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load_section_mem now uses zero copy to receive binary data
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9a41bc0f67
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3463d8e720
9 changed files with 71 additions and 67 deletions
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@ -756,9 +756,9 @@ void a_touch(int sector,int dir);
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int do_action(int action_numb,int sector,int direct,int flags,int nosend);
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void delay_action(int action_numb,int sector,int direct,int flags,int nosend,int delay);
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//int32_t load_section(FILE *f,void **section, int *sct_type,int32_t *sect_size);
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int32_t load_section_mem(TMPFILE_RD *f,void **section, int *sct_type,int32_t *sect_size);
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uint32_t load_section_mem(TMPFILE_RD *f,const void **section, int *sct_type,uint32_t *sect_size);
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TMPFILE_RD *open_ddl_file(const char *name, int group);
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int prepare_graphics(int *ofs,char *names,int32_t size,ABLOCK_DECODEPROC decomp,int class);
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int prepare_graphics(int *ofs,const char *names,int32_t size,ABLOCK_DECODEPROC decomp,int cls);
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void show_automap(char full);
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void draw_medium_map(void);
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void anim_sipky(int h,int mode);
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@ -833,7 +833,7 @@ extern short water_breath; //vec pro dychani pod vodou
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extern short flute_item;
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void load_items(void);
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void load_item_map(void *p,int32_t s);
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void load_item_map(const void *p,uint32_t s);
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void draw_placed_items_normal(int celx,int cely,int sect,int side);
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#define SPL_INVIS 0x1 //hrac je neviditelny
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@ -1348,7 +1348,7 @@ extern TMULTI_ACTION_STATE macro_state_block;
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extern void *macro_block; //alokovany blok maker (pri unloadu free!)
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extern int macro_block_size; //velikost bloku;
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void load_macros(int size,void *data);
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void load_macros(int size,const void *data);
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void call_macro(int side,int flags);
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void call_macro_ex(int side,int flags, int runatsect);
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char get_player_triggered(int p); //zjistuje zda hrac s cislem p byl makrem zasazen;
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@ -1469,7 +1469,7 @@ char test_playing(int track);
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void stop_track_free(int track);
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void mute_all_tracks(char all);
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void kill_all_sounds(void);
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void create_sound_table(char *t,int32_t size);
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void create_sound_table(const char *t,int32_t size);
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void create_sound_table_old(void);
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void start_play_flute(char );
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void stop_play_flute(void);
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@ -1580,7 +1580,7 @@ char track_mob(int sect,int dir);//trackuje pritomnost potvory v urcitem smeru
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void stop_all_mobs(void);
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int utok_na_sektor(THUMAN *p,TMOB *m,int chaos,int bonus, int ruka);
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int vyber_potvoru(int sect,int dir,int *chaos); //vybere potvoru ze sektoru a smeru. Vraci take pocet potvor v promenne *chaos
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void load_enemies(short *data,int size,int *grptr,const TMOB *template,int32_t tsize);
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void load_enemies(const short *data,int size,int *grptr,const TMOB *template,int32_t tsize);
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char mob_test_na_bitvu(TMOB *p); //nastavi p->vlajky|MOB_INBATTLE pokud potvora muze vstoupit do bitvy;
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void send_mob_to(int m,word *path);
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void save_enemy_paths(TMPFILE_WR *f);
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