fix sound balance during battle

This commit is contained in:
Ondrej Novak 2025-04-22 20:42:13 +02:00
parent b1d0f252f3
commit 3152a44d35

View file

@ -678,6 +678,7 @@ void zacatek_kola()
viewsector=postavy[select_player].sektor;
viewdir=postavy[select_player].direction;
redraw_scene();
recalc_volumes(viewsector,viewdir);
}
char check_end_game()
@ -905,6 +906,7 @@ void prejdi_na_pohled(THUMAN *p)
{
viewsector=p->sektor;
viewdir=p->direction;
recalc_volumes(viewsector,viewdir);
pozdrz_akci();
hold_timer(TM_SCENE,1);
redraw_scene();
@ -1440,6 +1442,7 @@ void jadro_souboje(EVENT_MSG *msg,void **unused) //!!!! Jadro souboje
viewsector=postavy[i].sektor;
viewdir=postavy[i].direction;
build_player_map();
recalc_volumes(viewsector,viewdir);
GlobEvent(MAGLOB_AFTERBATTLE,viewsector,viewdir);
autosave();
}
@ -1924,6 +1927,7 @@ static void souboje_dalsi()
while ((!postavy[select_player].used || postavy[select_player].inmaphash != current_map_hash || !postavy[select_player].actions || (postavy[select_player].groupnum!=cd && j>6)) && j);
viewsector=postavy[select_player].sektor;
viewdir=postavy[select_player].direction;
recalc_volumes(viewsector,viewdir);
cur_group=postavy[select_player].groupnum;
}
@ -1944,6 +1948,7 @@ static void souboje_dalsi_user() {
viewsector=postavy[select_player].sektor;
viewdir=postavy[select_player].direction;
cur_group=postavy[select_player].groupnum;
recalc_volumes(viewsector,viewdir);
}
void souboje_vybrano(int d)