Gear is now palette independed, new flags for npc characters

This commit is contained in:
Ondřej Novák 2025-06-24 18:50:09 +02:00
parent 65b0cd27fc
commit 4eeb6140d8
6 changed files with 233 additions and 63 deletions

View file

@ -1225,7 +1225,7 @@ void SDLContext::set_window_icon(const void *icon_data, size_t icon_size) {
}
extern "C" {
void put_picture_ex(unsigned short x,unsigned short y,const void *p, unsigned short *target_addr, size_t pitch);
void put_picture_ex(unsigned short x,unsigned short y,const void *p, unsigned short *target_addr, size_t pitch, size_t height);
}
void SDLContext::push_hi_image(const unsigned short *image) {
@ -1238,7 +1238,7 @@ void SDLContext::push_hi_image(const unsigned short *image) {
_display_update_queue.resize(sz+imgsz*2);
unsigned short *trg = reinterpret_cast<unsigned short *>(_display_update_queue.data()+sz);
std::fill(trg, trg+imgsz, 0x8000);
put_picture_ex(0, 0, image, trg, rc.w);
put_picture_ex(0, 0, image, trg, rc.w, rc.h);
}
void SDLContext::show_mouse_cursor(const unsigned short *ms_hi_format, SDL_Point finger) {