no loading between levels, many improvements in code

This commit is contained in:
Ondřej Novák 2025-01-31 18:54:59 +01:00
parent 77f1700902
commit a8a87d514c
55 changed files with 628 additions and 763 deletions

View file

@ -11,7 +11,7 @@ char start_mixing() {
void stop_mixing() {
}
void play_sample(int channel,void *sample,int32_t size,int32_t lstart,int32_t sfreq,int type) {
void play_sample(int channel,const void *sample,int32_t size,int32_t lstart,int32_t sfreq,int type) {
}
void set_channel_volume(int channel,int left,int right) {
@ -50,7 +50,7 @@ void mute_channel(int channel) {
void chan_break_loop(int channel) {
}
void chan_break_ext(int channel,void *org_sample,int32_t size_sample) {
void chan_break_ext(int channel,const void *org_sample,int32_t size_sample) {
}
@ -67,7 +67,7 @@ int get_snd_effect(int funct) {
void *PrepareVideoSound(int mixfreq, int buffsize) {
return 0;
}
char LoadNextVideoFrame(void *buffer, char *data, int size, short *xlat, short *accnums, int32_t *writepos) {
char LoadNextVideoFrame(void *buffer, const char *data, int size, const short *xlat, short *accnums, int32_t *writepos) {
std::this_thread::sleep_for(std::chrono::milliseconds(20));
return 1;