new filters, cztable, fix crash in enemy drawing

This commit is contained in:
Ondřej Novák 2025-02-06 12:05:17 +01:00
parent 83933755df
commit a8556070ad
10 changed files with 176 additions and 98 deletions

View file

@ -513,7 +513,7 @@ void enemy_draw(const void *src,void *trg,int shade,int scale,int maxspace,int c
int rwofs = pcx*(pcy-1);
int accu = 0;
int *w = ytable;
int sp = maxspace*2;
int sp = maxspace;
while (sp > 0 && rwofs >= 0) {
*w++ = rwofs;
@ -700,7 +700,7 @@ void enemy_draw_transp(const void *src,void *trg,const void *shade,int scale,int
int rwofs = pcx*(pcy-1);
int accu = 0;
int *w = ytable;
int sp = maxspace*2;
int sp = maxspace;
while (sp > 0 && rwofs >= 0) {
*w++ = rwofs;
@ -889,7 +889,7 @@ void enemy_draw_mirror_transp(const void *src,void *trg,const void *shade,int sc
int rwofs = pcx*(pcy-1);
int accu = 0;
int *w = ytable;
int sp = maxspace*2;
int sp = maxspace;
while (sp > 0 && rwofs >= 0) {
*w++ = rwofs;
@ -1079,7 +1079,7 @@ void enemy_draw_mirror(const void *src,void *trg,int shade,int scale,int maxspac
int rwofs = pcx*(pcy-1);
int accu = 0;
int *w = ytable;
int sp = maxspace*2;
int sp = maxspace;
while (sp > 0 && rwofs >= 0) {
*w++ = rwofs;

View file

@ -1,4 +1,5 @@
#include <platform/platform.h>
#include <libs/cztable.h>
/*
Popis jazyka pro psani textu do knihy
@ -98,20 +99,6 @@ static int picture_len=0;
static char winconv=0;
static int relpos=0;
//static char xlat_table[128]="<22>__<5F><5F>_____<5F>_____<5F>__<5F><5F>__________________________________<5F>___<5F>__<5F><5F>__<5F><5F>_<EFBFBD>__<5F><5F>____<5F><5F><EFBFBD>__<5F>___<5F>___<5F>__<5F><5F>__<5F><5F>_<EFBFBD>__<5F><5F>____<5F><5F><EFBFBD>__<5F>";
static char xlat_table[128] = {
0x9b, 0x5f, 0x5f, 0x86, 0x92, 0x5f, 0x5f, 0x5f, 0x5f, 0x5f, 0xad, 0x5f,
0x5f, 0x5f, 0x5f, 0x5f, 0xa8, 0x5f, 0x5f, 0x9f, 0x91, 0x5f, 0x5f, 0x5f,
0x5f, 0x5f, 0x5f, 0x5f, 0x5f, 0x5f, 0x5f, 0x5f, 0x5f, 0x5f, 0x5f, 0x5f,
0x5f, 0x5f, 0x5f, 0x5f, 0x5f, 0x5f, 0x5f, 0x5f, 0x5f, 0x5f, 0x5f, 0x5f,
0x5f, 0x5f, 0x5f, 0x5f, 0x5f, 0x5f, 0x5f, 0x8f, 0x5f, 0x5f, 0x5f, 0x8a,
0x5f, 0x5f, 0x80, 0x90, 0x5f, 0x5f, 0x89, 0x8b, 0x5f, 0x85, 0x5f, 0x5f,
0xa5, 0x95, 0x5f, 0x5f, 0x5f, 0x5f, 0x9e, 0xa6, 0x97, 0x5f, 0x5f, 0x9d,
0x5f, 0x5f, 0x5f, 0xa0, 0x5f, 0x5f, 0x5f, 0x8d, 0x5f, 0x5f, 0x87, 0x82,
0x5f, 0x5f, 0x88, 0xa1, 0x5f, 0x83, 0x5f, 0x5f, 0xa4, 0xa2, 0x5f, 0x5f,
0x5f, 0x5f, 0xa9, 0x96, 0xa3, 0x5f, 0x5f, 0x98, 0x0a
};
static int insert_num(char *text,int pos,int num)
{
char c=0x80;
@ -449,11 +436,7 @@ static char skip_section(TMPFILE_RD *txt)
void prekodovat(char *c)
{
while (*c)
{
if (*c>137) *c=xlat_table[*c-138];
c++;
}
windows2kamenik(c, strlen(c), c);
}
static void read_text(TMPFILE_RD *txt)
@ -493,7 +476,7 @@ static void read_text(TMPFILE_RD *txt)
}
else wsp=0;
if (i=='&') i=temp_storage_getc(txt);
if (winconv && i>137) i=xlat_table[i-138];
if (winconv) i=windows2kamenik_chr(i);
ss[0]=i;
xs+=text_width(ss);
read_buff[buff_end++]=i;
@ -528,7 +511,6 @@ static void seek_section(TMPFILE_RD *txt,int sect_number)
}
if (i==sect_number)
{
c=temp_storage_getc(txt);
while(c!=']')
{
if (c=='W' || c=='w') winconv=1;

View file

@ -14,7 +14,8 @@ SET(files basicobj.c
strlite.c
wav_mem.c
strlists.c
music.cpp
cztable.c
music.cpp
swaper.c )
add_library(skeldal_libs ${files})

View file

@ -1,51 +1,51 @@
#include <string.h>
struct czxlat
typedef struct czxlat
{
unsigned char kamenik;
unsigned char windows;
};
} CZXLAT;
static czxlat czxlattab[]=
static CZXLAT czxlattab[]=
{
{0xA0,'á'},
{0x87,'è'},
{0x83,'ï'},
{0x82,'é'},
{0x88,'ì'},
{0xA1,'í'},
{0x8D,'å'},
{0x8C,'¾'},
{0xA4,'ò'},
{0xA2,'ó'},
{0xAA,'à'},
{0xA9,'ø'},
{0xA8,'š'},
{0x9f,'<EFBFBD>'},
{0xA3,'ú'},
{0x96,'ù'},
{0x98,'ý'},
{0x91,'ž'},
{0xA0,0xE1},
{0x87,0xE8},
{0x83,0xEF},
{0x82,0xE9},
{0x88,0xEC},
{0xA1,0xED},
{0x8D,0xE5},
{0x8C,0xBE},
{0xA4,0xF2},
{0xA2,0xF3},
{0xAA,0xE0},
{0xA9,0xF8},
{0xA8,0x9A},
{0x9f,0x9D},
{0xA3,0xFA},
{0x96,0xF9},
{0x98,0xFD},
{0x91,0x9E},
{0x8F,'Á'},
{0x80,'È'},
{0x85,'Ï'},
{0x90,'É'},
{0x89,'Ì'},
{0x8B,'Í'},
{0x8A,'Å'},
{0x9C,'¼'},
{0xA5,'Ò'},
{0x95,'Ó'},
{0xAB,'À'},
{0x9E,'Ø'},
{0x9B,'Š'},
{0x86,'<EFBFBD>'},
{0x97,'Ú'},
{0xA6,'Ù'},
{0x9D,'Ý'},
{0x92,'Ž'},
{0x8F,0xC1},
{0x80,0xC8},
{0x85,0xCF},
{0x90,0xC9},
{0x89,0xCC},
{0x8B,0xCD},
{0x8A,0xC5},
{0x9C,0xBC},
{0xA5,0xD2},
{0x95,0xD3},
{0xAB,0xC0},
{0x9E,0xD8},
{0x9B,0x8A},
{0x86,0x8D},
{0x97,0xDA},
{0xA6,0xD9},
{0x9D,0xDD},
{0x92,0x8E},
};
static char xlatkm2win[256];
@ -54,7 +54,7 @@ static char prepare=1;
static void PrepareTabs()
{
int i;
unsigned int i;
for (i=0;i<256;i++) {xlatkm2win[i]=i;xlatwin2km[i]=i;}
for (i=0;i<sizeof(czxlattab)/sizeof(czxlattab[0]);i++)
{
@ -64,8 +64,6 @@ static void PrepareTabs()
prepare=0;
}
extern "C"
{
void windows2kamenik(const char *src, int size, char *trg)
{
@ -81,4 +79,13 @@ void kamenik2windows(const char *src, int size, char *trg)
for (int i=0;i<size;i++) *trg++=xlatkm2win[(unsigned char)*src++];
}
}
int windows2kamenik_chr(int chr){
if (prepare) PrepareTabs();
return xlatwin2km[chr & 0xFF];
}
int kamenik2windows_chr(int chr) {
if (prepare) PrepareTabs();
return xlatkm2win[chr & 0xFF];
}

View file

@ -8,7 +8,8 @@ extern "C" {
void windows2kamenik(const char *src, int size, char *trg);
void kamenik2windows(const char *src, int size, char *trg);
int windows2kamenik_chr(int chr);
int kamenik2windows_chr(int chr);
@ -16,4 +17,4 @@ void kamenik2windows(const char *src, int size, char *trg);
}
#endif
#endif
#endif

View file

@ -31,12 +31,14 @@ char game_display_init(const INI_CONFIG_SECTION *display_section, const char *ti
cfg.scale_quality = ini_get_string(display_section, "scale_quality", "auto");
cfg.window_height = ini_get_int(display_section, "window_height", 480);
cfg.window_width = ini_get_int(display_section, "window_width", 640);
cfg.crt_filter = ini_get_boolean(display_section, "crt_filter", 1) == 1;
const char *filter = ini_get_string(display_section, "crt_filter", "auto");
if (stricmp(filter,"none") == 0) cfg.crt_filter = SDLContext::CrtFilterType::none;
else if (stricmp(filter,"scanlines") == 0) cfg.crt_filter = SDLContext::CrtFilterType::scanlines;
else if (stricmp(filter,"scanlines_2") == 0) cfg.crt_filter = SDLContext::CrtFilterType::scanlines_2;
else if (stricmp(filter,"rgbmatrix_2") == 0) cfg.crt_filter = SDLContext::CrtFilterType::rgb_matrix_2;
else if (stricmp(filter,"rgbmatrix_3") == 0) cfg.crt_filter = SDLContext::CrtFilterType::rgb_matrix_3;
else cfg.crt_filter = SDLContext::CrtFilterType::autoselect;
screen_pitch = 640;

View file

@ -38,7 +38,7 @@ protected:
constexpr auto sdl_keycode_map = KeyCodeMap({
{SDL_SCANCODE_A, 0x1E61, 0x1E41, 0x1E01},
{SDL_SCANCODE_B,0x3062,0x3042,0x3002},
{SDL_SCANCODE_C,0x2E63,0x2E42,0x2E03},
{SDL_SCANCODE_C,0x2E63,0x2E43,0x2E03},
{SDL_SCANCODE_D,0x2064,0x2044,0x2004},
{SDL_SCANCODE_E,0x1265,0x1245,0x1205},
{SDL_SCANCODE_F,0x2166,0x2146,0x2106},

View file

@ -53,8 +53,18 @@ SDLContext::SDLContext() {
}
void SDLContext::generateCRTTexture(SDL_Renderer* renderer, SDL_Texture** texture, int width, int height) {
void SDLContext::generateCRTTexture(SDL_Renderer* renderer, SDL_Texture** texture, int width, int height, CrtFilterType type) {
if (type == CrtFilterType::autoselect) {
if (height > 1680) type = CrtFilterType::rgb_matrix_3;
else if (height >= 1200) type = CrtFilterType::scanlines_2;
else type = CrtFilterType::scanlines;
}
if (type == CrtFilterType::scanlines || type == CrtFilterType::scanlines_2) {
width = 32;
}
// Vytvoř novou texturu ve správné velikosti
*texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, width, height);
SDL_SetTextureBlendMode(*texture, SDL_BLENDMODE_MUL);
@ -65,19 +75,67 @@ void SDLContext::generateCRTTexture(SDL_Renderer* renderer, SDL_Texture** textur
int pitch;
SDL_LockTexture(*texture, nullptr, &pixels, &pitch);
bool wider_lines = height > 1350;
Uint32* pixelArray = (Uint32*)pixels;
Uint32 darkPixel = wider_lines?0x808080FF:0xA0A0A0FF;
Uint32 transparentPixel = wider_lines ?0xFFFFFFE0:0xFFFFFFC0;
int step = wider_lines ?3:2;
for (int y = 0; y < height; y++) {
Uint32 color = (y % step == 0) ? darkPixel : transparentPixel;
for (int x = 0; x < width; x++) {
pixelArray[y * (pitch / 4) + x] = color;
if (type == CrtFilterType::scanlines) {
Uint32 darkPixel = 0xA0A0A0FF;
Uint32 transparentPixel = 0xFFFFFFC0;
for (int y = 0; y < height; y++) {
Uint32 color = ((y & 1)== 0) ? darkPixel : transparentPixel;
for (int x = 0; x < width; x++) {
pixelArray[y * (pitch / 4) + x] = color;
}
}
}
else if (type == CrtFilterType::scanlines_2) {
Uint32 darkPixel = 0x808080FF;
Uint32 transparentPixel = 0xFFFFFFE0;
for (int y = 0; y < height; y++) {
Uint32 color = (y % 3== 2) ? darkPixel : transparentPixel;
for (int x = 0; x < width; x++) {
pixelArray[y * (pitch / 4) + x] = color;
}
}
} else {
static Uint32 red_pixel = 0xFF8080A0;
static Uint32 green_pixel = 0x80FF80A0;
static Uint32 blue_pixel = 0x8080FFA0;
static Uint32 dark_pixel = 0x000000C0;
for (int y = 2; y < height; y++) {
if (type == CrtFilterType::rgb_matrix_2) {
for (int x = 2; x < width; x+=3) {
Uint32 *pos = pixelArray+y*(pitch/4)+x-2;
if ((y % 3) == 2) {
pos[0] = pos[1] = pos[2] = dark_pixel;
} else {
pos[0] = red_pixel;
pos[1] = green_pixel;
pos[2] = blue_pixel;
}
}
} else {
for (int x = 2; x < width; x+=3) {
Uint32 *pos = pixelArray+y*(pitch/4)+x-2;
if ((y & 3) == 3) {
pos[0] = pos[1] = pos[2] = dark_pixel;
} else {
pos[0] = red_pixel;
pos[1] = green_pixel;
pos[2] = blue_pixel;
}
}
}
}
}
// Odemkni texturu
SDL_UnlockTexture(*texture);
@ -97,7 +155,7 @@ void SDLContext::init_video(const VideoConfig &config, const char *title) {
int height = config.window_height;
aspect_x = config.aspect_x;
aspect_y = config.aspect_y;
crt_filter_enabled = config.crt_filter;
_crt_filter = config.crt_filter ;
_fullscreen_mode = config.fullscreen;
@ -370,10 +428,10 @@ void SDLContext::update_screen() {
SDL_SetTextureAlphaMod(_visible_texture, 255);
SDL_RenderCopy(_renderer.get(), _visible_texture, NULL, &winrc);
}
if (winrc.h > 900 && crt_filter_enabled) {
if (winrc.h >= 720 && _crt_filter != CrtFilterType::none) {
if (!_crt_effect) {
SDL_Texture *txt;
generateCRTTexture(_renderer.get(), &txt, 128, std::min<int>(1440, winrc.h));
generateCRTTexture(_renderer.get(), &txt, winrc.w, winrc.h, _crt_filter);
_crt_effect.reset(txt);
}
}

View file

@ -15,10 +15,20 @@ public:
SDLContext();
enum class CrtFilterType {
none,
autoselect,
scanlines,
scanlines_2,
rgb_matrix_2,
rgb_matrix_3
};
struct VideoConfig {
int window_width;
int window_height;
bool crt_filter;
CrtFilterType crt_filter;
int composer;
const char *scale_quality;
bool fullscreen;
@ -121,7 +131,7 @@ protected:
mutable std::mutex _mx;
int aspect_x = 4;
int aspect_y = 3;
bool crt_filter_enabled = false;
CrtFilterType _crt_filter= CrtFilterType::autoselect;
std::function<void()> _quit_callback;
std::unique_ptr<SDL_Window, SDL_Deleter> _window;
@ -173,7 +183,7 @@ protected:
static SDL_Point to_source_point(const SDL_Rect &win_rec, const SDL_Point &win_pt) ;
static SDL_Rect transition_rect(const SDL_Rect &beg, const SDL_Rect &end, float phase);
static int transition_int(int beg, int end, float phase);
void generateCRTTexture(SDL_Renderer* renderer, SDL_Texture** texture, int width, int height);
void generateCRTTexture(SDL_Renderer* renderer, SDL_Texture** texture, int width, int height, CrtFilterType type);
void signal_push();

View file

@ -1,7 +1,7 @@
##### path
#
# root = path to root of the game. All other paths are relative to this path
# maps = relative path to maps
# maps = relative path to maps
# video = relative path to video
# data = relative path to skeldal.ddl
# savegame = path to savegame, if not defined, retrieved from platform settings
@ -19,7 +19,15 @@
# fullscreen = run game in fullscreen mode
# window_width = set window with (in windowed mode)
# window_height = set window height (in windowed mode)
# crt_filter = enable filter simmulates lowres CRT monitor for higher resolution
# crt_filter = enable filter simmulates lowres CRT monitor for higher resolution (>720p)
# none = disabled
# auto = auto select depend on resolution (default)
# scanline = 1 pixel wide scanline (best for HD resolution, 960p-1080p)
# scanline_2 = 2 pixels wide scanline (best for QHD resolution, 1440p)
# rgbmatrix_2 = emulates CRT shadow mask (best for QHD resolution, 1440p)
# rgbmatrix_3 = emulates CRT shadow mask (best for 4K resolution, 1920p+)
# (hardware composer and linear filtering is recommended)
#
# composer = auto - choose best supported driver
# hardware,hw - use hardware for composition
# software,sw - use software for composition
@ -33,7 +41,7 @@
#fullscreen=on
#window_width=640
#window_height=480
#crt_filter=on
#crt_filter=auto
#scale_quality=auto
#composer=auto
#aspect_ratio=4:3
@ -41,9 +49,18 @@
### audio settings
#
# device = name of sound device, optionally with arguments (see SDL_OpenAudioDevice)
# device = name of sound device, optionally with arguments (see SDL_OpenAudioDevice)
# (default - use the most suitable device)
[audio]
#device=
### localization settings
#
# keyboard_layout = cz_querty, cz_quertz, us
# string_table = path to a stringtable file. (default=none)
# (note, internal fonts supports only characters from KEYBCS2/CP895 code page)
# (https://en.wikipedia.org/wiki/Kamenick%C3%BD_encoding)
#
[localization]
#keyboard_layout=cz_querty
#string_table=