import sdl, some tests, nothing work yet

This commit is contained in:
Ondřej Novák 2025-01-26 15:03:44 +01:00
parent a7278bac40
commit 378b5586ab
37 changed files with 721 additions and 167 deletions

6
platform/CMakeLists.txt Normal file
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SET(files error.cpp legacy_coroutines.cpp)
add_library(skeldal_platform_libs ${files})
set_property(TARGET skeldal_platform_libs PROPERTY CXX_STANDARD 20)
add_subdirectory(sdl)

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#ifndef _FCS_TASKER_H_
#define _FCS_TASKER_H_
#include <stdarg.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef void (*TaskerFunctionName)(va_list);
void tasker(EVENT_MSG *msg,void **data);
int create_task();
int add_task(int stack,TaskerFunctionName fcname,...);
void term_task(int id_num);
char is_running(int id_num);
void suspend_task(int id_num,int msg);
void shut_down_task(int id_num);
void unsuspend_task(EVENT_MSG *msg);
void *task_sleep(void *data);
void *task_wait_event(int32_t event_number);
int q_any_task();
char task_quitmsg();
char task_quitmsg_by_id(int id);
char q_is_mastertask();
int q_current_task();
#ifdef __cplusplus
}
#endif
#endif

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9
platform/error.cpp Normal file
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#include <iostream>
extern "C" {
#include "error.h"
}
void display_error(const char *text) {
std::cerr << "ERROR:" << text << std::endl;
}

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platform/error.h Normal file
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#pragma once
void display_error(const char *text);

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#include "legacy_coroutines.h"
#include <thread>
#include <atomic>
#include <memory>
#include <unordered_map>
struct TaskInfo {
int id;
std::thread thr;
std::atomic<bool> resume_flag = {false};
std::chrono::system_clock::time_point _wake_up_after = {};
int wake_up_msg = -1;
bool request_exit = false;
TaskInfo(int id):id(id) {}
};
using TaskList = std::unordered_map<int, std::unique_ptr<TaskInfo> >;
static int next_task_id = 1;
static TaskList task_list;
static int get_new_task_id() {
int id = next_task_id;
next_task_id = (next_task_id + 1) & 0xFFFF;
if (task_list.find(id) != task_list.end()) id = get_new_task_id();
return id;
}
static std::atomic<bool> resume_master_flag = {false};
static TaskInfo *current_task_inst = NULL;
static EVENT_MSG *cur_message = NULL;
static void switch_to_task(TaskInfo *task) {
if (task == current_task_inst) return;
if (task == NULL) {
TaskInfo *me = current_task_inst;
current_task_inst = NULL;
me->resume_flag = false;
resume_master_flag = true;
resume_master_flag.notify_all();
me->resume_flag.wait(false);
} else if (current_task_inst == NULL) {
current_task_inst = task;
resume_master_flag = false;
task->resume_flag = true;
task->resume_flag.notify_all();
resume_master_flag.wait(false);
} else {
TaskInfo *me = current_task_inst;
me->resume_flag = false;
task->resume_flag = true;
task->resume_flag.notify_all();
me->resume_flag.wait(false);
}
}
static void clean_up_current_task() {
TaskInfo *me = current_task_inst;
if (!me) return;
int id = me->id;
me->thr.detach();
task_list.erase(id);
current_task_inst = NULL;
resume_master_flag = true;
resume_master_flag.notify_all();
}
int add_task(int stack,TaskerFunctionName fcname,...) {
int id = get_new_task_id();
auto st = task_list.emplace(id, std::make_unique<TaskInfo>(id));
TaskInfo *new_task = st.first->second.get();
va_list args;
va_start(args, fcname);
new_task->thr = std::thread([&]{
new_task->resume_flag.wait(false);
fcname(args);
clean_up_current_task();
});
switch_to_task(new_task);
return id;
}
void term_task(int id_num) {
auto iter = task_list.find(id_num);
if (iter != task_list.end()) {
iter->second->request_exit = true;
switch_to_task(iter->second.get());
}
}
char is_running(int id_num) {
return id_num < 0 || task_list.find(id_num) != task_list.end();
}
void unsuspend_task(EVENT_MSG *msg) {
for (auto &[id, task]: task_list) {
if (task->wake_up_msg == msg->msg) {
EVENT_MSG cpy;
cpy.msg = msg->msg;
va_copy(cpy.data, msg->data);
cur_message = &cpy;
switch_to_task(task.get());
va_end(cpy.data);
cur_message = NULL;
}
}
}
void task_sleep(void) {
if (current_task_inst) {
switch_to_task(NULL);
} else {
auto now = std::chrono::system_clock::now();
for (auto &[id, task]: task_list) {
if (task->_wake_up_after < now && task->wake_up_msg == -1) {
switch_to_task(task.get());
}
}
}
}
EVENT_MSG *task_wait_event(int32_t event_number) {
if (current_task_inst == NULL) return NULL;
current_task_inst->wake_up_msg = event_number;
switch_to_task(NULL);
return NULL;
}
int q_any_task() {
return task_list.size();
}
char task_quitmsg() {
if (current_task_inst == NULL) return 0;
return current_task_inst->request_exit?1:0;
}
char q_is_mastertask() {
return current_task_inst == NULL;
}
int q_current_task() {
return current_task_inst?current_task_inst->id:-1;
}
void task_sleep_for(unsigned int time_ms) {
}

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#ifndef _FCS_TASKER_H_
#define _FCS_TASKER_H_
#include <stdint.h>
#include <stdarg.h>
#ifdef __cplusplus
extern "C" {
#endif
#include <event.h>
typedef void (*TaskerFunctionName)(va_list);
//void tasker(EVENT_MSG *msg,void **data);
//int create_task();
///start new task
/**
* @param stack stack size - ignored by some platforms
* @param fcname function to start
* @param ... arguments
* @return id of task
*
* @note task is started immediatelly.
* @note arguments are valid only until task is suspended
*/
int add_task(int stack,TaskerFunctionName fcname,...);
///terminate task
/**
* request to terminate given task. The task can check this flag by
* task_quitmsg()
*/
void term_task(int id_num);
///returns true, if task is running
char is_running(int id_num);
//void suspend_task(int id_num,int msg);
//void shut_down_task(int id_num);
///resumes task waiting on given message event
void unsuspend_task(EVENT_MSG *msg);
///sleep current task and switch to another
void task_sleep(void);
void task_sleep_for(unsigned int time_ms);
///sleep current task and wake up when given event is triggered
/**
* @param event_number waiting number
* @return received message, NULL if task_term called
*/
EVENT_MSG *task_wait_event(int32_t event_number);
///returns count of tasks
int q_any_task();
///returns 1 if terminate is requested
char task_quitmsg();
//char task_quitmsg_by_id(int id);
char q_is_mastertask();
///returns id of current task
int q_current_task();
#ifdef __cplusplus
}
#endif
#endif

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add_subdirectory(tests)

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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/tests/)
set(testFiles sdl_minimal_test.cpp sdl_surface_test.cpp
)
foreach (testFile ${testFiles})
string(REGEX MATCH "([^\/]+$)" filename ${testFile})
string(REGEX MATCH "[^.]*" executable_name test_${filename})
add_executable(${executable_name} ${testFile})
target_link_libraries(${executable_name} ${SDL2_LIBRARIES} )
add_test(NAME ${executable_name} COMMAND ${executable_name})
endforeach ()
add_executable(sdl_fullscreen_window sdl_fullscreen_window.cpp)
target_link_libraries(sdl_fullscreen_window ${SDL2_LIBRARIES} )

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#include <iostream>
#include <SDL2/SDL.h>
int main(int argc, char* argv[]) {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
SDL_Log("Unable to initialize SDL: %s", SDL_GetError());
return -1;
}
SDL_Window* window = SDL_CreateWindow("Fullscreen Toggle with Aspect Ratio",
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
640, 480, SDL_WINDOW_RESIZABLE);
if (!window) {
SDL_Log("Unable to create window: %s", SDL_GetError());
SDL_Quit();
return -1;
}
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (!renderer) {
SDL_Log("Unable to create renderer: %s", SDL_GetError());
SDL_DestroyWindow(window);
SDL_Quit();
return -1;
}
int isFullscreen = 0;
int running = 1;
SDL_Event event;
while (running) {
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
running = 0;
}
if (event.type == SDL_KEYDOWN) {
if (event.key.keysym.sym == SDLK_RETURN && (event.key.keysym.mod & KMOD_ALT)) {
// Přepnutí mezi fullscreen a oknem
isFullscreen = !isFullscreen;
SDL_SetWindowFullscreen(window, isFullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
}
}
}
// Renderování
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
}
// Uklid zdrojů
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}

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#include <SDL2/SDL.h>
#include <iostream>
int main(int argc, char* argv[]) {
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
std::cerr << "SDL Initialization Error: " << SDL_GetError() << std::endl;
return 1;
}
SDL_Window* window = SDL_CreateWindow("SDL Window",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
800, 600,
SDL_WINDOW_SHOWN);
if (!window) {
std::cerr << "Window Creation Error: " << SDL_GetError() << std::endl;
SDL_Quit();
return 1;
}
SDL_Delay(500); // Zobrazí okno na 3 sekundy
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}

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#include <SDL2/SDL.h>
#include <stdio.h>
#include <stdlib.h>
#define WIDTH 640
#define HEIGHT 480
int main(int argc, char *argv[]) {
// Inicializace SDL
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
fprintf(stderr, "Chyba při inicializaci SDL: %s\n", SDL_GetError());
return 1;
}
// Vytvoření SDL okna
SDL_Window *window = SDL_CreateWindow("DOS Game Port", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, WIDTH, HEIGHT, 0);
if (!window) {
fprintf(stderr, "Chyba při vytváření okna: %s\n", SDL_GetError());
SDL_Quit();
return 1;
}
// Vytvoření rendereru (pouze pro zobrazení)
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (!renderer) {
fprintf(stderr, "Chyba při vytváření rendereru: %s\n", SDL_GetError());
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}
// Vytvoření SDL Surface (backbuffer)
SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB565,SDL_TEXTUREACCESS_STREAMING, WIDTH, HEIGHT);
if (!texture) {
fprintf(stderr, "Chyba při vytváření surface: %s\n", SDL_GetError());
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}
void *raw_pixels;
int pitch;
SDL_LockTexture(texture, NULL, &raw_pixels, &pitch);
// Přímý přístup do paměti surface
Uint16 *pixels = reinterpret_cast<Uint16 *>(raw_pixels);
printf("Adresa pixelů: %p, pitch: %d bajtů\n", (void *)pixels, pitch);
// Software rendering - příklad kreslení do paměti
for (int y = 0; y < HEIGHT; y++) {
for (int x = 0; x < WIDTH; x++) {
Uint16 color = (x ^ y) & 0xFFFF; // Příklad barvy
pixels[y * (pitch / 2) + x] = color; // Zápis pixelu
}
}
SDL_UnlockTexture(texture);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
SDL_Delay(3000); // Zobrazení okna na 3 sekundy
// Uvolnění zdrojů
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}