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walking and turning effect
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12 changed files with 286 additions and 98 deletions
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@ -373,7 +373,7 @@ void load_enemies(short *data,int size,int *grptr,TMOB *template,int32_t tsize)
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{
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mobs[i]=b[j];
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if (~mobs[i].vlajky & MOB_MOBILE) mob_map[data[0]]=i+MOB_START;
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if (mobs[i].palette>=0)mobs[i].palette=rnd(mobs[i].palette);else mobs[i].palette=abs(mobs[i].palette);
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if (mobs[i].palette>0)mobs[i].palette=rnd(mobs[i].palette);else mobs[i].palette=abs(mobs[i].palette);
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mobs[i].sector=data[0];
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mobs[i].dir=(data[1]>>14)&0x3;
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mobs[i].home_pos=data[0];
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