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doubleclicks, old savegame ui
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12 changed files with 334 additions and 155 deletions
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@ -611,6 +611,7 @@ extern char enable_sort;
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extern char last_send_action; //naposled vyslana akce
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extern char see_monster; //jednicka pokud hraci vidi nestvuru
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extern char lodka;
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extern char lodka_battle_draw; //jedncka pokud se zobrazuje programovani (pro lodku)
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extern char anim_mirror; //je li 1 pak animace kouzel a zbrani jsou zrcadlove otocene
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extern char insleep; //je li 1 pak bezi sleep
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extern char pass_zavora; //je-li 1 pak bezi passing (hraci zrovna jdou)
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@ -1404,7 +1405,7 @@ int save_map_state(void); //uklada stav mapy pro savegame (neuklada aktualni poz
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int load_map_state(void); //obnovuje stav mapy; nutno volat po zavolani load_map;
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void restore_current_map(void); //pouze obnovuje ulozeny stav aktualni mapy
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int load_game(const char *fname);
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int save_game(long game_time,char *gamename);
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int save_game(long game_time,char *gamename, char is_autosave);
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void wire_save_load(char save);
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void do_save_dialog();
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char ask_save_dialog(char *name_buffer, size_t name_size);
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