libs compiles

This commit is contained in:
Ondřej Novák 2025-01-25 21:15:16 +01:00
parent 1b0f7fe0c2
commit a7278bac40
121 changed files with 1528 additions and 1731 deletions

View file

@ -85,16 +85,16 @@ char force_start_dialog=0;
int start_dialog_number=0;
int start_dialog_mob=0;
long money=0;
int32_t money=0;
char runes[5]={0,0,0,0,0};
char group_sort[POCET_POSTAV]={0,1,2,3,4,5};
long load_section(FILE *f,void **section, int *sct_type,long *sect_size)
int32_t load_section(FILE *f,void **section, int *sct_type,int32_t *sect_size)
//
{
long s;
int32_t s;
char c[20];
*section=NULL;
@ -109,7 +109,7 @@ long load_section(FILE *f,void **section, int *sct_type,long *sect_size)
}
void prepare_graphics(int *ofs,char *names,long size,void *decomp,int class)
void prepare_graphics(int *ofs,char *names,int32_t size,void *decomp,int class)
{
char *p,*end;
@ -192,7 +192,7 @@ char *pripona(char *filename,char *pripona)
void show_loading_picture(char *filename)
{
void *p;
long s;
int32_t s;
p=afile(filename,SR_BGRAFIKA,&s);
put_picture(0,0,p);
@ -211,13 +211,13 @@ int load_map(char *filename)
FILE *f;
void *temp;
int sect;
long size,r;
int32_t size,r;
char nmapend=1;
int ofsts=START_HANDLE;
char *c,*d;
char snd_load=0;
void *mob_template;
long mob_size;
int32_t mob_size;
int suc;
map_with_password=0;
@ -312,7 +312,7 @@ int load_map(char *filename)
SEND_LOG("(GAME) Loading enemies...",0,0);
if (mob_template==NULL)
{
long h;char *p;
int32_t h;char *p;
alock(H_ENEMY);
p=ablock(H_ENEMY);p+=8;
@ -492,7 +492,7 @@ void leave_current_map()
long actn_flags(TSTENA *q,long flags)
int32_t actn_flags(TSTENA *q,int32_t flags)
{
flags>>=24;
flags&=0x1f;
@ -697,7 +697,7 @@ void calc_fly()
}
extern long sound_side_flags;
extern int32_t sound_side_flags;
void calc_animations()
@ -789,7 +789,7 @@ int get_action_delay(TSTENA *q)
return 0;
}
*/
void check_codelock_log(int sector,unsigned long flags)
void check_codelock_log(int sector,uint32_t flags)
{
int i;
TSTENA *p;
@ -1912,7 +1912,7 @@ void *game_keyboard(EVENT_MSG *msg,void **usr)
if (cur_mode==MD_END_GAME) return NULL;
if (msg->msg==E_KEYBOARD)
{
c=(*(int *)msg->data)>>8;
c=va_arg(msg->data, int)>>8;
while (_bios_keybrd(_KEYBRD_READY) ) _bios_keybrd(_KEYBRD_READ);
switch (c)
{