improved death screen, fix some bugs

This commit is contained in:
Ondřej Novák 2025-02-09 15:41:41 +01:00
parent e40ba67a8d
commit b9953f2d5b
10 changed files with 159 additions and 50 deletions

View file

@ -652,7 +652,7 @@ extern char marker; //tato promenna je 0, jen v pripade ze je 1 probehne assert
void game_keyboard(EVENT_MSG *msg,void **usr);
void calc_animations(void);
int load_map(char *filename);
int load_map(const char *filename);
void other_draw(void);
void refresh_scene(THE_TIMER *t);
const void *pcx_fade_decomp(const void *p, int32_t *s);
@ -848,8 +848,8 @@ void draw_placed_items_normal(int celx,int cely,int sect,int side);
#define SPL_TVAR 0x4 //hrac ma kouzlo nastav tvar
#define SPL_DRAIN 0x8 //hrac kazdym utokem drainuje nepritele
#define SPL_MANASHIELD 0x10 //hrac je chranen stitem z many
#define SPL_SANC 0x20 //hraci je kazde zraneni snizeno na polovic
#define SPL_HSANC 0x40 //hrac nikdy nedostane zraneni vetsi nez 18
#define SPL_SANC 0x20 //resistance to fyzical attack
#define SPL_HSANC 0x40 //resistance to all attack
#define SPL_BLIND 0x80 //hrac je slepy
#define SPL_REGEN 0x100 //hrac ma regeneraci pri boji
#define SPL_ICE_RES 0x200 //hrac je chranen proti ledu
@ -1826,7 +1826,7 @@ char generate_string_tables(const char *path);
char *change_extension_support(char *buffer, const char *filename,char *new_extension);
#define set_file_extension(filename, extension) change_extension_support((char *)alloca(strlen(filename)+strlen(extension)), (filename), (extension))
void load_enemy_to_map(int i, int sector, int dir, const TMOB *t);
//extras