walking and turning effect

This commit is contained in:
Ondřej Novák 2025-01-29 14:22:27 +01:00
parent 3b903e2b52
commit 4f9f985918
12 changed files with 286 additions and 98 deletions

View file

@ -373,7 +373,7 @@ void load_enemies(short *data,int size,int *grptr,TMOB *template,int32_t tsize)
{
mobs[i]=b[j];
if (~mobs[i].vlajky & MOB_MOBILE) mob_map[data[0]]=i+MOB_START;
if (mobs[i].palette>=0)mobs[i].palette=rnd(mobs[i].palette);else mobs[i].palette=abs(mobs[i].palette);
if (mobs[i].palette>0)mobs[i].palette=rnd(mobs[i].palette);else mobs[i].palette=abs(mobs[i].palette);
mobs[i].sector=data[0];
mobs[i].dir=(data[1]>>14)&0x3;
mobs[i].home_pos=data[0];