fix summon enemies

This commit is contained in:
Ondřej Novák 2025-03-23 16:47:22 +01:00
parent 9a3641cf03
commit 7aaeccd1c3
5 changed files with 29 additions and 7 deletions

View file

@ -1470,7 +1470,6 @@ void unwire_main_functs(void);
#define MAX_MOBS 255
#define MOB_IN_BATTLE 0x1
#define MOB_ATTACKING 0x2
#define MOB_TO_HIT 0x4
#define MOB_DEATH 0x5
@ -1484,13 +1483,18 @@ void unwire_main_functs(void);
#define MOB_PICK 0x20
#define MOB_PICKING 0x40
#define MOB_ROGUE 0x80
#define MOB_SENSE 0x4
//vlajky
#define MOB_IN_BATTLE 0x1
#define MOB_PASSABLE 0x2
#define MOB_SENSE 0x4
#define MOB_MOBILE 0x8
#define MOB_RELOAD 0x10
#define MOB_CASTING 0x20
#define MOB_SAMPLE_LOOP 0x40
#define MOB_LIVE 0x80 //potvora zije
#define MOB_CASTING 0x20
//vlajky2
#define MOB_F2_DONT_SAVE 0x1
typedef struct tmob
{
@ -1514,6 +1518,7 @@ typedef struct tmob
char flee_num; //pravdepodobnost uteku
char anim_counts[6]; //pocet animacnich policek pro kazdy pohyb
char mobs_name[7]; //zaklad jmena souboru pro moba
char vlajky2; //vlajky pro summon z konzoli (BIT0 - neukladat)
int32_t experience; //zkusenost
char vlajky; //BIT0 - 1 v boji
char anim_phase; //cinnost kterou mob dela