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options->speed up battles, game speed, #1 fix volume
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parent
3cc7c14064
commit
54247b5720
8 changed files with 42 additions and 17 deletions
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@ -30,6 +30,9 @@
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#define SLOTS_MAX 10
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#define GM_MAPENABLE 0x1
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#define GM_FASTBATTLES 0x2
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#define GM_GAMESPEED_SHIFT 2
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#define GM_GAMESPEED_MASK 0x1F
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#define SAVE_SLOT_S 34
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#define LOAD_SLOT_S (372+34)
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@ -618,7 +621,14 @@ int save_basic_info()
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s.swapchans=MIN(get_snd_effect(SND_SWAP),255);
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s.out_filter=MIN(get_snd_effect(SND_OUTFILTER),255);
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s.autosave=autosave_enabled;
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s.game_flags=(enable_glmap!=0);
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s.game_flags=0;
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if (enable_glmap!=0) s.game_flags |= GM_MAPENABLE;
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if (gamespeedbattle<gamespeed) s.game_flags |= GM_FASTBATTLES;
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if (timerspeed_val <= GM_GAMESPEED_MASK) {
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s.game_flags |= (timerspeed_val & GM_GAMESPEED_MASK) << GM_GAMESPEED_SHIFT;
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}
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strcopy_n(s.level_name,level_fname,sizeof(s.level_name));
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for(i=0;i<5;i++) s.runes[i]=runes[i];
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if (picked_item!=NULL)
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@ -654,6 +664,9 @@ int load_basic_info()
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if (f==NULL) return 1;
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res|=(temp_storage_read(&s,1*sizeof(s),f)!=sizeof(s));
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if (s.game_flags & GM_MAPENABLE) enable_glmap=1;else enable_glmap=0;
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gamespeedbattle =s.game_flags & GM_FASTBATTLES? GAMESPEED_FASTBATTLE:gamespeed;
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int tmsp = (s.game_flags >> GM_GAMESPEED_SHIFT) & GM_GAMESPEED_MASK;
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if (tmsp) timerspeed_val = tmsp;
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i=s.picks;
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if (picked_item!=NULL) free(picked_item);
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if (i)
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