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https://github.com/ondra-novak/gates_of_skeldal.git
synced 2025-07-13 09:52:01 -04:00
no loading between levels, many improvements in code
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parent
77f1700902
commit
a8a87d514c
55 changed files with 628 additions and 763 deletions
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@ -123,7 +123,7 @@ static void StretchImageHQ(word *src, word *trg, int32_t linelen, char full)
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static void PlayMGFFile(void *file, MGIF_PROC proc,int ypos,char full)
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static void PlayMGFFile(const void *file, MGIF_PROC proc,int ypos,char full)
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{
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int32_t scr_linelen2 = GetScreenPitch();
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mgif_install_proc(proc);
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@ -144,7 +144,9 @@ static void PlayMGFFile(void *file, MGIF_PROC proc,int ypos,char full)
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file=mgif_play(file);
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StretchImageHQ(picture, GetScreenAdr()+ypos*scr_linelen2, scr_linelen2,full);
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showview(0,ypos,0,360);
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if (_bios_keybrd(_KEYBRD_READY)==0) {
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if (game_display_is_quit_requested()) {
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break;
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} else if (_bios_keybrd(_KEYBRD_READY)==0) {
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mix_back_sound(0);
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}
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else
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@ -159,13 +161,13 @@ static void PlayMGFFile(void *file, MGIF_PROC proc,int ypos,char full)
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}
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void show_full_lfb12e(void *target,void *buff,void *paleta);
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void show_delta_lfb12e(void *target,void *buff,void *paleta);
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void show_full_lfb12e(void *target,const void *buff,const void *paleta);
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void show_delta_lfb12e(void *target,const void *buff,const void *paleta);
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void show_delta_lfb12e_dx(void *target,void *buff,void *paleta);
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void show_full_lfb12e_dx(void *target,void *buff,void *paleta);
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word * load_mgf_palette(word *pal) {
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word * load_mgf_palette(const word *pal) {
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static word paleta[256];
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for (int i = 0; i < 256; ++i) {
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paleta[i] = pal[i]+(pal[i]&0x7fe0);
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@ -173,7 +175,7 @@ word * load_mgf_palette(word *pal) {
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return paleta;
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}
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void BigPlayProc(int act,void *data,int csize)
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void BigPlayProc(int act,const void *data,int csize)
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{
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switch (act)
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{
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@ -189,7 +191,7 @@ void BigPlayProc(int act,void *data,int csize)
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void play_animation(const char *filename,char mode,int posy,char sound)
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{
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size_t sz;
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void *mgf=map_file_to_memory(filename, &sz);
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void *mgf=map_file_to_memory(file_icase_find(filename), &sz);
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change_music(NULL);
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if (mgf==NULL) return;
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PlayMGFFile(mgf,BigPlayProc,posy,mode & 0x80);
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