new ini support proposal

This commit is contained in:
Ondřej Novák 2025-01-30 17:08:42 +01:00
parent ab4a08ada5
commit 2de58233c4
4 changed files with 318 additions and 2 deletions

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@ -1,4 +1,11 @@
SET(files error.cpp legacy_coroutines.cpp platform.cpp int2ascii.c istr.c file_access.cpp)
SET(files error.cpp
legacy_coroutines.cpp
platform.cpp
int2ascii.c
istr.c
file_access.cpp
config.cpp
)
add_library(skeldal_platform_libs ${files})
set_property(TARGET skeldal_platform_libs PROPERTY CXX_STANDARD 20)

170
platform/config.cpp Normal file
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#include "config.h"
#include "platform.h"
#include <fstream>
#include <map>
#include <string>
#include <string_view>
typedef struct ini_config_tag {
using Section = std::map<std::string, std::string, std::less<>>;
using Config = std::map<std::string, Section , std::less<>>;
Config data;
} INI_CONFIG;
// Trim whitespace z obou stran pro string_view
static inline std::string_view trim(std::string_view str) {
const size_t first = str.find_first_not_of(" \t");
if (first == std::string_view::npos) return {};
const size_t last = str.find_last_not_of(" \t");
return str.substr(first, last - first + 1);
}
// Parser INI souboru
template<std::invocable<std::string_view, std::string_view, std::string_view> Callback >
void parseIniStream(std::istream& input, Callback &&callback) {
std::string line;
std::string currentSection;
while (std::getline(input, line)) {
std::string_view line_view = trim(line);
// Ignoruj prázdné řádky nebo komentáře
if (line_view.empty() || line_view.front() == '#') continue;
// Detekce sekce [sekce]
if (line_view.front() == '[' && line_view.back() == ']') {
currentSection = std::string(trim(line_view.substr(1, line_view.size() - 2)));
} else {
// Zpracuj klíč = hodnota
size_t eqPos = line_view.find('=');
if (eqPos != std::string_view::npos) {
std::string_view key_view = trim(line_view.substr(0, eqPos));
std::string_view value_view = trim(line_view.substr(eqPos + 1));
callback(currentSection, std::string(key_view), std::string(value_view));
}
}
}
}
const INI_CONFIG* ini_open(const char *filename) {
INI_CONFIG *c = new INI_CONFIG;
std::fstream input(filename);
if (!input) return c;
parseIniStream(input, [&](std::string_view section, std::string_view key, std::string_view value) {
INI_CONFIG::Config::iterator iter = c->data.find(section);
if (iter == c->data.end()) {
iter = c->data.emplace(std::string(section), INI_CONFIG::Section()).first;
}
iter->second.emplace(std::string(key), std::string(value));
});
return c;
}
void ini_close(const INI_CONFIG *config) {
delete config;
}
const INI_CONFIG_SECTION* ini_section_open(const INI_CONFIG *cfg, const char *section) {
auto iter = cfg->data.find(std::string_view(section));
if (iter == cfg->data.end()) return NULL;
else return reinterpret_cast<const INI_CONFIG_SECTION *>(&iter->second);
}
const char* ini_find_key(const INI_CONFIG_SECTION *section,
const char *key) {
if (section == NULL) return NULL;
const INI_CONFIG::Section *s = reinterpret_cast<const INI_CONFIG::Section *>(section);
auto iter = s->find(std::string_view(key));
if (iter == s->end()) return NULL;
return iter->second.c_str();
}
long ini_get_value_int(const char *value, int *conv_ok) {
char *out = NULL;
if (value != NULL) {
long ret = strtol(value, &out, 10);
if (*out == 0) {
if (*conv_ok) *conv_ok = 1;
return ret;
}
}
if (*conv_ok) *conv_ok = 0;
return -1;
}
double ini_get_value_double(const char *value, int *conv_ok) {
char *out = NULL;
if (value != NULL) {
double ret = strtod(value, &out);
if (*out == 0) {
if (*conv_ok) *conv_ok = 1;
return ret;
}
}
if (*conv_ok) *conv_ok = 0;
return -1;
}
int ini_get_value_boolean(const char *value) {
int r = -1;
if (value != NULL) {
if (stricmp(value, "true") == 0
|| stricmp(value, "1") == 0
|| stricmp(value, "on") == 0
|| stricmp(value, "yes") == 0) {
r = 1;
} else if (stricmp(value, "false") == 0
|| stricmp(value, "0") == 0
|| stricmp(value, "off") == 0
|| stricmp(value, "no") == 0) {
r = 0;
} else {
r = -1;
}
}
return r;
}
const char* ini_get_string(
const INI_CONFIG_SECTION *section, const char *key, const char *defval) {
const char *k = ini_find_key(section, key);
return k?k:defval;
}
long ini_get_int(const INI_CONFIG_SECTION *section, const char *key, long defval) {
const char *k = ini_find_key(section, key);
if (k) {
int ok;
long r = ini_get_value_int(k, &ok);
return ok?r:defval;
}
return defval;
}
int ini_get_double(const INI_CONFIG_SECTION *section, const char *key,
double defval) {
const char *k = ini_find_key(section, key);
if (k) {
int ok;
double r = ini_get_value_double(k, &ok);
return ok?r:defval;
}
return defval;
}
int ini_get_boolean(const INI_CONFIG_SECTION *section, const char *key,
int defval) {
const char *k = ini_find_key(section, key);
if (k) {
int r = ini_get_value_boolean(k);
return r>=0?r:defval;
}
return defval;
}

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platform/config.h Normal file
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#ifdef __cplusplus
extern "C" {
#endif
typedef struct ini_config_tag INI_CONFIG;
typedef struct ini_config_section_tag INI_CONFIG_SECTION;
///Opens config, returns handle
const INI_CONFIG *ini_open(const char *filename);
///closes the config and frees memory
void ini_close(const INI_CONFIG *config);
///Opens section
/**
*
* @param cfg ini config
* @param section section name
* @return if section exists, return handle to section otherwise returns NULL.
* The section don't need to be closed, however it is tied to INI_CONFIG handle, so
* one the config is closed, the section becomes invalid
*/
const INI_CONFIG_SECTION *ini_section_open(const INI_CONFIG *cfg, const char *section);
///Finds key in section
/**
* @param section handle to section
* @param key name of key
* @return handle of key if found, or NULL if not. The returned pointer points
* to string representation of the value (so you can use it as string value)
*/
const char *ini_find_key(const INI_CONFIG_SECTION *section, const char *key);
///retrieves value as integer
/**
* @param value found value
* @param conv_error (optional, can be NULL) - retrieves 1 if conversion succes, 0 if failed
* @return if conversion successed, returns value, otherwise returns -1
*/
long ini_get_value_int(const char *value, int *conv_ok);
///retrieves value as double
/**
* @param value found value
* @param conv_error (optional, can be NULL) - retrieves 1 if conversion succes, 0 if failed
* @return if conversion successed, returns value, otherwise returns -1
*/
double ini_get_value_double(const char *value, int *conv_ok);
///retrieves value as boolean
/**
* @param value found value
* @param conv_error (optional, can be NULL) - retrieves 1 if conversion succes, 0 if failed
* @retval 1 value is true, nonzero, yes or on
* @retval 0 value is false, zero, no, or off
* @retval -1 cannot convert value
*
*/
int ini_get_value_boolean(const char *value);
///retrieve string from ini
/**
* @param section section
* @param key key
* @param defval default value
* @return if key doesn't exits or parse error, returns defval, otherwise returns value
*/
const char *ini_get_string(const INI_CONFIG_SECTION *section, const char *key, const char *defval);
///retrieve int from ini
/**
* @param section section
* @param key key
* @param defval default value
* @return if key doesn't exits or parse error, returns defval, otherwise returns value
*/
long ini_get_int(const INI_CONFIG_SECTION *section, const char *key, long defval);
///retrieve double from ini
/**
* @param section section
* @param key key
* @param defval default value
* @return if key doesn't exits or parse error, returns defval, otherwise returns value
*/
int ini_get_double(const INI_CONFIG_SECTION *section, const char *key, double defval);
///retrieve boolean from ini
/**
* @param section section
* @param key key
* @param defval default value
* @return if key doesn't exits or parse error, returns defval, otherwise returns value
*/
int ini_get_boolean(const INI_CONFIG_SECTION *section, const char *key, int defval);
#ifdef __cplusplus
}
#endif

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skeldal.ini Normal file
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##### path
#
# game_path = path to root of the game
# maps = relative path to maps
# video = relative path to videp
# data = relative path to skeldal.ddl
# savegame = path to savegame, if not defined, retrieved from platform settings
[path]
game_path=/home/ondra/skeldal_game/
# maps=./maps/
# video=./video/
# data=./
# savegame = determine default
#### video settings
#
# fullscreen = run game in fullscreen mode
# window_width = set window with (in windowed mode)
# window_height = set window height (in windowed mode)
# crt_filter = enable filter simmulates lowres CRT monitor for higher resolution
# composer = auto - choose best supported driver
# hardware,hw - use hardware for composition
# software,sw - use software for composition
# scale_quality = auto - best for hardware composer, nearest for software comporser
# best - best scale quality (SDL = linear)
# linear - use linear filtering (Direct3D and OpenGL)
# nearest - use nearest filtering
#
[video]
fullscreen=on
#window_width=640
#window_height=480
#crt_filter=on
#smooth_scale=auto
#composer=auto
#scale_quality
[audio]