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improved death screen, fix some bugs
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10 changed files with 159 additions and 50 deletions
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@ -652,7 +652,7 @@ extern char marker; //tato promenna je 0, jen v pripade ze je 1 probehne assert
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void game_keyboard(EVENT_MSG *msg,void **usr);
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void calc_animations(void);
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int load_map(char *filename);
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int load_map(const char *filename);
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void other_draw(void);
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void refresh_scene(THE_TIMER *t);
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const void *pcx_fade_decomp(const void *p, int32_t *s);
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@ -848,8 +848,8 @@ void draw_placed_items_normal(int celx,int cely,int sect,int side);
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#define SPL_TVAR 0x4 //hrac ma kouzlo nastav tvar
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#define SPL_DRAIN 0x8 //hrac kazdym utokem drainuje nepritele
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#define SPL_MANASHIELD 0x10 //hrac je chranen stitem z many
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#define SPL_SANC 0x20 //hraci je kazde zraneni snizeno na polovic
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#define SPL_HSANC 0x40 //hrac nikdy nedostane zraneni vetsi nez 18
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#define SPL_SANC 0x20 //resistance to fyzical attack
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#define SPL_HSANC 0x40 //resistance to all attack
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#define SPL_BLIND 0x80 //hrac je slepy
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#define SPL_REGEN 0x100 //hrac ma regeneraci pri boji
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#define SPL_ICE_RES 0x200 //hrac je chranen proti ledu
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@ -1826,7 +1826,7 @@ char generate_string_tables(const char *path);
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char *change_extension_support(char *buffer, const char *filename,char *new_extension);
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#define set_file_extension(filename, extension) change_extension_support((char *)alloca(strlen(filename)+strlen(extension)), (filename), (extension))
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void load_enemy_to_map(int i, int sector, int dir, const TMOB *t);
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//extras
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