NULL;
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return;
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}
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}
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sect=(sect<<2)+pos;
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bc=count_items_total(map_items[sect]);
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pc=count_items_total(picked_item);
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@ -62,7 +62,8 @@ TSTENA *map_sides;
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TSECTOR *map_sectors;
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TVYKLENEK *map_vyk; //mapa vyklenku
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word vyk_max; //pocet vyklenku v mape
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short **map_items;
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short **map_items = 0;
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short *destroyed_items = 0;;
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char *flag_map;
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TMAP_EDIT_INFO *map_coord;
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TSTR_LIST level_texts;
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