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fix crash when switching maps in global map
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4 changed files with 61 additions and 51 deletions
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@ -1406,6 +1406,9 @@ int load_map_state(void); //obnovuje stav mapy; nutno volat po zavolani load_map
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void restore_current_map(void); //pouze obnovuje ulozeny stav aktualni mapy
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int load_game(const char *fname);
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int save_game(long game_time,char *gamename, char is_autosave);
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void save_map_description(TMPFILE_WR *f);
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void load_map_description(TMPFILE_RD *f);
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void free_map_description();
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void wire_save_load(char save);
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void do_save_dialog();
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char ask_save_dialog(char *name_buffer, size_t name_size);
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