doubleclicks, old savegame ui

This commit is contained in:
Ondřej Novák 2025-03-01 19:53:54 +01:00
parent fed5a04323
commit 1e7bbcb245
12 changed files with 334 additions and 155 deletions

View file

@ -611,6 +611,7 @@ extern char enable_sort;
extern char last_send_action; //naposled vyslana akce
extern char see_monster; //jednicka pokud hraci vidi nestvuru
extern char lodka;
extern char lodka_battle_draw; //jedncka pokud se zobrazuje programovani (pro lodku)
extern char anim_mirror; //je li 1 pak animace kouzel a zbrani jsou zrcadlove otocene
extern char insleep; //je li 1 pak bezi sleep
extern char pass_zavora; //je-li 1 pak bezi passing (hraci zrovna jdou)
@ -1404,7 +1405,7 @@ int save_map_state(void); //uklada stav mapy pro savegame (neuklada aktualni poz
int load_map_state(void); //obnovuje stav mapy; nutno volat po zavolani load_map;
void restore_current_map(void); //pouze obnovuje ulozeny stav aktualni mapy
int load_game(const char *fname);
int save_game(long game_time,char *gamename);
int save_game(long game_time,char *gamename, char is_autosave);
void wire_save_load(char save);
void do_save_dialog();
char ask_save_dialog(char *name_buffer, size_t name_size);