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https://github.com/ondra-novak/gates_of_skeldal.git
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game folder "just" compiles (not link)
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13d3908273
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1b0f7fe0c2
135 changed files with 2161 additions and 2336 deletions
210
libs/pcx.c
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210
libs/pcx.c
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#include <skeldal_win.h>
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#include <malloc.h>
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#include <mem.h>
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#include <stdio.h>
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/*#include "..\types.h"*/
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#include "pcx.h"
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#include "memman.h"
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/*#include "..\bgraph.h"*/
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#define SHADE_STEPS 5
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#define SHADE_PAL (SHADE_STEPS*512*2)
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void *get_palette_ptr=NULL;
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void decomprimate_line_256(char *src,char *trg,int linelen,int *srcstep)
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{
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char *srcsave;
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srcsave=src;
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while (linelen--)
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{
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if (*src>=0xc0)
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{
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int i;
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i=*src++ & 0x3f;memset(trg,*src++,i);
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trg+=i;linelen-=i-1;
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}
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else
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*trg++=*src++;
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}
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*srcstep=src-srcsave;
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}
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void decomprimate_line_hi(char *src,unsigned short *trg,unsigned short *paleta,int linelen,int *srcstep)
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{
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char *srcsave;
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srcsave=src;
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while (linelen--)
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{
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if (*src>=0xc0)
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{
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int i,j;
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i=(*src++) & 0x3f;
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for (j=0;j<i;j++) *trg++=paleta[*src];
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src++;
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linelen-=i-1;
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}
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else
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*trg++=paleta[*src++];
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}
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*srcstep=src-srcsave;
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}
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void palette_shadow(char *pal1,unsigned short pal2[][256],int tr,int tg,int tb)
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{
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int i,j;
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char *bt;
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int r,g,b;
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short hi;
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for (j=0;j<SHADE_STEPS;j++)
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{
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bt=pal1;
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i=0;
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do
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{
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r=(tr+(*(bt++)-tr)*(3*SHADE_STEPS-3*j-1)/(3*SHADE_STEPS-1))>>3;
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g=(tg+(*(bt++)-tg)*(3*SHADE_STEPS-3*j-1)/(3*SHADE_STEPS-1))>>3;
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b=(tb+(*(bt++)-tb)*(3*SHADE_STEPS-3*j-1)/(3*SHADE_STEPS-1))>>3;
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hi=(r<<11)+(g<<6)+b;
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pal2[j][i]=hi;
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}
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while (++i & 0xff);
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}
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for (j=0;j<SHADE_STEPS;j++)
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{
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bt=pal1;
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i=0;
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do
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{
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r=((*(bt++))*(SHADE_STEPS-j)/SHADE_STEPS)>>3;
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g=((*(bt++))*(SHADE_STEPS-j)/SHADE_STEPS)>>3;
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b=((*(bt++))*(SHADE_STEPS-j)/SHADE_STEPS)>>3;
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hi=(r<<11)+(g<<6)+b;
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pal2[j+SHADE_STEPS][i]=hi;
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}
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while (++i & 0xff);
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}
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}
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int load_pcx(char *pcx,long fsize,int conv_type,char **buffer, ... )
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//dale nasleduji int hodnoty poctu prechodu a R,G,B barvy
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{
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unsigned short paleta2[256];
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char *paleta1;
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char *ptr1;unsigned short *ptr2;
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char *ptr3;
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int i;
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PCXHEADER pcxdata;
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int xsize,ysize;
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if (pcx==0) return -1;
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paleta1=pcx+fsize-768;
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ptr1=paleta1;ptr2=paleta2;
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if (get_palette_ptr!=NULL)
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memcpy(get_palette_ptr,ptr1,768);
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for (i=0;i<256;i++)
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{
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*ptr2=*(ptr1++)>>3;
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*ptr2=(*ptr2<<5)+(*(ptr1++)>>3);
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*ptr2=(*ptr2<<6)+(*(ptr1++)>>3);
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ptr2++;
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}
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memcpy(&pcxdata,pcx,sizeof(pcxdata));
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xsize=pcxdata.xmax-pcxdata.xmin+1;
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ysize=pcxdata.ymax-pcxdata.ymin+1;
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int sz = 0;
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switch (conv_type)
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{
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case A_8BIT: *buffer=(char *)getmem(sz = xsize*ysize+512+16);break;
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case A_16BIT: *buffer=(char *)getmem(sz = xsize*ysize*2+16);break;
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case A_FADE_PAL: *buffer=(char *)getmem(sz = xsize*ysize+SHADE_PAL+16);break;
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case A_8BIT_NOPAL: *buffer=(char *)getmem(sz = xsize*ysize+16);break;
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case A_NORMAL_PAL: *buffer=(char *)getmem(sz = xsize*ysize+16+768);break;
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default: return -2; //invalid type specificied
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}
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ptr1=*buffer;
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*(unsigned short *)ptr1++=xsize;ptr1++;
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*(unsigned short *)ptr1++=ysize;ptr1++;
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*(unsigned short *)ptr1++=conv_type;ptr1++;
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pcx+=sizeof(pcxdata);ptr3=pcx;
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if (conv_type==A_NORMAL_PAL)
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{
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memcpy(ptr1,paleta1,768);
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ptr1+=768;
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}
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if (conv_type==A_8BIT)
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{
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memcpy(ptr1,paleta2,512);
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ptr1+=512;
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}
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if (conv_type==A_FADE_PAL)
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{
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int *i,tr,tg,tb;
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i=(int *)&buffer;i++;
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tr=*i++;tg=*i++;tb=*i++;
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palette_shadow(paleta1,(unsigned short (*)[256])ptr1,tr,tg,tb);
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ptr1+=SHADE_PAL;
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}
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ysize++;
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while (--ysize)
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{
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int step;
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if (conv_type==A_16BIT)
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{
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decomprimate_line_hi(ptr3,(unsigned short *)ptr1,paleta2,pcxdata.bytesperline,&step);
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ptr1+=2*xsize;
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}
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else
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{
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decomprimate_line_256(ptr3,ptr1,pcxdata.bytesperline,&step);
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ptr1+=xsize;
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}
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ptr3+=step;
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}
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return sz;
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}
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int open_pcx(char *filename,int type,char **buffer,...)
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{
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FILE *pcx;
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char *src;
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long fsize;
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pcx=fopen(filename,"rb");
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if (pcx==NULL) return -1;
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fseek(pcx,0,SEEK_END);
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fsize=ftell(pcx);
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fseek(pcx,0,SEEK_SET);
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src=(char *)getmem(fsize);
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fread(src,1,fsize,pcx);
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fsize=load_pcx(src,fsize,type,buffer,*((int *)&buffer+1),*((int *)&buffer+2),*((int *)&buffer+3));
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fclose(pcx);
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free(src);
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return fsize;
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}
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/*void initmode32b();
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main()
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{
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char *buf;
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initmode32b();
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open_pcx("DESK.pcx",A_8BIT,&buf,0,0,0);
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put_picture(0,480-102,buf);
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showview(0,0,0,0);
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getchar();
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return 0;
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}
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*/
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