implement list of destroyed items and a way to return them into game

This commit is contained in:
Ondrej Novak 2025-05-03 16:47:04 +02:00
parent 61044d9a60
commit 14d2aef34e
5 changed files with 80 additions and 31 deletions

View file

@ -1317,18 +1317,24 @@ void vymaz_zasahy(THE_TIMER *q)
bott_draw(0);
}
static int select_drop_inventory_place(TMOB *p) {
int x,y,pl;
if (p->locx>128) x=1;else if (p->locx<128) x=-1;else x=rnd(2)*2-1;
if (p->locy>128) y=1;else if (p->locy<128) y=-1;else y=rnd(2)*2-1;
pl=0;if (x>0) pl++;
if (y>0) pl=3-pl;
return pl;
}
static int drop_inventory(TMOB *p)
{
int i,x,y,pl;
int i,pl;
short c[]={0,0};
for(i=-1;i<MOBS_INV;i++)
for(i=-1;i<MOBS_INV;i++) {
if (p->inv[i] || (i<0 && p->money))
{
if (p->locx>128) x=1;else if (p->locx<128) x=-1;else x=rnd(2)*2-1;
if (p->locy>128) y=1;else if (p->locy<128) y=-1;else y=rnd(2)*2-1;
pl=0;if (x>0) pl++;
if (y>0) pl=3-pl;
pl = select_drop_inventory_place(p);
if (i<0)
{
int z=(int)p->money+(int)(rnd(40)-20)*(int)p->money/(int)100;
@ -1341,6 +1347,16 @@ static int drop_inventory(TMOB *p)
}
push_item(p->sector,pl,c);
}
}
if (destroyed_items) {
int cnt = count_items_total(destroyed_items);
if (cnt) {
int idx = cnt -1;
pl = select_drop_inventory_place(p);
push_item(p->sector,pl, destroyed_items+idx);
destroyed_items[idx] = 0;
}
}
return 0;
}

View file

@ -586,6 +586,14 @@ int unpack_all_status(FILE *f)
return -1;
}
static void save_destroyed_items(TMPFILE_WR *f) {
short c = (short)count_items_total(destroyed_items);
temp_storage_write(&c,sizeof(c), f);
if (c) {
temp_storage_write(destroyed_items,sizeof(short)*c, f);
}
}
int save_basic_info()
{
TMPFILE_WR *f;
@ -645,11 +653,26 @@ int save_basic_info()
for(i=0,h=postavy;i<POCET_POSTAV;h++,i++) if (h->demon_save!=NULL)
temp_storage_write(h->demon_save,sizeof(THUMAN)*1,f); //ulozeni polozek s demony
res|=save_dialog_info(f);
save_destroyed_items(f);
temp_storage_close_wr(f);
SEND_LOG("(SAVELOAD) Done... Result: %d",res);
return res;
}
static int load_destroyed_items(TMPFILE_RD *f) {
int res = 0;
short destroyed_items_count = 0;
temp_storage_read(&destroyed_items_count,sizeof(destroyed_items_count), f);
free(destroyed_items);
destroyed_items = NULL;
if (destroyed_items_count) {
destroyed_items = NewArr(short, destroyed_items_count+1);
res|=temp_storage_read(destroyed_items,destroyed_items_count*sizeof(short), f) != destroyed_items_count*sizeof(short);
destroyed_items[destroyed_items_count] = 0;
}
return res;
}
int load_basic_info()
{
TMPFILE_RD *f;
@ -698,6 +721,7 @@ int load_basic_info()
}
}
res|=load_dialog_info(f);
res|=load_destroyed_items(f);
temp_storage_close_rd(f);
viewsector=s.viewsector;
viewdir=s.viewdir;

View file

@ -577,6 +577,7 @@ extern int mapsize; //pocet sektoru v mape
extern int hl_ptr; //ukazatel na konec staticke tabulky registraci
extern int end_ptr; //ukazatel na uplny konec tabulky registraci
extern short **map_items; //ukazatel na mapu predmetu
extern short *destroyed_items; //list of destroyed items to be returned to the game
extern int default_ms_cursor; //cislo zakladniho mysiho kurzoru
extern void (*unwire_proc)(void); //procedura zajistujici odpojeni prave ukoncovane interakce
extern void (*wire_proc)(void); //procedura zajistujici pripojeni drive ukoncene interakce
@ -990,10 +991,10 @@ char pick_item_(int id,int xa,int ya,int xr,int yr);
void wire_inv_mode(THUMAN *select);
void init_inventory(void);
void init_items(void);
void push_item(int sect,int pos,short *picked_item);
void push_item(int sect,int pos,const short *picked_item);
void pop_item(int sect,int pos,int mask,short **picked_item);
int count_items_inside(short *place);
int count_items_total(short *place);
int count_items_inside(const short *place);
int count_items_total(const short *place);
char put_item_to_inv(THUMAN *p,short *picked_items); //funkce vklada predmet(y) do batohu postavy
void pick_set_cursor(void); //nastavuje kurzor podle vlozeneho predmetu;
void calc_fly(THE_TIMER *t);

View file

@ -432,7 +432,7 @@ void draw_placed_items_normal(int celx,int cely,int sect,int side)
}
}
int count_items_total(short *place)
int count_items_total(const short *place)
{
int c=0;
@ -441,7 +441,7 @@ int count_items_total(short *place)
return c;
}
int count_items_visible(short *place)
int count_items_visible(const short *place)
{
int c=0;
@ -455,7 +455,7 @@ int count_items_visible(short *place)
}
int count_items_inside(short *place)
int count_items_inside(const short *place)
{
int c=1;
@ -492,30 +492,37 @@ static char ValidateSector(word sector, void *_)
return 0;
}
void push_item(int sect,int pos,short *picked_item)
void push_to_destroyed_items(const short *picked_items) {
int new_count = count_items_total(picked_items);
if (new_count == 0) return;
int cur_destroyed = count_items_total(destroyed_items);
short *nw = NewArr(short, new_count+cur_destroyed+1);
for (int i = 0; i < new_count; ++i) {
nw[i] = abs(picked_items[i]);
}
for (int i = 0; i < cur_destroyed; ++i) {
nw[new_count+i] = destroyed_items[i];
}
nw[new_count+cur_destroyed] = 0;
free(destroyed_items);
destroyed_items = nw;
}
void push_item(int sect,int pos,const short *picked_item)
{
int bc;
int pc;
int tc;
short *p;
char s = map_sectors[sect].sector_type;
if (map_sectors[sect].sector_type==S_DIRA || ISTELEPORTSECT(sect))
if (s==S_DIRA || ISTELEPORTSECT(sect) || s == S_SCHODY)
sect=map_sectors[sect].sector_tag;
if (sect==0 || map_sectors[sect].sector_type==S_VODA)
{
if (game_extras & EX_RECOVER_DESTROYED_ITEMS)
{
labyrinth_find_path(viewsector,65535,SD_PLAY_IMPS,ValidateSector,NULL, NULL);
push_item(lastsector,viewdir,picked_item);
return;
}
else
{
free(picked_item);
picked_item=NULL;
return;
}
}
if (sect==0 || s==S_VODA || s == S_LAVA || s == S_SSMRT) {
push_to_destroyed_items(picked_item);
return;
}
sect=(sect<<2)+pos;
bc=count_items_total(map_items[sect]);
pc=count_items_total(picked_item);
@ -682,7 +689,7 @@ char pick_item_(int id,int xa,int ya,int xr,int yr)
idd=(id+viewdir)&0x3;
if (picked_item!=NULL)
{
if (map_sectors[sect].sector_type==S_DIRA)
if (map_sectors[sect].sector_type==S_DIRA)
{
throw_fly(xa,ya,0);
letici_veci->speed=0;

View file

@ -62,7 +62,8 @@ TSTENA *map_sides;
TSECTOR *map_sectors;
TVYKLENEK *map_vyk; //mapa vyklenku
word vyk_max; //pocet vyklenku v mape
short **map_items;
short **map_items = 0;
short *destroyed_items = 0;;
char *flag_map;
TMAP_EDIT_INFO *map_coord;
TSTR_LIST level_texts;