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https://github.com/ondra-novak/gates_of_skeldal.git
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new filters, cztable, fix crash in enemy drawing
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parent
83933755df
commit
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10 changed files with 176 additions and 98 deletions
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@ -15,10 +15,20 @@ public:
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SDLContext();
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enum class CrtFilterType {
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none,
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autoselect,
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scanlines,
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scanlines_2,
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rgb_matrix_2,
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rgb_matrix_3
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};
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struct VideoConfig {
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int window_width;
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int window_height;
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bool crt_filter;
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CrtFilterType crt_filter;
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int composer;
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const char *scale_quality;
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bool fullscreen;
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@ -121,7 +131,7 @@ protected:
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mutable std::mutex _mx;
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int aspect_x = 4;
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int aspect_y = 3;
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bool crt_filter_enabled = false;
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CrtFilterType _crt_filter= CrtFilterType::autoselect;
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std::function<void()> _quit_callback;
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std::unique_ptr<SDL_Window, SDL_Deleter> _window;
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@ -173,7 +183,7 @@ protected:
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static SDL_Point to_source_point(const SDL_Rect &win_rec, const SDL_Point &win_pt) ;
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static SDL_Rect transition_rect(const SDL_Rect &beg, const SDL_Rect &end, float phase);
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static int transition_int(int beg, int end, float phase);
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void generateCRTTexture(SDL_Renderer* renderer, SDL_Texture** texture, int width, int height);
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void generateCRTTexture(SDL_Renderer* renderer, SDL_Texture** texture, int width, int height, CrtFilterType type);
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void signal_push();
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