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improved death screen, fix some bugs
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parent
e40ba67a8d
commit
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10 changed files with 159 additions and 50 deletions
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@ -557,7 +557,7 @@ static int vyber_hrace(int att) {
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for (int i = POCET_POSTAV; i>0;) {
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--i;
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h = postavy+i;
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if (h->used && h->inmaphash == current_map_hash) {
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if (h->used && h->lives && h->inmaphash == current_map_hash) {
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candidate0 = i;
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if (h->groupnum == gr) {
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candidate1 =i;
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@ -750,8 +750,8 @@ void wire_end_game()
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}
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}
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bott_disp_text(texty[65]);
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bott_text_forever();
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/* bott_disp_text(texty[65]);
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bott_text_forever();*/
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add_to_timer(TM_SCENE,gamespeed,-1,refresh_scene);
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add_to_timer(TM_FLY,gamespeed,-1,calc_fly);
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disable_click_map();
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@ -2460,7 +2460,6 @@ char player_check_death(THUMAN *p, char afterround)
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}
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p->groupnum=0;
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p->lives=0;
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if (p->level>1) p->exp=level_map[p->level-2];
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p->kondice=0;
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p->mana=0;
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SEND_LOG("(GAME) Character '%s' died. R.I.P.",p->jmeno);
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