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https://github.com/ondra-novak/gates_of_skeldal.git
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game folder "just" compiles (not link)
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parent
13d3908273
commit
1b0f7fe0c2
135 changed files with 2161 additions and 2336 deletions
156
libs/bgraph.h
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156
libs/bgraph.h
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#include "types.h"
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#define line line32
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#define hor_line hor_line32
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#define ver_line ver_line32
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#define bar bar32
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#define point point32
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word *GetScreenAdr();
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long GetScreenSizeBytes();
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word *GetBuffer2nd();
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void RedirectScreen(word *newaddr);
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void RestoreScreen();
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void RedirectScreenBufferSecond();
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extern word curcolor,charcolors[7];
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extern long scr_linelen;
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extern long scr_linelen2;
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extern long dx_linelen;
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extern word *curfont,*writepos,writeposx;
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extern byte fontdsize;
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extern byte *palmem,*xlatmem;
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extern void (*showview)(word,word,word,word);
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extern char line480;
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extern long screen_buffer_size;
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extern char banking;
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extern char __skip_change_line_test;
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extern char no_restore_mode;
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static __inline word *getadr32(longint x,longint y)
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{
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return GetScreenAdr()+scr_linelen2*y+x;
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}
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static __inline void point32(longint x,longint y, word color)
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{
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*getadr32(x,y)=color;
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}
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void bar32(int x1,int y1, int x2, int y2);
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//#pragma aux bar32 parm [eAX] [eBX] [eCX] [eDX] modify [ESI EDI];
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void hor_line32(int x1,int y1,int x2);
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//#pragma aux hor_line32 parm [eSi] [eAX] [eCX] modify [eDI eDX];
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void ver_line32(int x1,int y1,int y2);
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//#pragma aux ver_line32 parm [eSi] [eAX] [eCX] modify [eDX];
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void hor_line_xor(int x1,int y1,int x2);
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//#pragma aux hor_line_xor parm [eSi] [eAX] [eCX] modify [eDI eDX];
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void ver_line_xor(int x1,int y1,int y2);
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//#pragma aux ver_line_xor parm [eSi] [eAX] [eCX] modify [eDX];
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void line_32(int x,int y,int xs,int ys);
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//#pragma aux line_32 parm [esi] [eax] [ecx] [ebx] modify [edx edi]
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void char_32(word *posit,word *font,char znak);
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//#pragma aux char_32 parm [edi] [esi] [eax] modify [eax ebx ecx edx]
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void char2_32(word *posit,word *font,char znak);
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//#pragma aux char2_32 parm [edi] [esi] [eax] modify [eax ebx ecx edx]
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word charsize(word *font,char znak);
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//#pragma aux charsize parm [esi] [eax]
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void put_picture(word x,word y,void *p);
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//#pragma aux put_picture parm [esi] [eax] [edi] modify [ebx ecx edx]
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void get_picture(word x,word y,word xs,word ys,void *p);
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//#pragma aux get_picture parm [esi] [eax] [ebx] [ecx] [edi] modify [edx]
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void setpal(void *paleta);
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//#pragma aux setpal parm [esi] modify [eax edx]
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void redraw_lo(void *screen,void *lbuffer,byte *xlat);
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//#pragma aux redraw_lo parm [esi][edi][ebx] modify[eax ecx edx]
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void redraw256(void *screen,void *lbuffer,byte *xlat);
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//#pragma aux redraw256 parm [esi][edi][ebx] modify [eax ecx edx]
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void redraw256b(void *screen,void *lbuffer,byte *xlat);
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//#pragma aux redraw256b parm [esi][edi][ebx] modify [eax ecx edx]
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void redraw32(void *screen,void *lbuffer,byte *xlat);
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//#pragma aux redraw32 parm [esi][edi][ebx] modify [ecx]
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void redraw32b(void *screen,void *lbuffer,byte *xlat);
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//#pragma aux redraw32b parm [esi][edi][ebx] modify [ecx eax]
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void redraw64(void *screen,void *lbuffer,byte *xlat);
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//#pragma aux redraw64 parm [esi][edi][ebx] modify [ecx eax]
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void redraw64b(void *screen,void *lbuffer,byte *xlat);
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//#pragma aux redraw64b parm [esi][edi][ebx] modify [ecx eax]
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void redraw32bb(void *screen,void *lbuffer,byte *xlat);
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//#pragma aux redraw32bb parm [esi][edi][ebx] modify [ecx eax]
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void redrawbox_lo(word xs,word ys,void *screen,void *lbuffer,byte *xlat);
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//#pragma aux redrawbox_lo parm [ecx][edx][esi][edi][ebx] modify [eax edx]
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void redrawbox256(word xs,word ys,void *screen,void *lbuffer,byte *xlat);
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//#pragma aux redrawbox256 parm [edx][ecx][esi][edi][ebx] modify [eax edx]
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void redrawbox256b(word xs,word ys,void *screen,void *lbuffer,byte *xlat);
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//#pragma aux redrawbox256b parm [edx][ecx][esi][edi][ebx] modify [eax edx]
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void redrawbox32(word xs,word ys,void *screen,void *lbuffer);
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//#pragma aux redrawbox32 parm [ebx][edx][esi][edi] modify [ecx eax]
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void redrawbox32b(word xs,word ys,void *screen,void *lbuffer);
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//#pragma aux redrawbox32b parm [ebx][edx][esi][edi] modify [ecx eax]
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void redrawbox64(word xs,word ys,void *screen,void *lbuffer,byte *xlat);
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//#pragma aux redrawbox64 parm [ecx][edx][esi][edi][ebx] modify [eax]
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void redrawbox64b(word xs,word ys,void *screen,void *lbuffer,byte *xlat);
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//#pragma aux redrawbox64b parm [ecx][edx][esi][edi][ebx]modify [eax]
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void redrawbox32bb(word xs,word ys,void *screen,void *lbuffer);
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//#pragma aux redrawbox32bb parm [ebx][edx][esi][edi] modify [ecx]
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void redraw16(void *screen,void *lbuffer,byte *xlat);
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void redrawbox16(word xs,word ys,void *screen,void *lbuffer,byte *xlat);
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//#pragma aux redrawbox16 parm [edx][ecx][esi][edi][ebx] modify [eax edx]
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//#pragma aux redraw16 parm [esi][edi][ebx] modify [ecx]
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void showview32(word x,word y,word xs,word ys);
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void showview256(word x,word y,word xs,word ys);
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void showview_lo(word x,word y,word xs,word ys);
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void outtext(char *text);
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int initmode_dx(char inwindow, char zoom, char monitor, int refresh);
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int initmode32();
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int initmode32b();
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int initmode256(void *paletefile);
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int initmode256b(void *paletefile);
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int initmode_lo(void *paletefile);
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int initmode16(void *paletefile);
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int initmode64(void *paletefile);
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int initmode64b(void *paletefile);
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void *create_hixlat();
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void closemode();
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void line32(word x1,word y1, word x2, word y2);
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void position(word x,word y);
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void outtext(char *text);
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void show_ms_cursor(integer x,integer y);
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void *register_ms_cursor(void *cursor);
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void move_ms_cursor(integer newx,integer newy,char nodraw);
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void hide_ms_cursor();
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int text_height(char *text);
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int text_width(char *text);
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void set_aligned_position(int x,int y,char alignx, char aligny,char *text);
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void wait_retrace();
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void pal_optimize();
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void rectangle(int x1,int y1,int x2,int y2,int color);
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word *mapvesaadr1(word *a);
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void *create_special_palette();
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void *create_special_palette2();
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void *create_blw_palette16();
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void rel_position_x(word x);
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int init_empty_mode();
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void put_8bit_clipped(void *src,void *trg,int startline,int velx,int vely);
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//#pragma aux put_8bit_clipped parm [ESI][EDI][EAX][EBX][EDX] modify [ECX];
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void put_textured_bar_(void *src,void *trg,int xsiz,int ysiz,int xofs,int yofs);
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//#pragma aux put_textured_bar_ parm [EBX][EDI][EDX][ECX][ESI][EAX];
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void put_textured_bar(void *src,int x,int y,int xs,int ys,int xofs,int yofs);
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void trans_bar(int x,int y,int xs,int ys,int barva);
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//#pragma aux trans_bar parm [EDI][ESI][EDX][ECX][EBX] modify [EAX];
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void trans_bar25(int x,int y,int xs,int ys);
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//#pragma aux trans_bar25 parm [EDI][ESI][EDX][ECX] modify [EAX EBX];
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void trans_line_x(int x,int y,int xs,int barva);
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//#pragma aux trans_line_x parm [EDI][ESI][ECX][EDX] modify [EAX];
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void trans_line_y(int x,int y,int ys,int barva);
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//#pragma aux trans_line_y parm [EDI][ESI][ECX][EDX] modify [EAX];
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void draw_placed_texture(short *txtr,int celx,int cely,int posx,int posy,int posz,char turn);
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void put_image(word *image,word *target,int start_line,int sizex,int sizey);
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//#pragma aux put_image parm [ESI][EDI][EAX][EBX][EDX] modify [ECX]
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void put_picture2picture(word *source,word *target,int xp,int yp);
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//#pragma aux put_picture2picture parm [ESI][EDI][EAX][EDX] modify [ECX]
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#define swap_int(a,b) do {int c=a;a=b;b=c;} while (0);
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