mirror of
https://github.com/ondra-novak/gates_of_skeldal.git
synced 2025-07-05 06:00:33 -04:00
add some cheks and error reporting, enable catch SEH in windows
This commit is contained in:
parent
8faba63219
commit
c9d0e86344
8 changed files with 88 additions and 34 deletions
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@ -5,7 +5,7 @@ project(skeldal)
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find_package(SDL2 REQUIRED)
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find_package(SDL2 REQUIRED)
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if (MSVC)
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if (MSVC)
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add_compile_options(/W4 /EHsc /DNOMINMAX /J)
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add_compile_options(/W4 /EHa /DNOMINMAX /J)
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set(STANDARD_LIBRARIES "")
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set(STANDARD_LIBRARIES "")
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else()
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else()
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add_compile_options(-Wall -Wextra -Werror -Wno-unused-result -Wno-unused-parameter -Wno-unused-value -Wno-extern-c-compat -funsigned-char)
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add_compile_options(-Wall -Wextra -Werror -Wno-unused-result -Wno-unused-parameter -Wno-unused-value -Wno-extern-c-compat -funsigned-char)
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@ -1375,7 +1375,6 @@ void redraw_scene()
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ukaz_mysku();
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ukaz_mysku();
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global_anim_counter++;
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global_anim_counter++;
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send_message(E_KOUZLO_ANM);
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send_message(E_KOUZLO_ANM);
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}
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}
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void refresh_scene(THE_TIMER *t)
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void refresh_scene(THE_TIMER *t)
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@ -996,6 +996,7 @@ void init_skeldal(const INI_CONFIG *cfg)
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char verr = game_display_init(ini_section_open(cfg, "video"), "Skeldal");
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char verr = game_display_init(ini_section_open(cfg, "video"), "Skeldal");
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if (!verr)
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if (!verr)
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{
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{
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display_error("Error game_display_init %d", verr);
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exit(1);
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exit(1);
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}
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}
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showview = game_display_update_rect;
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showview = game_display_update_rect;
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@ -7,6 +7,8 @@ extern "C" {
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void send_log_impl(const char *format, ...);
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void send_log_impl(const char *format, ...);
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void display_error(const char *format, ...);
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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@ -1,5 +1,5 @@
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#include "legacy_coroutines.h"
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#include "legacy_coroutines.h"
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#include "error.h"
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#include <thread>
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#include <thread>
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#include <atomic>
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#include <atomic>
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@ -116,6 +116,17 @@ static void broadcast_message(EVENT_MSG *msg) {
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clean_task_table();
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clean_task_table();
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}
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}
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static void crash_task_exception() {
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try {
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throw;
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} catch (std::exception &e) {
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display_error("Unhandled exception in task %d: %s",q_current_task(), e.what());
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} catch (...) {
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display_error("Unhandled exception in task %d: unknown/crash",q_current_task());
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}
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abort();
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}
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int add_task(int stack,TaskerFunctionName fcname,...) {
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int add_task(int stack,TaskerFunctionName fcname,...) {
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int id = get_new_task_id();
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int id = get_new_task_id();
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@ -126,8 +137,12 @@ int add_task(int stack,TaskerFunctionName fcname,...) {
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new_task->thr = std::thread([&]{
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new_task->thr = std::thread([&]{
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new_task->resume_flag.wait(false);
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new_task->resume_flag.wait(false);
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new_task->resume_flag = false;
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new_task->resume_flag = false;
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try {
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fcname(args);
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fcname(args);
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clean_up_current_task();
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clean_up_current_task();
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} catch (...) {
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crash_task_exception();
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}
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});
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});
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switch_to_task(new_task);
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switch_to_task(new_task);
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return id;
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return id;
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@ -63,6 +63,12 @@ SDLContext::SDLContext() {
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if (!init_context.inited) throw std::runtime_error("SDL not inited");
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if (!init_context.inited) throw std::runtime_error("SDL not inited");
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}
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}
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void handle_sdl_error(const char *msg) {
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char buff[512];
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snprintf(buff, sizeof(buff), "SDL critical error (check video driver): %s %s",msg, SDL_GetError());
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throw std::runtime_error(buff);
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}
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void SDLContext::generateCRTTexture(SDL_Renderer* renderer, SDL_Texture** texture, int width, int height, CrtFilterType type) {
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void SDLContext::generateCRTTexture(SDL_Renderer* renderer, SDL_Texture** texture, int width, int height, CrtFilterType type) {
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@ -78,20 +84,27 @@ void SDLContext::generateCRTTexture(SDL_Renderer* renderer, SDL_Texture** textur
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}
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}
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// Vytvoř novou texturu ve správné velikosti
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// Vytvoř novou texturu ve správné velikosti
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*texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, width, height);
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*texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, width, height);
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if (!*texture) {
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type = CrtFilterType::none;
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return; //crt filter failed to create, do not use filter
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}
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SDL_SetTextureBlendMode(*texture, SDL_BLENDMODE_MUL);
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SDL_SetTextureBlendMode(*texture, SDL_BLENDMODE_MUL);
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// Zamkni texturu pro přímý přístup k pixelům
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// Zamkni texturu pro přímý přístup k pixelům
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void* pixels;
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void* pixels;
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int pitch;
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int pitch;
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SDL_LockTexture(*texture, nullptr, &pixels, &pitch);
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if (SDL_LockTexture(*texture, nullptr, &pixels, &pitch)<0) {
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SDL_DestroyTexture(*texture);
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*texture = nullptr;
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type = CrtFilterType::none;
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return;
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}
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Uint32* pixelArray = (Uint32*)pixels;
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Uint32* pixelArray = (Uint32*)pixels;
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if (type == CrtFilterType::scanlines) {
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if (type == CrtFilterType::scanlines) {
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Uint32 darkPixel = 0xA0A0A0FF;
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Uint32 darkPixel = 0xA0A0A0FF;
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Uint32 transparentPixel = 0xFFFFFFC0;
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Uint32 transparentPixel = 0xFFFFFFC0;
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@ -152,10 +165,19 @@ void SDLContext::generateCRTTexture(SDL_Renderer* renderer, SDL_Texture** textur
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SDL_UnlockTexture(*texture);
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SDL_UnlockTexture(*texture);
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}
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}
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static void crash_sdl_exception() {
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try {
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throw;
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} catch (std::exception &e) {
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display_error("Display server - unhandled exception: %s", e.what());
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} catch (...) {
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display_error("Display server - unhandled unknown exception (probably crash)");
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}
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abort();
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}
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void SDLContext::init_video(const VideoConfig &config, const char *title) {
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void SDLContext::init_video(const VideoConfig &config, const char *title) {
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char buff[256];
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static Uint32 update_request_event = SDL_RegisterEvents(1);
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static Uint32 update_request_event = SDL_RegisterEvents(1);
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static Uint32 refresh_request_event = SDL_RegisterEvents(1);
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static Uint32 refresh_request_event = SDL_RegisterEvents(1);
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_update_request_event = update_request_event;
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_update_request_event = update_request_event;
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@ -187,15 +209,13 @@ void SDLContext::init_video(const VideoConfig &config, const char *title) {
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width, height, SDL_WINDOW_RESIZABLE|(_fullscreen_mode?SDL_WINDOW_FULLSCREEN_DESKTOP:0));
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width, height, SDL_WINDOW_RESIZABLE|(_fullscreen_mode?SDL_WINDOW_FULLSCREEN_DESKTOP:0));
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if (!window) {
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if (!window) {
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snprintf(buff, sizeof(buff), "SDL Error create window: %s\n", SDL_GetError());
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handle_sdl_error("SDL Error create window");
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throw std::runtime_error(buff);
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}
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}
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_window.reset(window);
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_window.reset(window);
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SDL_Renderer *renderer = SDL_CreateRenderer(_window.get(), -1, config.composer);
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SDL_Renderer *renderer = SDL_CreateRenderer(_window.get(), -1, config.composer);
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if (!renderer) {
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if (!renderer) {
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snprintf(buff,sizeof(buff), "Failed to create composer: %s\n", SDL_GetError());
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handle_sdl_error("Failed to create composer");
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throw std::runtime_error(buff);
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}
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}
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SDL_RendererInfo rinfo;
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SDL_RendererInfo rinfo;
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@ -212,15 +232,14 @@ void SDLContext::init_video(const VideoConfig &config, const char *title) {
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_renderer.reset(renderer);
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_renderer.reset(renderer);
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SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB1555, SDL_TEXTUREACCESS_STREAMING, 640, 480);
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SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB1555, SDL_TEXTUREACCESS_STREAMING, 640, 480);
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if (!texture) {
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if (!texture) {
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snprintf(buff, sizeof(buff), "Chyba při vytváření textury: %s\n", SDL_GetError());
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handle_sdl_error("Failed to create render target");
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throw std::runtime_error(buff);
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}
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}
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SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
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SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
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_texture.reset(texture);
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_texture.reset(texture);
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texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB1555, SDL_TEXTUREACCESS_STREAMING, 640, 480);
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texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB1555, SDL_TEXTUREACCESS_STREAMING, 640, 480);
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if (!texture) {
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if (!texture) {
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snprintf(buff, sizeof(buff), "Chyba při vytváření textury: %s\n", SDL_GetError());
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handle_sdl_error("Failed to create second render target");
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throw std::runtime_error(buff);
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}
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}
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SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
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SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
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_texture2.reset(texture);
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_texture2.reset(texture);
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}
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}
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done = true;
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done = true;
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done.notify_all();
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done.notify_all();
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if (!err) {
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try {
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SDL_ShowCursor(SDL_DISABLE);
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SDL_ShowCursor(SDL_DISABLE);
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if (!err) event_loop(stp);
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event_loop(stp);
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} catch (...) {
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SDL_ShowCursor(SDL_ENABLE);
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crash_sdl_exception();
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}
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}
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_texture.reset();
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_texture.reset();
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_texture2.reset();
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_texture2.reset();
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_renderer.reset();
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_renderer.reset();
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@ -648,7 +675,7 @@ void SDLContext::update_screen(bool force_refresh) {
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SDL_Rect r;
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SDL_Rect r;
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pop_item(iter, r);
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pop_item(iter, r);
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std::string_view data = pop_data(iter, r.w*r.h*2);
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std::string_view data = pop_data(iter, r.w*r.h*2);
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SDL_UpdateTexture(_texture.get(), &r, data.data(), r.w*2);
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if (SDL_UpdateTexture(_texture.get(), &r, data.data(), r.w*2)<0) handle_sdl_error("Update of render target failed");
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}
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}
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break;
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break;
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case DisplayRequest::show_mouse_cursor: {
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case DisplayRequest::show_mouse_cursor: {
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pop_item(iter, r);
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pop_item(iter, r);
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std::string_view data = pop_data(iter, r.w*r.h*2);
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std::string_view data = pop_data(iter, r.w*r.h*2);
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_mouse.reset(SDL_CreateTexture(_renderer.get(), SDL_PIXELFORMAT_ARGB1555,SDL_TEXTUREACCESS_STATIC, r.w, r.h));
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_mouse.reset(SDL_CreateTexture(_renderer.get(), SDL_PIXELFORMAT_ARGB1555,SDL_TEXTUREACCESS_STATIC, r.w, r.h));
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if (!_mouse) handle_sdl_error("Failed to create surface for mouse cursor");
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SDL_SetTextureBlendMode(_mouse.get(), SDL_BLENDMODE_BLEND);
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SDL_SetTextureBlendMode(_mouse.get(), SDL_BLENDMODE_BLEND);
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_mouse_rect.w = r.w;
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_mouse_rect.w = r.w;
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_mouse_rect.h = r.h;
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_mouse_rect.h = r.h;
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SDL_UpdateTexture(_mouse.get(), NULL, data.data(), r.w*2);
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if (SDL_UpdateTexture(_mouse.get(), NULL, data.data(), r.w*2)<0) handle_sdl_error("Update of mouse cursor failed");
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}
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}
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break;
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break;
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case DisplayRequest::hide_mouse_cursor: {
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case DisplayRequest::hide_mouse_cursor: {
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@ -697,8 +725,9 @@ void SDLContext::update_screen(bool force_refresh) {
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iter = _sprites.insert(iter,{id});
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iter = _sprites.insert(iter,{id});
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}
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}
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iter->_txtr.reset(SDL_CreateTexture(_renderer.get(), SDL_PIXELFORMAT_ARGB1555, SDL_TEXTUREACCESS_STATIC,r.w, r.h));
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iter->_txtr.reset(SDL_CreateTexture(_renderer.get(), SDL_PIXELFORMAT_ARGB1555, SDL_TEXTUREACCESS_STATIC,r.w, r.h));
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if (!iter->_txtr) handle_sdl_error("Failed to create compositor sprite");
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SDL_SetTextureBlendMode(iter->_txtr.get(), SDL_BLENDMODE_BLEND);
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SDL_SetTextureBlendMode(iter->_txtr.get(), SDL_BLENDMODE_BLEND);
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SDL_UpdateTexture(iter->_txtr.get(), NULL, data.data(), r.w*2);
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if (SDL_UpdateTexture(iter->_txtr.get(), NULL, data.data(), r.w*2)<0) handle_sdl_error("Update of sprite failed");
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iter->_rect = r;
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iter->_rect = r;
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update_zindex();
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update_zindex();
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} break;
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} break;
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@ -947,13 +976,7 @@ void SDLContext::close_audio() {
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void SDLContext::set_window_icon(const void *icon_data, size_t icon_size) {
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void SDLContext::set_window_icon(const void *icon_data, size_t icon_size) {
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SDL_Surface *surface = SDL_LoadBMP_RW(SDL_RWFromConstMem(icon_data, icon_size), 1);
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SDL_Surface *surface = SDL_LoadBMP_RW(SDL_RWFromConstMem(icon_data, icon_size), 1);
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if (surface == 0) {
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if (surface) {
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char buff[256];
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snprintf(buff,sizeof(buff),"Can't load icon: %s", SDL_GetError());
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display_error(buff);
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std::ofstream x("test.dat", std::ios::out|std::ios::binary|std::ios::trunc);
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x.write(reinterpret_cast<const char *>(icon_data), icon_size);
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} else {
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SDL_SetWindowIcon(_window.get(), surface);
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SDL_SetWindowIcon(_window.get(), surface);
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}
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}
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}
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}
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@ -50,10 +50,20 @@ void game_sound_init_device(const INI_CONFIG_SECTION *audio_section) {
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}
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}
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static void SDLCALL mixing_callback(void *userdata, Uint8 * stream, int len) {
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static void SDLCALL mixing_callback(void *userdata, Uint8 * stream, int len) {
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static char crashed = 0;
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float *s = reinterpret_cast<float *>(stream);
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float *s = reinterpret_cast<float *>(stream);
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int samples = len/8;
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int samples = len/8;
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std::fill(s, s+2*samples, 0.0f);
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std::fill(s, s+2*samples, 0.0f);
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if (crashed) return;
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try {
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sound_mixer.mix_to_buffer(s, samples);
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sound_mixer.mix_to_buffer(s, samples);
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} catch (std::exception &e) {
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crashed = 1;
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display_error("Unhandled exception in sound mixer: %s", e.what());
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} catch (...) {
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crashed = 1;
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display_error("Crash in sound mixer: %s");
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}
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}
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}
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char start_mixing() {
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char start_mixing() {
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@ -85,6 +85,10 @@ int main(int argc, char **argv) {
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cfg.show_error(e.what());
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cfg.show_error(e.what());
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return 1;
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return 1;
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}
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}
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catch (...) {
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cfg.show_error("Uknown error or crash");
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return 1;
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}
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return 0;
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return 0;
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