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https://github.com/ondra-novak/gates_of_skeldal.git
synced 2025-07-13 01:41:59 -04:00
fix crash while clickmap is used in save dialog
This commit is contained in:
parent
af61d06130
commit
b1d0f252f3
5 changed files with 86 additions and 58 deletions
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@ -1744,6 +1744,7 @@ void unwire_save_load(void)
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send_message(E_DONE,E_KEYBOARD,saveload_keyboard);
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send_message(E_DONE,E_KEYBOARD,saveload_keyboard);
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send_message(E_DONE,E_KEYBOARD,saveload_keyboard_menu);
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send_message(E_DONE,E_KEYBOARD,saveload_keyboard_menu);
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free_savegame_list(¤t_game_slot_list);
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free_savegame_list(¤t_game_slot_list);
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change_click_map(0,0);
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}
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}
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@ -1602,6 +1602,27 @@ THAGGLERESULT smlouvat_dlg(int cena,int puvod,int pocet,int posledni, int money,
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return res;
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return res;
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}
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}
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static void save_dialog_keyboards(EVENT_MSG *msg,OBJREC *o)
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{
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o;
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if (msg->msg==E_KEYBOARD)
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{
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int c = va_arg(msg->data, int);
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switch(c & 0xFF)
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{
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case 13:goto_control(30);terminate_gui();break;
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case 27:goto_control(20);terminate_gui();break;
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}
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}
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if (msg->msg == E_MOUSE) {
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const MS_EVENT *ev = va_arg(msg->data, MS_EVENT *);
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if (ev->event_type & MS_EVENT_MOUSE_RRELEASE) {
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goto_control(20);terminate_gui();
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}
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}
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}
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char ask_save_dialog(char *name_buffer, size_t name_size, char allow_remove) {
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char ask_save_dialog(char *name_buffer, size_t name_size, char allow_remove) {
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const char *str_label = texty[98];
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const char *str_label = texty[98];
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@ -1618,7 +1639,11 @@ char ask_save_dialog(char *name_buffer, size_t name_size, char allow_remove) {
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}
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}
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redraw_window();
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redraw_window();
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goto_control(10);
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goto_control(10);
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send_message(E_ADD,E_KEYBOARD,save_dialog_keyboards);
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send_message(E_ADD,E_MOUSE,save_dialog_keyboards);
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escape();
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escape();
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send_message(E_DONE,E_KEYBOARD,save_dialog_keyboards);
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send_message(E_DONE,E_MOUSE,save_dialog_keyboards);
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get_value(0,10,name_buffer);
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get_value(0,10,name_buffer);
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char ret = o_aktual->id==40?2:o_aktual->id==30?1:0;
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char ret = o_aktual->id==40?2:o_aktual->id==30?1:0;
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close_current();
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close_current();
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@ -7,12 +7,12 @@ Jan Virt
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*head
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*head
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Game design and Story
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Game design and Story
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*name
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*name
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Jinřich Rohlík
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Jin©ich Rohl¡k
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*head
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*head
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Program
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Program
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*name
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*name
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Ondřej Novák
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Ond©ej Nov k
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*head
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*head
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Environment concept art
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Environment concept art
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@ -27,71 +27,71 @@ Daniel Falta
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*head
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*head
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2D Graphics
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2D Graphics
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*name
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*name
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Karel Matějka
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Karel Matˆjka
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Peter Koubek
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Peter Koubek
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*head
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*head
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3D Graphics
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3D Graphics
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*name
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*name
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Karel Matějka
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Karel Matˆjka
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*head
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*head
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Animations
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Animations
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*name
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*name
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Daniel Falta
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Daniel Falta
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Karel Matějka
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Karel Matˆjka
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*head
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*head
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Illustrations
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Illustrations
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*name
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*name
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Daniel Falta
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Daniel Falta
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Karel Matějka
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Karel Matˆjka
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*head
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*head
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Fonts
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Fonts
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*name
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*name
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Ondřej Novák
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Ond©ej Nov k
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Karel Matějka
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Karel Matˆjka
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*head
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*head
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Music
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Music
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*name
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*name
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Michal Stupka
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Michal Stupka
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Jakub Preclík
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Jakub Precl¡k
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Petr Třebický
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Petr T©ebick˜
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Martin Matějka (outro)
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Martin Matˆjka (outro)
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*head
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*head
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Sound effects
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Sound effects
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*name
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*name
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Jindřich Rohlík
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Jind©ich Rohl¡k
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*head
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*head
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Level design
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Level design
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*name
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*name
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Jindřich Rohlík
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Jind©ich Rohl¡k
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*head
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*head
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Production
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Production
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*name
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*name
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Jindřich Rohlík
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Jind©ich Rohl¡k
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*head
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*head
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Betatesting
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Betatesting
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*name
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*name
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Michal Maršál
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Michal Mar¨ l
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Tomáš Třebický
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Tom ¨ T©ebick˜
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Jakub Motyčka
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Jakub Moty‡ka
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Jan Císař
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Jan C¡sa©
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Michal Máčel
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Michal M ‡el
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Zbyněk Pochman
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Zbynˆk Pochman
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*head
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*head
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Special thanks
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Special thanks
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*name
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*name
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Jan Virt and Václav Provazník
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Jan Virt and V clav Provazn¡k
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for their help during level design
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for their help during level design
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Marek Vondrák for graphics library in DOS version
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Marek Vondr k for graphics library in DOS version
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Dalibor Strak for lending us Gravis Ultrasound
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Dalibor Strak for lending us Gravis Ultrasound
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FTL for first real square-based dungeon
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FTL for first real square-based dungeon
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*konec
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*konec
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@ -2,39 +2,40 @@
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*line 10
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*line 10
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*TEXT
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*TEXT
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*SPEED 8
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*SPEED 8
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You ascended to the highest floor of Skeldal, the magical
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You ascended to the highest floor of Skeldal, the magical tower
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tower built by five fallen mages, former
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built by five fallen mages, former disciples of the mage Nimeth,
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disciples of the mage Nimeth, to protect themselves while
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to protect themselves while immersed in the preparation
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immersed in the preparation of their ultimate spell, which
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of their ultimate spell, which is to open the gates to forbidden
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is to open the gates to forbidden dimensions.
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dimensions. Your party, with the Sword of Retribution, forged
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Your party, with the Sword of Retribution, forged for them by a demon
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for them by a demon dwelling in the midst of the Labyrinth
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dwelling in the midst of the Labyrinth of Singing Waters, stormed into
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of Singing Waters, stormed into the guarded chamber, on whose
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the guarded chamber, on whose purple stone floor a
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purple stone floor a pentagram was carved, and caused
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pentagram was carved, and caused a massacre among the mages, exhausted
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a massacre among the mages, exhausted by the preparation of
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by the preparation of the demanding spell. You disrupted
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the demanding spell. You disrupted the circle, which had been
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the circle, which had been maintained for many months by the slain mages,
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maintained for many months by the slain mages, and which was
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and which was essential for the spell's completion.
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essential for the spell's completion. It was, however, at
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It was, however, at the last moment. The spell was practically
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the last moment. The spell was practically finished at the time
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finished at the time of your intrusion, and the mana-soaked ground
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of your intrusion, and the mana-soaked ground began to crack
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began to crack under the pressure of the monsters trying
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under the pressure of the monsters trying to break through
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to break through from the underground spaces. Your strongest warrior
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from the underground spaces. Your strongest warrior raised
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raised the Sword of Retribution for the last time and with a mighty throw plunged it
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the Sword of Retribution for the last time and with a mighty
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hilt-deep into the chest of the first demon that burst through from another
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throw plunged it hilt-deep into the chest of the first demon
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dimension.
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that burst through from another dimension. Thus you completed
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Thus you completed your mission and restored hope for the future to this world.
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your mission and restored hope for the future to this world.
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Life began to return to Rovenland,
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and this small island in the middle of the Dragon Sea once again became
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Life began to return to Rovenland, and this small island in
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an important trading center. The three heroes who emerged
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the middle of the Dragon Sea once again became an important
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from the Krow-Kane ritual returned to where they were summoned from.
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trading center. The three heroes who emerged from
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Roland became a respected merchant in Caredbar, Gralt journeyed
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the Krow-Kane ritual returned to where they were summoned
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after another obscure legend to the fire land of Hadim, and Erik returned
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from. Roland became a respected merchant in Caredbar, Gralt
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to his father, whom he helped in the library for several years
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journeyed after another obscure legend to the fire land of
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before departing with a merchant ship to the
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Hadim, and Erik returned to his father, whom he helped in
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great continent.
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the library for several years before departing with a merchant
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The great adventure, destined from the beginning of ages,
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ship to the great continent.
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has ended. The endless battle of good and evil, the forces
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of light and darkness, which creatures of all races and nations will
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The great adventure, destined from the beginning of ages, has
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ended. The endless battle of good and evil, the forces of light
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and darkness, which creatures of all races and nations will
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have to wage until the very end of eternity.
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have to wage until the very end of eternity.
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And by the way, the password for the maps is: Věk nových Bohů
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*KONECSUB
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*KONECSUB
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@ -1,5 +1,6 @@
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id,string
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id,string
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0,"A connected controller has been found|To activate the controller, press any button on the controller"
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0,"A connected controller has been found
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To activate the controller, press any button on the controller"
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1,FORWARD TRACK06.MUS TRACK07.MUS
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1,FORWARD TRACK06.MUS TRACK07.MUS
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2,STRENGTH: %d-%d
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2,STRENGTH: %d-%d
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3,MAGIC: %d-%d
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3,MAGIC: %d-%d
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@ -44,7 +45,7 @@ id,string
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48,Start
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48,Start
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49,Throw
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49,Throw
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50,Combat in Progress
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50,Combat in Progress
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51,Overall Music Sounds Treble Bass XBass
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51,Overall Music Sounds Treble Bass
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52,Stereo Settings (Ultrasound)
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52,Stereo Settings (Ultrasound)
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53,Swap Sides
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53,Swap Sides
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54,Output Filter (SBPro)
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54,Output Filter (SBPro)
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