mirror of
https://github.com/ondra-novak/gates_of_skeldal.git
synced 2025-07-05 06:00:33 -04:00
several fixes and improvements (combat log) - windows
This commit is contained in:
parent
05726326bd
commit
2d7697174d
15 changed files with 332 additions and 158 deletions
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@ -1273,7 +1273,7 @@ void death_screen() {
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int ys;
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int y = 160;
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const char *t = texty[65];
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char buff[strlen(t)+4];
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DECL_VLA(char, buff, strlen(t)+4);
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set_font(H_FBOLD, RGB555_ALPHA(31,31,31));
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zalamovani(t,buff, 440, &xs, &ys);
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t = buff;
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@ -136,7 +136,7 @@ char clk_touch(int id,int xa,int ya,int xr,int yr)
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return 0;
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}
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char clk_fly_cursor(int id,int xa,int ya,int xr,int yr)
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static char clk_fly_cursor(int id,int xa,int ya,int xr,int yr)
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{
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id;
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@ -4,7 +4,7 @@
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#include <ctype.h>
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#define console_max_characters 120
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#define console_max_lines 16
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#define console_max_lines 300
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void macro_drop_item(int sector,int smer,short item);
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/****/
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@ -371,21 +371,22 @@ extern char pass_all_mobs;
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static char console_input_line[console_max_characters+1] = "";
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static char *console_output_lines[console_max_lines] = {};
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static int console_top_line = 0;
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static const int console_x = 0;
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static const int console_y = 20;
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static const int console_y = SCREEN_OFFLINE;
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static const int console_width = 640;
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static const int console_height = 160;
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static const int console_height = 165;
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static const int console_padding = 3;
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static int console_blink = 0;
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static char console_visible = 0;
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#define CONSOLE_FONT H_FTINY
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void draw_console_window() {
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if (!console_visible) return;
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trans_bar(console_x, console_y, console_width, console_height, 0);
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set_font(H_FLITT5, RGB888(255,255,128));
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set_font(CONSOLE_FONT, RGB555(31,31,16));
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int y = console_y+console_height-text_height("X")-console_padding;
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position(console_x+console_padding, y);
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outtext("$ ");
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@ -395,14 +396,16 @@ void draw_console_window() {
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}
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++console_blink;
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set_font(H_FLITT5, RGB888(255,255,255));
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set_font(CONSOLE_FONT, RGB555(31,31,31));
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y-=3*text_height("X")/2;
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for (int i = 0; i < console_max_lines;++i) {
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int p = i + console_top_line;
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if (p>=console_max_lines) break;
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position(console_x+console_padding,y);
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if (console_output_lines[i]) outtext(console_output_lines[i]);
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if (console_output_lines[p]) outtext(console_output_lines[p]);
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y-=text_height("X");
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if (y < console_y+console_padding) break;
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}
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@ -416,6 +419,7 @@ static void console_add_line(const char *line) {
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free(console_output_lines[console_max_lines-1]);
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memmove(console_output_lines+1,console_output_lines, (console_max_lines-1)*sizeof(char *));
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console_output_lines[0] = strdup(line);
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}
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typedef struct {
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@ -755,7 +759,8 @@ static int process_command(PARSED_COMMAND cmd) {
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static void console_keyboard(EVENT_MSG *msg, void **_) {
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if (msg->msg == E_KEYBOARD) {
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int c = va_arg(msg->data, int) & 0xFF;
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int code = va_arg(msg->data, int);
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int c = code & 0xFF;
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if (c == E_QUIT_GAME_KEY) return;
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if (c) {
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int len = strlen(console_input_line);
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@ -774,6 +779,7 @@ static void console_keyboard(EVENT_MSG *msg, void **_) {
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char ok = process_command(cmd);
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if (ok) {
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console_add_line(console_input_line);
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console_top_line = 0;
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console_input_line[0] = 0;
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}
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free(cmd.cmd_buffer);
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@ -783,6 +789,17 @@ static void console_keyboard(EVENT_MSG *msg, void **_) {
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console_input_line[len+1] = 0;
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msg->msg = -1;
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}
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} else {
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switch (code >> 8) {
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case 'I': console_top_line = MIN(console_max_lines-10, console_top_line+10);break;
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case 'Q': console_top_line = MAX(0, console_top_line-10);break;
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case 'H': console_top_line = MIN(console_max_lines-10, console_top_line+1);break;
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case 'P': console_top_line = MAX(0, console_top_line-1);break;
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case 'G': console_top_line = console_max_characters-10;
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case 'O': console_top_line = 0;
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default: return;
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}
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msg->msg = -1;
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}
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}
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}
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35
game/enemy.c
35
game/enemy.c
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@ -1449,7 +1449,12 @@ void mob_strelba(TMOB *p)
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t->zmeny[VLS_MGZIVEL]=p->vlastnosti[VLS_MGZIVEL];
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spell_throw(-((p-mobs)+1),i);
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letici_veci->flags &=~FLY_DESTROY;
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letici_veci->hit_bonus=p->vlastnosti[VLS_UTOK_L]+rnd(p->vlastnosti[VLS_UTOK_H]-p->vlastnosti[VLS_UTOK_L]+1);
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int att = p->vlastnosti[VLS_OBRAT]/5;
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letici_veci->hit_bonus=p->vlastnosti[VLS_UTOK_L]+rnd(p->vlastnosti[VLS_UTOK_H]-p->vlastnosti[VLS_UTOK_L]+1) + att;
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if (log_combat) {
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wzprintf("%s shoots: %d (roll %d-%d) + %d (%s/5) = %d\n",
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p->vlastnosti[VLS_UTOK_L],p->vlastnosti[VLS_UTOK_H],att,texty[13],letici_veci->hit_bonus);
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}
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letici_veci->damage=p->vlastnosti[VLS_DAMAGE];
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p->dostal=0;
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}
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@ -1556,12 +1561,13 @@ void mobs_hit(TMOB *p)
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spec=vlastnosti[VLS_KOUZLA];
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if (game_extras & EX_SHIELD_BLOCKING) PodporaStitu(h,vlastnosti);
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else uprav_podle_kondice(h,&pocet);
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h->dostal=vypocet_zasahu(p->vlastnosti,vlastnosti,pocet,0,0); //vypocet zasahu
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h->dostal=vypocet_zasahu(p->vlastnosti,vlastnosti,pocet,0,0,1); //vypocet zasahu
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if (h->dostal) p->dostal=0;
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if (spec & SPL_OKO) //oko za oko pro hrace
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{
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vybrana_zbran=-1;
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mob_hit(p,h->dostal);
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if (log_combat) wzprintf("%s was hit (eye for an eye): %d\n", p->name, h->dostal);
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mob_check_death(p-mobs,p);
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}
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if (h->dostal && p->vlastnosti[VLS_KOUZLA] & SPL_KNOCK) knock_player_back(h,p->dir);
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@ -1569,6 +1575,7 @@ void mobs_hit(TMOB *p)
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{
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p->lives+=h->dostal;
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if (p->lives>p->vlastnosti[VLS_MAXHIT])p->lives=p->vlastnosti[VLS_MAXHIT];
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if (log_combat) wzprintf("%s drained HP : %d, lives %d\n", p->name, h->dostal, p->lives);
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}
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dead=player_hit(h,h->dostal,1);
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if (h->lives>h->vlastnosti[VLS_MAXHIT]) h->lives=h->vlastnosti[VLS_MAXHIT];
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@ -2169,11 +2176,31 @@ static void knock_mob_back(TMOB *mm,int dir)
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recheck_button(sek,1);
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}
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int utok_na_sektor(THUMAN *p,TMOB *mm,int ch,int bonus)
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static void remove_other_weapon_from_calc(THUMAN *p, short *vlastnosti, int poz) {
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int otherpoz = poz == PO_RUKA_L?PO_RUKA_R:PO_RUKA_L;
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int itnum = p->wearing[otherpoz];
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if (itnum == 0) return;
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const TITEM *it = glob_items + itnum-1;
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if (it->druh != TYP_UTOC) return;
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int vls[] = {VLS_MGSIL_H,VLS_MGSIL_L,VLS_UTOK_H,VLS_UTOK_L,VLS_DAMAGE};
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for (int i = 0; i < countof(vls); ++i) {
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vlastnosti[vls[i]] -= it->zmeny[vls[i]];
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}
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}
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int utok_na_sektor(THUMAN *p,TMOB *mm,int ch,int bonus, int ruka)
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{
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int dostal;
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short vlastnosti[VLS_MAX];
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const short *use_vls = p->vlastnosti;
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dostal=vypocet_zasahu(p->vlastnosti,mm->vlastnosti,ch,bonus,0);
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if (ruka == PO_RUKA_L || ruka == PO_RUKA_R) {
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memcpy(vlastnosti, p->vlastnosti, sizeof(vlastnosti));
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remove_other_weapon_from_calc(p, vlastnosti, ruka);
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use_vls = vlastnosti;
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}
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dostal=vypocet_zasahu(use_vls,mm->vlastnosti,ch,bonus,0,ruka != PL_OBOUR);
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mob_hit(mm,dostal);
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if (dostal && p->vlastnosti[VLS_KOUZLA] & SPL_KNOCK) knock_mob_back(mm,p->direction);
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if (mm->vlastnosti[VLS_KOUZLA] & SPL_OKO) //oko za oko pro potvoru
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194
game/gamesave.c
194
game/gamesave.c
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@ -41,6 +41,8 @@
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static TMPFILE_WR *story=NULL;
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static char load_another;
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static unsigned long current_campaign = 0;
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static long prev_game_time_save = 0;
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char reset_mobiles=0;
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typedef struct s_save
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@ -749,7 +751,7 @@ static int load_global_events()
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return 0;
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}
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int save_game(int game_time,char *gamename, char skip_if_exists)
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int save_game(int game_time,char *gamename)
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{
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char *gn;
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FILE *svf;
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@ -762,17 +764,13 @@ int save_game(int game_time,char *gamename, char skip_if_exists)
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}
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char str_buff[50];
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snprintf(str_buff,sizeof(str_buff),"sav.%010lx.%08X", current_campaign, game_time);
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snprintf(str_buff,sizeof(str_buff),"sav.%08lx.%08X", current_campaign, game_time);
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SEND_LOG("(SAVELOAD) Saving game slot %d",game_time);
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save_map_state();
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const char *sn = build_pathname(2,gpathtable[SR_SAVES],str_buff);
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sn = local_strdup(sn);
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if (skip_if_exists && check_file_exists(sn)) {
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SEND_LOG("(SAVELOAD) Save skipped - already exists");
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return 0;
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}
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create_directories(gpathtable[SR_SAVES]);
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gn=alloca(SAVE_NAME_SIZE);
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strcopy_n(gn,gamename,SAVE_NAME_SIZE);
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@ -807,7 +805,7 @@ int load_game(const char *fname)
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FILE *svf;
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int r,t;
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sscanf(fname,"sav.%lx", ¤t_campaign);
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sscanf(fname,"sav.%lx.%lx", ¤t_campaign, &prev_game_time_save);
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SEND_LOG("(SAVELOAD) Loading file: %s",fname);
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if (battle) konec_kola();
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@ -881,7 +879,7 @@ static char load_mode;
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#define SLOT_SPACE 33
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#define SLOT_FONT H_FBOLD
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#define SELECT_COLOR RGB555(31,31,31)
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#define NORMAL_COLOR RGB555(20,31,20)
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#define NORMAL_COLOR RGB555(12,31,12)
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#define STORY_X 57
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#define STORY_Y 50
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#define STORY_XS (298-57)
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@ -924,6 +922,7 @@ typedef struct {
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} TSAVEGAME_LIST;
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static TSAVEGAME_LIST current_game_slot_list = {};
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static int current_slot_list_top_line = 0;
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typedef struct {
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TSTR_LIST files;
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@ -941,13 +940,23 @@ static char is_same_prefix(const char *name, const char *prev_name) {
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return 0;
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}
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static int get_all_savegames_callback(const char *name, LIST_FILE_TYPE type , size_t size, void *ctx) {
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static int get_all_savegames_callback(const char *name, LIST_FILE_TYPE type , size_t tm, void *ctx) {
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if (istrncmp(name, "sav.", 4) != 0
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&& istrcmp(name+strlen(name)-4,".sav") != 0)
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return 0;
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TSAVEGAME_CB_STATE *st = (TSAVEGAME_CB_STATE *)ctx;
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if (st->prefix_len == 0 || strncmp(name, st->prefix, st->prefix_len) == 0) {
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str_replace(&(st->files), st->count, name);
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size_t nlen = strlen(name);
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if (st->count == (size_t)str_count(st->files)) {
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TSTR_LIST nw = create_list(st->count * 3/2);
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str_move_list(nw, st->files);;
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release_list(st->files);
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st->files = nw;
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}
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char *buff = NewArr(char, nlen + 1 + sizeof(tm));
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strncpy(buff, name, nlen+1);
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memcpy(buff+nlen+1, &tm, sizeof(tm));
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st->files[st->count] = buff;
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++st->count;
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}
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return 0;
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@ -957,6 +966,16 @@ static int compare_strings (const void *a, const void *b) {
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return strcmp(*(const char **)a, *(const char **)b);
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}
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static int compare_by_time (const void *a, const void *b) {
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const char *s1 = *(const char **)a;
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const char *s2 = *(const char **)b;
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size_t tm1;
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size_t tm2;
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memcpy(&tm1, s1 + strlen(s1)+1, sizeof(tm1));
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memcpy(&tm2, s2 + strlen(s2)+1, sizeof(tm2));
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return tm1<tm2?1:tm1>tm2?-1:0;
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}
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static int dedup_strings_prefix(TSTR_LIST lst, int count) {
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int j = -1;
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for (int i = 0; i < count; ++i) {
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@ -1008,27 +1027,22 @@ static void load_specific_file(int slot_num,char *filename,void **out,int32_t *s
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static TSAVEGAME_LIST get_all_savegames(unsigned long kampan) {
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//sav.creation_time.game_save_time
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char prefix[50];
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snprintf(prefix,50,"sav.%010lx.",kampan);
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snprintf(prefix,50,"sav.%08lx.",kampan);
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TSAVEGAME_CB_STATE st;
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st.files = create_list(32);
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st.prefix = kampan?prefix:NULL;
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st.prefix_len = kampan?strlen(prefix):0;
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st.count = 0;
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list_files(gpathtable[SR_SAVES], file_type_just_name|file_type_normal, get_all_savegames_callback, &st);
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list_files(gpathtable[SR_SAVES], file_type_just_name|file_type_need_timestamp|file_type_normal, get_all_savegames_callback, &st);
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qsort(st.files, st.count, sizeof(char *), compare_strings);
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if (kampan == 0) {
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st.count =dedup_strings_prefix(st.files, (int)st.count);
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}
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TSTR_LIST files = create_list(st.count);
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for (size_t i = 0; i < st.count; ++i) {
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files[st.count-i-1] = st.files[i];
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st.files[i] = NULL;
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}
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release_list(st.files);
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qsort(st.files, st.count, sizeof(char *), compare_by_time);
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TSTR_LIST names = create_list(st.count);
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for (size_t i = 0; i < st.count; ++i) {
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FILE *f=fopen_icase(build_pathname(2, gpathtable[SR_SAVES], files[i]), "rb");
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FILE *f=fopen_icase(build_pathname(2, gpathtable[SR_SAVES], st.files[i]), "rb");
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if (f!=NULL) {
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char slotname[SAVE_NAME_SIZE+1];
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fread(slotname,1,SAVE_NAME_SIZE,f);
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@ -1041,7 +1055,7 @@ static TSAVEGAME_LIST get_all_savegames(unsigned long kampan) {
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}
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TSAVEGAME_LIST out;
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out.files = files;
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out.files = st.files;
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out.names = names;
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out.count = st.count;
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return out;
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@ -1057,10 +1071,11 @@ static void free_savegame_list(TSAVEGAME_LIST *lst) {
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static void place_name(int c,int i,char show, char sel)
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{
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int z,x;
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if ((size_t)i >= current_game_slot_list.count) return;
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int p = i + current_slot_list_top_line;
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if ((size_t)p >= current_game_slot_list.count) return;
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if (c) x=SAVE_SLOT_S;else x=LOAD_SLOT_S;
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if (show) schovej_mysku();
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const char *name = current_game_slot_list.names[i];
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const char *name = current_game_slot_list.names[p];
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set_font(SLOT_FONT,sel?SELECT_COLOR:NORMAL_COLOR);
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int w = text_width(name);
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int spc = 0;
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@ -1199,23 +1214,14 @@ static int get_list_count()
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return max-20;
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}
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static void select_slot(int i);
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static int bright_slot(int yr)
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{
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int id;
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id=yr/SLOT_SPACE;
|
||||
if ((yr % SLOT_SPACE)<18 && yr>0)
|
||||
{
|
||||
if (id!=last_select)
|
||||
{
|
||||
if (last_select!=-1) place_name(force_save,last_select,1,0);
|
||||
place_name(force_save,id,1,1);
|
||||
last_select=id;
|
||||
read_story(id);
|
||||
}
|
||||
}
|
||||
else
|
||||
id=-1;
|
||||
id=yr/SLOT_SPACE+current_slot_list_top_line;
|
||||
select_slot(id);
|
||||
return id;
|
||||
}
|
||||
|
||||
|
@ -1307,12 +1313,14 @@ T_CLK_MAP clk_load_error[]=
|
|||
};
|
||||
|
||||
|
||||
|
||||
static char clk_load_proc_menu(int id,int xa,int ya,int xr,int yr)
|
||||
{
|
||||
id=bright_slot(yr-18);
|
||||
xa;ya;xr;yr;
|
||||
if (ms_last_event.event_type & 0x2 && id>=0 && (size_t)id < current_game_slot_list.count)
|
||||
if (ms_last_event.event_type & 0x2 && id>=0 && (size_t)id < current_game_slot_list.count) {
|
||||
send_message(E_CLOSE_MAP,current_game_slot_list.files[id]);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -1326,12 +1334,7 @@ T_CLK_MAP clk_load_menu[]=
|
|||
{-1,0,0,639,479,empty_clk,0xff,H_MS_DEFAULT},
|
||||
};
|
||||
|
||||
static char clk_load_proc(int id,int xa,int ya,int xr,int yr)
|
||||
{
|
||||
id=bright_slot(yr-18);
|
||||
xa;ya;xr;yr;
|
||||
if (ms_last_event.event_type & 0x2 && id>=0 && (size_t)id < current_game_slot_list.count)
|
||||
{
|
||||
static void load_save_pos_ingame(int id) {
|
||||
if (load_game(current_game_slot_list.files[id]))
|
||||
{
|
||||
message(1,0,0,"",texty[79],texty[80]);
|
||||
|
@ -1339,25 +1342,35 @@ static char clk_load_proc(int id,int xa,int ya,int xr,int yr)
|
|||
showview(0,0,0,0);
|
||||
change_click_map(clk_load_error,CLK_LOAD_ERROR);
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
unwire_proc();
|
||||
wire_proc();
|
||||
if (battle) konec_kola();
|
||||
unwire_proc();
|
||||
if (!load_another)
|
||||
{
|
||||
wire_main_functs();
|
||||
cur_mode=MD_GAME;
|
||||
bott_draw(1);
|
||||
pick_set_cursor();
|
||||
for(id=0;id<mapsize;id++) map_coord[id].flags&=~MC_DPLAYER;
|
||||
{
|
||||
wire_main_functs();
|
||||
cur_mode=MD_GAME;
|
||||
bott_draw(1);
|
||||
pick_set_cursor();
|
||||
for(id=0;id<mapsize;id++) map_coord[id].flags&=~MC_DPLAYER;
|
||||
build_player_map();
|
||||
}
|
||||
reg_grafiku_postav();
|
||||
build_all_players();
|
||||
}
|
||||
reg_grafiku_postav();
|
||||
build_all_players();
|
||||
cancel_render=1;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static char clk_load_proc(int id,int xa,int ya,int xr,int yr)
|
||||
{
|
||||
id=bright_slot(yr-18);
|
||||
xa;ya;xr;yr;
|
||||
if (ms_last_event.event_type & 0x2 && id>=0 && (size_t)id < current_game_slot_list.count)
|
||||
{
|
||||
load_save_pos_ingame(id);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
@ -1376,7 +1389,7 @@ void save_step_next(EVENT_MSG *msg,void **unused)
|
|||
if (c==13)
|
||||
{
|
||||
send_message(E_KEYBOARD,c);
|
||||
save_game(slot_pos,global_gamename,1);
|
||||
save_game(slot_pos,global_gamename);
|
||||
wire_proc();
|
||||
// read_slot_list();
|
||||
msg->msg=-2;
|
||||
|
@ -1409,7 +1422,7 @@ static void save_it(char ok)
|
|||
{
|
||||
if (ok)
|
||||
{
|
||||
save_game(slot_pos,global_gamename,1);
|
||||
save_game(slot_pos,global_gamename);
|
||||
// read_slot_list();
|
||||
wire_proc();
|
||||
GlobEvent(MAGLOB_AFTERSAVE,viewsector,viewdir);
|
||||
|
@ -1465,7 +1478,7 @@ T_CLK_MAP clk_load[]=
|
|||
|
||||
static char clk_save_proc(int id,int xa,int ya,int xr,int yr)
|
||||
{
|
||||
id=bright_slot(yr-18);
|
||||
id=bright_slot(yr-18)+current_slot_list_top_line;
|
||||
xa;ya;xr;yr;
|
||||
if (ms_last_event.event_type & 0x2 && id>=0)
|
||||
{
|
||||
|
@ -1491,6 +1504,32 @@ T_CLK_MAP clk_save[]=
|
|||
{-1,0,0,639,479,close_saveload,9,H_MS_DEFAULT},
|
||||
};
|
||||
|
||||
static void select_slot(int i) {
|
||||
int rel = i-current_slot_list_top_line;
|
||||
char unbright = 1;
|
||||
while (rel < 0) {
|
||||
--current_slot_list_top_line;
|
||||
schovej_mysku();
|
||||
redraw_load();
|
||||
showview(0,0,0,0);
|
||||
ukaz_mysku();
|
||||
rel++;
|
||||
unbright = 0;
|
||||
}
|
||||
while (rel > SLOTS_MAX-1) {
|
||||
++current_slot_list_top_line;
|
||||
schovej_mysku();
|
||||
redraw_load();
|
||||
showview(0,0,0,0);
|
||||
ukaz_mysku();
|
||||
unbright = 0;
|
||||
rel--;
|
||||
}
|
||||
if (last_select != -1) place_name(0,last_select-current_slot_list_top_line,1,0);
|
||||
place_name(0,i-current_slot_list_top_line,1,1);
|
||||
last_select = i;
|
||||
}
|
||||
|
||||
static void saveload_keyboard(EVENT_MSG *msg,void **_)
|
||||
{
|
||||
if (msg->msg == E_KEYBOARD)
|
||||
|
@ -1499,15 +1538,9 @@ static void saveload_keyboard(EVENT_MSG *msg,void **_)
|
|||
switch (v>>8)
|
||||
{
|
||||
case 1:unwire_proc();wire_proc();break;
|
||||
case 'H':if (last_select>0) bright_slot((last_select-1)*SLOT_SPACE+1);break;
|
||||
case 'P':if (last_select<SLOTS_MAX-1) bright_slot((last_select+1)*SLOT_SPACE+1);break;
|
||||
case 28:ms_last_event.event_type|=0x2;
|
||||
if (force_save) clk_save_proc(0,0,0,0,last_select*SLOT_SPACE+1+18);
|
||||
else if (load_mode==4)
|
||||
clk_load_proc_menu(0,0,0,0,last_select*SLOT_SPACE+1+18);
|
||||
else
|
||||
clk_load_proc(0,0,0,0,last_select*SLOT_SPACE+1+18);
|
||||
break;
|
||||
case 'H':if (last_select>0) select_slot(last_select-1);break;
|
||||
case 'P':if (last_select<current_game_slot_list.count-1) select_slot(last_select+1);break;
|
||||
case 28:if (last_select>=0) load_save_pos_ingame(last_select);break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1520,16 +1553,14 @@ static void saveload_keyboard_menu(EVENT_MSG *msg,void **_)
|
|||
switch (v>>8)
|
||||
{
|
||||
case 1:send_message(E_CLOSE_MAP,NULL);break;
|
||||
case 'H':if (last_select>0) bright_slot((last_select-1)*SLOT_SPACE+1);break;
|
||||
case 'P':if (last_select<SLOTS_MAX-1) bright_slot((last_select+1)*SLOT_SPACE+1);break;
|
||||
case 28:ms_last_event.event_type|=0x2;
|
||||
if (force_save) clk_save_proc(0,0,0,0,last_select*SLOT_SPACE+1+18);
|
||||
else if (load_mode==4)
|
||||
clk_load_proc_menu(0,0,0,0,last_select*SLOT_SPACE+1+18);
|
||||
else
|
||||
clk_load_proc(0,0,0,0,last_select*SLOT_SPACE+1+18);
|
||||
case 'H':if (last_select>0) select_slot(last_select-1);break;
|
||||
case 'P':if (last_select<current_game_slot_list.count-1) select_slot(last_select+1);break;
|
||||
case 28:if (last_select>= 0 && last_select < current_game_slot_list.count) {
|
||||
send_message(E_CLOSE_MAP, current_game_slot_list.files[last_select]);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1662,23 +1693,36 @@ int load_map_automap(char *mapfile)
|
|||
return load_map_state_partial(mapfile,mapsize); //nahrej ulozenou mapu
|
||||
}
|
||||
|
||||
static void herni_cas_for_savegame(char *c) {
|
||||
int32_t inmin = game_time/6;
|
||||
if (inmin >= 96*60) {
|
||||
int32_t inhours = inmin/60;
|
||||
sprintf(c,"%dd %dh", inhours/24, inhours%24);
|
||||
} else {
|
||||
sprintf(c,"%02d:%02d", inmin/60, inmin%60);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#define DEFAULT_GAME_NAME(extra) \
|
||||
char game_name[100];\
|
||||
char hernicas[50];\
|
||||
herni_cas(hernicas);\
|
||||
herni_cas_for_savegame(hernicas);\
|
||||
snprintf(game_name, sizeof(game_name), "%s %s" extra, mglob.mapname, hernicas);
|
||||
|
||||
void do_autosave() {
|
||||
DEFAULT_GAME_NAME(" (A)");
|
||||
save_game(game_time, game_name,1);
|
||||
if (game_time - prev_game_time_save<360) return;
|
||||
prev_game_time_save = game_time;
|
||||
save_game(game_time, game_name);
|
||||
|
||||
}
|
||||
|
||||
void do_save_dialog() {
|
||||
DEFAULT_GAME_NAME("");
|
||||
if (ask_save_dialog(game_name, sizeof(game_name))) {
|
||||
save_game(game_time, game_name, 0);
|
||||
prev_game_time_save = game_time;
|
||||
save_game(game_time, game_name);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1404,7 +1404,7 @@ int save_map_state(void); //uklada stav mapy pro savegame (neuklada aktualni poz
|
|||
int load_map_state(void); //obnovuje stav mapy; nutno volat po zavolani load_map;
|
||||
void restore_current_map(void); //pouze obnovuje ulozeny stav aktualni mapy
|
||||
int load_game(const char *fname);
|
||||
int save_game(int game_time,char *gamename, char skip_if_exists);
|
||||
int save_game(int game_time,char *gamename);
|
||||
void wire_save_load(char save);
|
||||
void do_save_dialog();
|
||||
char ask_save_dialog(char *name_buffer, size_t name_size);
|
||||
|
@ -1547,7 +1547,7 @@ void check_all_mobs_battle(void); //kontroluje zda je nekdo v battle
|
|||
void manashield_check(short *vls,short *lives,short *mana,int dostal);
|
||||
char track_mob(int sect,int dir);//trackuje pritomnost potvory v urcitem smeru
|
||||
void stop_all_mobs(void);
|
||||
int utok_na_sektor(THUMAN *p,TMOB *m,int chaos,int bonus);
|
||||
int utok_na_sektor(THUMAN *p,TMOB *m,int chaos,int bonus, int ruka);
|
||||
int vyber_potvoru(int sect,int dir,int *chaos); //vybere potvoru ze sektoru a smeru. Vraci take pocet potvor v promenne *chaos
|
||||
void load_enemies(short *data,int size,int *grptr,TMOB *template,int32_t tsize);
|
||||
char mob_test_na_bitvu(TMOB *p); //nastavi p->vlajky|MOB_INBATTLE pokud potvora muze vstoupit do bitvy;
|
||||
|
@ -1572,7 +1572,7 @@ void zacni_souboj(TMOB *p,int delka,short sector);
|
|||
char q_zacit_souboj(TMOB *p,int d,short sector);
|
||||
void stop_mob(TMOB *p);
|
||||
void start_battle(void);
|
||||
int vypocet_zasahu(short *utocnik,short *obrance, int chaos,int zbran,int bonusplus);
|
||||
int vypocet_zasahu(const short *utocnik,const short *obrance, int chaos,int zbran,int bonusplus, char enable_finesse_rule);
|
||||
void rozhodni_o_smeru(TMOB *p);
|
||||
void krok_moba(TMOB *p);
|
||||
void pomala_regenerace_postavy(THUMAN *p);
|
||||
|
|
|
@ -484,7 +484,7 @@ static char load_index_map(int index)
|
|||
*/
|
||||
if (!GlobEvent(MAGLOB_LEAVEMAP,viewsector,viewdir)) return 0;
|
||||
viewsector=lv;
|
||||
strcopy_n(x.name,index_tab[index].mapname,12);
|
||||
strcopy_n(x.name,index_tab[index].mapname,sizeof(x.name));
|
||||
x.start_pos=0;
|
||||
x.dir=0;
|
||||
macro_load_another_map(&x);
|
||||
|
|
|
@ -1357,8 +1357,7 @@ static T_INV_SCRIPT script[]=
|
|||
{0,37,NULL,0,97,1,0},
|
||||
{30,5,"%d-%d",pvls(VLS_UTOK_L),pvls(VLS_UTOK_H),2,2},
|
||||
{30,7,"%d-%d",pvls(VLS_OBRAN_L),pvls(VLS_OBRAN_H),2,2},
|
||||
{28,9,"%d",INFO_AP,0,2,2},
|
||||
{28,9,".%d",INFO_APF,0,2,0},
|
||||
{30,9,"%d",INFO_AP,0,2,2},
|
||||
{17,5,NULL,0,18,1,0},
|
||||
{17,7,NULL,0,17,1,0},
|
||||
{17,9,NULL,0,20,1,0},
|
||||
|
@ -2055,7 +2054,7 @@ static char check_double_wield() {
|
|||
if (!i1 || !i2) return 0;
|
||||
const TITEM *it1 = glob_items+i1;
|
||||
const TITEM *it2 = glob_items+i2;
|
||||
if (it1->typ_zbrane!=TYP_UTOC || it2->typ_zbrane!=TYP_UTOC ) return 0;
|
||||
if (it1->druh!=TYP_UTOC || it2->druh!=TYP_UTOC ) return 0;
|
||||
for (int i = VLS_SILA; i <=VLS_OBRAT; ++i) {
|
||||
if ((it1->podminky[i] + it2->podminky[i] > human_selected->vlastnosti[i])
|
||||
&& (MAX(it1->podminky[i], it2->podminky[i]) > human_selected->vlastnosti[VLS_OBRAT])) {
|
||||
|
|
|
@ -409,7 +409,7 @@ static void hit_1_player(int postava,const TMA_WOUND *w,int chaos)
|
|||
memset(vls,0,sizeof(vls));
|
||||
vls[VLS_UTOK_L]=w->minor;
|
||||
vls[VLS_UTOK_H]=w->major;
|
||||
dostal=vypocet_zasahu(vls,h->vlastnosti,chaos,0,0);
|
||||
dostal=vypocet_zasahu(vls,h->vlastnosti,chaos,0,0,0);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -419,7 +419,7 @@ static void hit_1_player(int postava,const TMA_WOUND *w,int chaos)
|
|||
vls[VLS_MGSIL_L]=w->minor;
|
||||
vls[VLS_MGSIL_H]=w->major;
|
||||
vls[VLS_MGZIVEL]=zivel;
|
||||
dostal=vypocet_zasahu(vls,h->vlastnosti,chaos,0,0);
|
||||
dostal=vypocet_zasahu(vls,h->vlastnosti,chaos,0,0,0);
|
||||
}
|
||||
player_hit(h,dostal,0);
|
||||
}
|
||||
|
|
|
@ -1335,7 +1335,7 @@ char chod_s_postavama(char sekupit)
|
|||
{
|
||||
postavy[i].sektor=viewsector;
|
||||
postavy[i].direction=viewdir;
|
||||
postavy[i].utek=1;
|
||||
postavy[i].utek=0;
|
||||
postavy[i].kondice-=weigth_defect(postavy+i);
|
||||
if (postavy[i].kondice<0) postavy[i].kondice=0;
|
||||
group_nums[cur_group]=1;
|
||||
|
|
139
game/souboje.c
139
game/souboje.c
|
@ -108,6 +108,8 @@ static char ask_who_proc(int id,int xa,int ya,int xr,int yr);
|
|||
void wire_programming();
|
||||
void souboje_vybrano(int d);
|
||||
void program_draw();
|
||||
static void souboje_turn(int smer);
|
||||
static char clk_fly_cursor(int id,int xa,int ya,int xr,int yr);
|
||||
|
||||
void (*after_spell_wire)();
|
||||
|
||||
|
@ -126,7 +128,7 @@ HUM_ACTION *magic_data;
|
|||
|
||||
static int minwait=0,maxwait=-1;
|
||||
|
||||
#define CLK_SOUBOJE 15
|
||||
#define CLK_SOUBOJE 16
|
||||
T_CLK_MAP clk_souboje[]=
|
||||
{
|
||||
{-1,337,0,357,14,go_map,2,H_MS_DEFAULT},
|
||||
|
@ -143,6 +145,7 @@ T_CLK_MAP clk_souboje[]=
|
|||
{-1,528,378,630,479,mask_click_help,1,-1},
|
||||
{-1,0,0,640,480,mask_click_help_clear,1,-1},
|
||||
{MS_GAME_WIN,0,17,639,377,souboje_clk_throw,2,-1},
|
||||
{MS_GAME_WIN,0,17,639,377,clk_fly_cursor,8,-1},
|
||||
{-1,54,378,497,479,start_invetory,2+8,-1},
|
||||
};
|
||||
|
||||
|
@ -350,17 +353,21 @@ void zacni_souboj(TMOB *p,int d,short sector)
|
|||
|
||||
|
||||
|
||||
int vypocet_zasahu(short *utocnik,short *obrance, int chaos,int zbran,int external_force)
|
||||
int vypocet_zasahu(const short *utocnik,const short *obrance, int chaos,int zbran,int external_force, char enable_finesse_rule)
|
||||
{
|
||||
int zasah,mutok,flg;
|
||||
flg=obrance[VLS_KOUZLA];
|
||||
short attack_attribute = MAX(utocnik[VLS_SILA], utocnik[VLS_OBRAT]);
|
||||
short attbonus = enable_finesse_rule?MAX(utocnik[VLS_SILA], utocnik[VLS_OBRAT]):utocnik[VLS_SILA];
|
||||
char finesse = utocnik[VLS_SILA] != attbonus;
|
||||
attbonus/=5;
|
||||
int utok,obrana;
|
||||
int ospod;
|
||||
int attack_roll,defense_roll,mag_att_roll,mg_def;
|
||||
int dmzhit = 0;
|
||||
int ddostal = 0;
|
||||
int disadv = 0;
|
||||
int obrbonus = obrance[VLS_OBRAT]/5;
|
||||
int magbonus = utocnik[VLS_SMAGIE]/5;
|
||||
/*
|
||||
if (game_extras & EX_ALTERNATEFIGHT)
|
||||
{
|
||||
|
@ -398,11 +405,11 @@ int vypocet_zasahu(short *utocnik,short *obrance, int chaos,int zbran,int exter
|
|||
mag_att_roll=utocnik[VLS_MGSIL_L]+rnd(utocnik[VLS_MGSIL_H]-utocnik[VLS_MGSIL_L]+1);
|
||||
|
||||
//hit=attack_roll+max(str,dex)+external_force
|
||||
utok=attack_roll+attack_attribute/5+external_force;
|
||||
utok=attack_roll+attbonus+external_force;
|
||||
//def=defense_roll+dex/5+(10 if invisible)
|
||||
obrana=defense_roll+(obrance[VLS_OBRAT]/5)+(flg & SPL_INVIS?10:0);
|
||||
obrana=defense_roll+obrbonus+(flg & SPL_INVIS?10:0);
|
||||
//mg_attack = magic_roll
|
||||
mutok=mag_att_roll+(mag_att_roll?(utocnik[VLS_SMAGIE]/5):0);
|
||||
mutok=mag_att_roll+(mag_att_roll?magbonus:0);
|
||||
//mg_deffense (100-x)
|
||||
mg_def=obrance[VLS_OHEN+utocnik[VLS_MGZIVEL]];
|
||||
//adjust magic attack
|
||||
|
@ -411,44 +418,62 @@ int vypocet_zasahu(short *utocnik,short *obrance, int chaos,int zbran,int exter
|
|||
}
|
||||
if (zasah<0) zasah=0;
|
||||
int damage = utocnik[VLS_DAMAGE]+zbran;
|
||||
if (zasah<0 || damage<0) damage = 0;
|
||||
if (zasah<=0 || damage<=0) damage = 0;
|
||||
ddostal=zasah;
|
||||
zasah+=damage;
|
||||
if (log_combat) {
|
||||
wzprintf("Combat: Attack roll (%d-%d) = %d, "
|
||||
"Defense disadv.: %d*2/(%d+1)=%d , "
|
||||
"Defense roll (%d-%d) = %d, "
|
||||
"Magic roll (%d-%d) = %d\n",
|
||||
(int)utocnik[VLS_UTOK_L],(int)utocnik[VLS_UTOK_H],attack_roll,
|
||||
(int)obrance[VLS_OBRAN_L],chaos, ospod,
|
||||
ospod,(int)obrance[VLS_OBRAN_H], defense_roll,
|
||||
(int)utocnik[VLS_MGSIL_L],(int)utocnik[VLS_MGSIL_H], mag_att_roll);
|
||||
wzprintf("Combat: phys.hit: %d(att.roll) + %d(%s)/5 +%d(ext.force) - %d(def.roll)-%d(%s)/5 + %d(damage)=%d(%d)\n",
|
||||
attack_roll, attack_attribute,
|
||||
attack_attribute==utocnik[VLS_SILA]?texty[10]:texty[13],
|
||||
external_force, defense_roll, (int)obrance[VLS_OBRAT],
|
||||
texty[13], damage, utok-obrana, zasah);
|
||||
if (mag_att_roll) {
|
||||
wzprintf("Combat: %d(magic roll) + %d(%s)/5 = %d, magic resistance = %d(%s), magic hit: %d * (100 - %d)/100 = %d\n",
|
||||
mag_att_roll, (int)utocnik[VLS_SMAGIE], texty[11], mutok, mg_def,texty[22+utocnik[VLS_MGZIVEL]], mutok, mg_def, dmzhit);
|
||||
|
||||
wzprintf(">");
|
||||
if (utocnik[VLS_UTOK_H]) {
|
||||
wzprintf("Attack (physical): %d (roll %d-%d) + %d (%s/5) + %d (ext.force) = %d\n",
|
||||
attack_roll, (int)utocnik[VLS_UTOK_L],(int)utocnik[VLS_UTOK_H],
|
||||
attbonus, finesse?texty[13]:texty[10],
|
||||
external_force,utok);
|
||||
} else if (external_force) {
|
||||
wzprintf("Attack (physical): %d (ext.force)\n", external_force);
|
||||
}
|
||||
if (obrance[VLS_OBRAN_H] && utok > 0) {
|
||||
char chaos[50];
|
||||
if (disadv > 1) snprintf(chaos, 50, ", disadvantage %d", disadv);
|
||||
else strcpy(chaos,"");
|
||||
wzprintf(" Defense (physical): %d (roll %d-%d%s) + %d (%s/5) = %d\n",
|
||||
defense_roll, ospod, obrance[VLS_OBRAN_H], chaos, obrbonus, texty[13], obrana);
|
||||
}
|
||||
if (zasah>0) {
|
||||
if (damage) {
|
||||
wzprintf(" Psychical hit: %d - %d + %d (damage) + %d (weapon) = %d\n",
|
||||
utok, obrana, utocnik[VLS_DAMAGE], zbran, zasah);
|
||||
} else {
|
||||
wzprintf(" Psychical hit: %d - %d = %d\n",
|
||||
utok, obrana, zasah);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (flg & SPL_SANC) {
|
||||
zasah/=2;
|
||||
if (log_combat) wzprintf("Physical resistance applied: %d/2 = %d", ddostal, zasah);
|
||||
if (log_combat) wzprintf( "Physical resistance applied: %d - %d (half)= %d\n", ddostal,ddostal - zasah, zasah);
|
||||
ddostal = zasah;
|
||||
}
|
||||
zasah=zasah+dmzhit;
|
||||
int total_hit = zasah+dmzhit;
|
||||
if (log_combat) {
|
||||
if ((int)utocnik[VLS_MGSIL_H]) {
|
||||
wzprintf(" Attack (magical): %d (roll %d-%d) + %d (%s/5) = %d\n",
|
||||
mag_att_roll,(int)utocnik[VLS_MGSIL_L],(int)utocnik[VLS_MGSIL_H], magbonus, texty[11], mutok);
|
||||
wzprintf(" Magical hit: %d - %d (resistance %s: %d%%) = %d\n",
|
||||
mutok, mutok - dmzhit, texty[22+utocnik[VLS_MGZIVEL]], mg_def, dmzhit);
|
||||
wzprintf(" Total hit: %d (physical) + %d (magical) = %d\n",
|
||||
zasah, dmzhit, total_hit);
|
||||
}
|
||||
}
|
||||
if (flg & SPL_HSANC) {
|
||||
zasah/=2;
|
||||
if (log_combat) wzprintf("Total resistance applied: %d/2 = %d", ddostal, zasah);
|
||||
int tmp = total_hit;
|
||||
total_hit/=2;
|
||||
if (log_combat) wzprintf("Total resistance applied: %d - %d (half) = %d\n", tmp, total_hit - tmp);
|
||||
}
|
||||
if (flg & SPL_TVAR) {
|
||||
if (log_combat) wzprintf("Set Face spell applied: %d = -%d (heal)", zasah, zasah);
|
||||
zasah=-zasah;
|
||||
if (log_combat) wzprintf("Set Face spell applied: %d = -%d (heal)\n", total_hit, -total_hit);
|
||||
total_hit=-total_hit;
|
||||
}
|
||||
return zasah;
|
||||
return total_hit;
|
||||
}
|
||||
|
||||
void rozhodni_o_poradi()
|
||||
|
@ -628,7 +653,7 @@ void zacatek_kola()
|
|||
if (p->kondice && p->lives && p->inmaphash == current_map_hash)
|
||||
{
|
||||
pc_gain_action(p);
|
||||
p->actions=pc_get_actions(p);
|
||||
p->actions=MAX(1, postavy[i].vlastnosti[VLS_POHYB]/15);
|
||||
// if (p->actions) autostart_round=0;
|
||||
}
|
||||
else postavy[i].actions=0;
|
||||
|
@ -1181,16 +1206,24 @@ void pouzij_zbran(THUMAN *p,int ruka)
|
|||
mm=vyber_potvoru(p->sektor,p->direction,&chaos);
|
||||
if (mm>=0)
|
||||
{
|
||||
TITEM *it=glob_items+itm-1;
|
||||
TITEM *it=itm?glob_items+itm-1:NULL;
|
||||
m=mobs+mm;
|
||||
bott_draw(1);
|
||||
anim_mirror=ruka==0;
|
||||
prejdi_na_pohled(p);
|
||||
if (itm) play_weapon_anim(it->weapon_attack,it->hitpos);
|
||||
if (utok_na_sektor(p,m,chaos,bonus)>0 && itm && (int)rnd(100)+1<it->magie)
|
||||
if (utok_na_sektor(p,m,chaos,bonus,it==NULL || it->umisteni == PL_OBOUR?0:where)>0 && itm ) {
|
||||
int roll = (int)rnd(100)+1;
|
||||
char cast = roll <it->magie;
|
||||
if (cast) {
|
||||
if (log_combat) wzprintf(" Weapon cast: %s - %d (roll) > %d (probability)\n",it->jmeno, roll, it->magie);
|
||||
thing_cast(it->spell,p-postavy,p->sektor,m,1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
prejdi_na_pohled(p);
|
||||
|
@ -1904,6 +1937,27 @@ char mask_click_help_clear(int id,int xa,int ya,int xr,int yr)
|
|||
return 1;
|
||||
}
|
||||
|
||||
static char clk_fly_cursor(int id,int xa,int ya,int xr,int yr)
|
||||
{
|
||||
id;
|
||||
|
||||
if (spell_cast)
|
||||
{
|
||||
spell_cast=0;
|
||||
pick_set_cursor();
|
||||
return 1;
|
||||
}
|
||||
if (xr<160) {
|
||||
souboje_turn(-1);
|
||||
} else if (xr > 480) {
|
||||
souboje_turn(1);
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
static void zahajit_kolo(char prekvapeni)
|
||||
{
|
||||
int i,j;
|
||||
|
@ -2027,7 +2081,7 @@ void fix_group_direction()
|
|||
if (postavy[i].used && postavy[i].groupnum==g && !postavy[i].programovano) postavy[i].direction=viewdir;
|
||||
}
|
||||
|
||||
void souboje_turn(int smer)
|
||||
static void souboje_turn(int smer)
|
||||
{
|
||||
if (pass_zavora) return;
|
||||
norefresh=1;
|
||||
|
@ -2257,15 +2311,15 @@ char zasah_veci(int sector,TFLY *fl)
|
|||
if (m2 == NULL) {
|
||||
mob_hit(m1,
|
||||
vypocet_zasahu(it->zmeny, m1->vlastnosti, 1, fl->damage,
|
||||
fl->hit_bonus));
|
||||
fl->hit_bonus,0));
|
||||
m1->dir = (fl->smer + 2) & 3;
|
||||
} else {
|
||||
mob_hit(m1,
|
||||
vypocet_zasahu(it->zmeny, m1->vlastnosti, 2, fl->damage,
|
||||
fl->hit_bonus));
|
||||
fl->hit_bonus,0));
|
||||
mob_hit(m2,
|
||||
vypocet_zasahu(it->zmeny, m1->vlastnosti, 2, fl->damage,
|
||||
fl->hit_bonus));
|
||||
fl->hit_bonus,0));
|
||||
m1->dir = (fl->smer + 2) & 3;
|
||||
m2->dir = (fl->smer + 2) & 3;
|
||||
}
|
||||
|
@ -2288,7 +2342,7 @@ char zasah_veci(int sector,TFLY *fl)
|
|||
short vlastnosti[VLS_MAX];
|
||||
memcpy(vlastnosti,p->vlastnosti,sizeof(vlastnosti));
|
||||
if (game_extras & EX_SHIELD_BLOCKING) PodporaStitu(p, vlastnosti);
|
||||
death=player_hit(p,vypocet_zasahu(it->zmeny,vlastnosti,kolik,fl->damage,fl->hit_bonus),1);
|
||||
death=player_hit(p,vypocet_zasahu(it->zmeny,vlastnosti,kolik,fl->damage,fl->hit_bonus,0),1);
|
||||
if (death && owner && hlubina_level) mobs[-owner-1].lives=0; //hlubina - nestvura je mrtva
|
||||
c=1;
|
||||
}
|
||||
|
@ -2318,7 +2372,7 @@ char zasah_veci(int sector,TFLY *fl)
|
|||
if (abs(x1-m1->locx+128)+abs(y1-m1->locy+128)>abs(x1-m2->locx+128)+abs(y1-m2->locy+128)) m1=m2;
|
||||
}
|
||||
if (m1->vlajky & MOB_PASSABLE) return 0;
|
||||
mob_hit(m1,vypocet_zasahu(it->zmeny,m1->vlastnosti,(m2!=NULL)+1,fl->damage,fl->hit_bonus));
|
||||
mob_hit(m1,vypocet_zasahu(it->zmeny,m1->vlastnosti,(m2!=NULL)+1,fl->damage,fl->hit_bonus,0));
|
||||
if (it->druh==TYP_VRHACI) fl->flags|=FLY_DESTROY;
|
||||
if (it->umisteni!=PL_SIP && !(it->flags & ITF_DESTROY))
|
||||
{
|
||||
|
@ -2347,7 +2401,7 @@ char zasah_veci(int sector,TFLY *fl)
|
|||
short vlastnosti[VLS_MAX];
|
||||
memcpy(vlastnosti,p->vlastnosti,sizeof(vlastnosti));
|
||||
if (game_extras & EX_SHIELD_BLOCKING) PodporaStitu(p, vlastnosti);else uprav_podle_kondice(p,&kolik);
|
||||
death=player_hit(p,vypocet_zasahu(it->zmeny,vlastnosti,kolik,fl->damage,fl->hit_bonus),1);
|
||||
death=player_hit(p,vypocet_zasahu(it->zmeny,vlastnosti,kolik,fl->damage,fl->hit_bonus,0),1);
|
||||
if (death && owner && hlubina_level) mobs[-owner-1].lives=0; //hlubina - nestvura je mrtva
|
||||
c=1;
|
||||
}
|
||||
|
@ -2463,7 +2517,7 @@ void send_experience(TMOB *p,int dostal)
|
|||
if (dostal>0) {
|
||||
int exp = ((float)p->experience*(float)dostal/p->vlastnosti[VLS_MAXHIT]);
|
||||
if (log_combat && p->bonus) {
|
||||
wzprintf("%s experience: %d\n", postavy[select_player].jmeno, p->bonus);
|
||||
wzprintf("%s experience: %d\n", postavy[select_player].jmeno, exp);
|
||||
}
|
||||
|
||||
postavy[select_player].exp+=(int32_t)exp;
|
||||
|
@ -2552,6 +2606,7 @@ char player_hit(THUMAN *p,int zraneni,char manashield)
|
|||
{
|
||||
THE_TIMER *tt;int h;
|
||||
|
||||
if (log_combat) wzprintf("%s was hit: %d, lives: %d\n", p->jmeno, zraneni, p->lives-zraneni);
|
||||
if (zraneni>p->lives) zraneni=p->lives;
|
||||
p->dostal=zraneni;
|
||||
if (manashield) manashield_check(p->vlastnosti,&p->lives,&p->mana,p->dostal); //manashield pro hrace
|
||||
|
|
|
@ -69,6 +69,18 @@ int str_add(TSTR_LIST *list,const char *text)
|
|||
return i;
|
||||
}
|
||||
|
||||
int str_move_list(TSTR_LIST to, TSTR_LIST from) {
|
||||
int cnt1 = str_count(from);
|
||||
int cnt2 = str_count(to);
|
||||
int cnt = MIN(cnt1,cnt2);
|
||||
for (int i = 0; i < cnt; ++i) {
|
||||
if (to[i]) free(to[i]);
|
||||
to[i] = from[i];
|
||||
from[i] = NULL;
|
||||
}
|
||||
return cnt;
|
||||
}
|
||||
|
||||
const char *str_insline(TSTR_LIST *list,int before,const char *text)
|
||||
{
|
||||
int i,count,punkt;
|
||||
|
|
|
@ -19,6 +19,7 @@ void str_remove(TSTR_LIST *list,int line);
|
|||
void str_delfreelines(TSTR_LIST *list);
|
||||
int str_count(TSTR_LIST p);
|
||||
void release_list(TSTR_LIST list);
|
||||
int str_move_list(TSTR_LIST to, TSTR_LIST from);
|
||||
TSTR_LIST sort_list(TSTR_LIST list,int direction);
|
||||
TSTR_LIST read_directory(const char *mask,int view_type,int attrs);
|
||||
//void name_conv(const char *c);
|
||||
|
|
|
@ -121,21 +121,28 @@ int list_files(const char *directory, int type, LIST_FILES_CALLBACK cb, void *ct
|
|||
int r = 0;
|
||||
const auto &entry = *iter;
|
||||
const char *name;
|
||||
size_t szortm = 0;
|
||||
std::string tmp;
|
||||
if (type & file_type_just_name) {
|
||||
tmp = entry.path().filename().string();
|
||||
} else {
|
||||
tmp = entry.path().string();
|
||||
}
|
||||
if (type & file_type_need_timestamp) {
|
||||
auto tm = std::chrono::clock_cast<std::chrono::system_clock>(entry.last_write_time(ec));
|
||||
szortm = std::chrono::system_clock::to_time_t(tm);
|
||||
} else {
|
||||
szortm = entry.file_size(ec);
|
||||
}
|
||||
name = tmp.c_str();
|
||||
if (entry.is_regular_file(ec) && (type & file_type_normal)) {
|
||||
r = cb(name, file_type_normal, entry.file_size(ec), ctx);
|
||||
r = cb(name, file_type_normal, szortm, ctx);
|
||||
} else if (entry.is_directory(ec)) {
|
||||
int dot = entry.path().filename() == "." || entry.path().filename() == "..";
|
||||
if (!dot && (type & file_type_directory)) {
|
||||
r = cb(name, file_type_directory, 0, ctx);
|
||||
r = cb(name, file_type_directory, szortm, ctx);
|
||||
} else if (dot & (type & file_type_dot)) {
|
||||
r = cb(name, file_type_dot, 0, ctx);
|
||||
r = cb(name, file_type_dot, szortm, ctx);
|
||||
}
|
||||
}
|
||||
if (r) return r;
|
||||
|
|
|
@ -17,9 +17,19 @@
|
|||
#pragma warning(disable: 4457)
|
||||
#pragma warning(disable: 4702)
|
||||
#pragma warning(disable: 4100)
|
||||
//microsoft doesn't support FALLTHROUGH
|
||||
#define CASE_FALLTHROUGH
|
||||
|
||||
//microsoft doesn't support VLA
|
||||
#define DECL_VLA(type, variable, count) type *variable = (type *)alloca((count)*sizeof(type));
|
||||
#define GET_VLA_SIZE(variable, count) ((count)*sizeof(*variable))
|
||||
|
||||
#else
|
||||
//support FALLTHROUGH
|
||||
#define CASE_FALLTHROUGH [[fallthrough]]
|
||||
//support VLA
|
||||
#define DECL_VLA(type, variable, count) type variable[count];
|
||||
#define GET_VLA_SIZE(variable, count) sizeof(variable)
|
||||
#endif
|
||||
|
||||
|
||||
|
@ -90,6 +100,7 @@ const char *file_icase_find(const char *pathname);
|
|||
int istrcmp(const char *a, const char *b);
|
||||
int istrncmp(const char *a, const char *b, size_t sz);
|
||||
int imatch(const char *haystack, const char *needle);
|
||||
#define SAFESTRCOPY(target, source) strcopy_n(target, source, sizeof(target) )
|
||||
const char *strcopy_n(char *target, const char *source, int target_size);
|
||||
#define MIN(a, b) ((a)<(b)?(a):(b))
|
||||
#define MAX(a, b) ((a)>(b)?(a):(b))
|
||||
|
@ -104,7 +115,8 @@ typedef enum {
|
|||
file_type_normal = 1,
|
||||
file_type_directory = 2,
|
||||
file_type_dot = 4,
|
||||
file_type_just_name = 8
|
||||
file_type_just_name = 8,
|
||||
file_type_need_timestamp = 16
|
||||
} LIST_FILE_TYPE;
|
||||
|
||||
typedef int (*LIST_FILES_CALLBACK)(const char *, LIST_FILE_TYPE , size_t, void *);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue