options->speed up battles, game speed, #1 fix volume

This commit is contained in:
Ondrej Novak 2025-05-03 14:08:24 +02:00
parent 3cc7c14064
commit 54247b5720
8 changed files with 42 additions and 17 deletions

View file

@ -327,14 +327,14 @@ static const void *bott_draw_normal(const void *pp, int32_t *s)
{
char c[]=" ";int z,lv,llv;
put_picture(x,0,ablock(H_OKNO));lv=p->lives;llv=p->vlastnosti[VLS_MAXHIT];
if (lv || p->used & 0x80 || p->kondice > 0)
if (lv || p->used & 0x80)
{
z=3-((lv-1)*4/llv);if (lv==llv) z=0;
z*=75;
if (p->xicht>=0)put_8bit_clipped(ablock(H_XICHTY+i),bott_scr+PIC_X+x+PIC_Y*scr_linelen2,z,54,75);
if (!lv && !(p->used & 0x80) && p->kondice>0) {
/* if (!lv && !(p->used & 0x80) && p->kondice>0) {
greyscale_rectangle(PIC_X+x,PIC_Y, 54, 75);
}
}*/
if (p->bonus) draw_small_icone(0,PIC_X+x+1,PIC_Y+1);
if (p->spell) draw_small_icone(1,PIC_X+x+1,PIC_Y+1);
if (!p->voda) draw_small_icone(2,PIC_X+x+1,PIC_Y+1);