From 8a61c6a181001cedf1e96212d1d405f70eba0e57 Mon Sep 17 00:00:00 2001 From: Ondrej Novak Date: Sat, 15 Feb 2025 17:02:18 +0100 Subject: [PATCH] Update README.md move section about BILA_VEZ.MAP --- README.md | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 4956b07..8e66b4f 100644 --- a/README.md +++ b/README.md @@ -22,11 +22,7 @@ cmake .. make all ``` -### Fix scripting bug in BILA_VEZ.MAP (White Tower) - -A script error in the White Tower map in the puzzle located on the top floor of the tower has been fixed. The repository includes a corrected file BILA_VEZ.MAP, replace the original file in the "MAPS" directory of the original installation with this file. - -This fix will only work with the new code. (It will not work in earlier releases of the game, i.e. in the DOS, Windows, Android and iOS versions). The reason is that a new scripting action has been introduced to enable this fix, which will ensure the correct evaluation of the puzzle +correct evaluation of the puzzle ## RUN @@ -44,6 +40,12 @@ $ ./skeldal -f conf/skeldal.ini The documentation of the configuration file is in the file. +### Fix scripting bug in BILA_VEZ.MAP (White Tower) + +A script error in the White Tower map in the puzzle located on the top floor of the tower has been fixed. The repository includes a corrected file BILA_VEZ.MAP, replace the original file in the "MAPS" directory of the original installation with this file. + +This fix will only work with the new code. (It will not work in earlier releases of the game, i.e. in the DOS, Windows, Android and iOS versions). The reason is that a new scripting action has been introduced to enable this fix, which will ensure the + ## Goals 1) to rewrite all Intel 386 depend code to independed variant.