From 7b6ad6fdcd8001c351244f245694f46388fa701d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ond=C5=99ej=20Nov=C3=A1k?= Date: Sat, 12 Jul 2025 08:00:06 +0200 Subject: [PATCH] arcs cannot be animated (never was, unless bug) --- game/builder.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/builder.c b/game/builder.c index e9ad729..9a7d671 100644 --- a/game/builder.c +++ b/game/builder.c @@ -817,7 +817,7 @@ static const void *check_autofade(const void *image, char ceil, int dark) #define draw_floor(s,celx,cely,dark) if (s->floor) draw_floor_ceil(celx,cely,0,check_autofade(ablock(num_ofsets[FLOOR_NUM]+fc_num(global_anim_counter,sector,1)),0,dark)); #define draw_ceil(s,celx,cely,dark) if (s->ceil) draw_floor_ceil(celx,cely,1,check_autofade(ablock(num_ofsets[CEIL_NUM]+fc_num(global_anim_counter,sector,0)),1,dark)); -#define GET_OBLOUK(p) ((p->oblouk & 0xf)+(p->prim_anim>>4)) +#define GET_OBLOUK(p) ((p->oblouk & 0xf)) static int left_shiftup,right_shiftup;