implement achievements, console supports copy to clipboard

This commit is contained in:
Ondrej Novak 2025-04-18 20:03:47 +02:00
parent f5450c0f92
commit 936bafca5a
12 changed files with 133 additions and 25 deletions

View file

@ -32,7 +32,7 @@ char game_display_init(const INI_CONFIG_SECTION *display_section, const char *ti
cfg.window_height = ini_get_int(display_section, "window_height", 480);
cfg.window_width = ini_get_int(display_section, "window_width", 640);
const char *filter = ini_get_string(display_section, "crt_filter", "auto");
const char *filter = ini_get_string(display_section, "crt_filter", "none");
if (istrcmp(filter,"none") == 0) cfg.crt_filter = SDLContext::CrtFilterType::none;
else if (istrcmp(filter,"scanlines") == 0) cfg.crt_filter = SDLContext::CrtFilterType::scanlines;
else if (istrcmp(filter,"scanlines_2") == 0) cfg.crt_filter = SDLContext::CrtFilterType::scanlines_2;
@ -276,3 +276,8 @@ void game_display_sprite_set_zindex(int sprite_id, int zindex) {
auto &sdl = get_sdl_global_context();
sdl.sprite_set_zindex(sprite_id, zindex);
}
void game_display_disable_crt_effect_temporary(char disable) {
auto &sdl = get_sdl_global_context();
sdl.disable_crt_effect_temprary(disable?true:false);
}