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better use double wield and fix bugs
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parent
33fa026576
commit
ce3e42f66b
14 changed files with 199 additions and 81 deletions
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@ -460,25 +460,26 @@ static char monster_in_game(void)
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return 0;
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}
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static char monster_test;
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static char is_monster(word sector)
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static char is_monster(word sector, void *flag)
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{
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char *monster_test = (char *)flag;
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int m1,m2;
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m1=mob_map[sector]-1;
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if (m1>=0)
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{
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m2=mobs[m1].next-1;
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if (~mobs[m1].vlajky & MOB_MOBILE && (m2<0 || ~mobs[m2].vlajky & MOB_MOBILE)) monster_test=1;
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if (~mobs[m1].vlajky & MOB_MOBILE && (m2<0 || ~mobs[m2].vlajky & MOB_MOBILE)) *monster_test=1;
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}
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return !monster_test;
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return !*monster_test;
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}
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static char monster_in_room(int sector)
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{
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monster_test=0;
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is_monster(sector);
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if (!monster_test) labyrinth_find_path(sector,65535,SD_MONST_IMPS,is_monster,NULL);
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char monster_test=0;
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is_monster(sector, &monster_test);
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if (!monster_test) labyrinth_find_path(sector,65535,SD_MONST_IMPS,is_monster,NULL, &monster_test);
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return monster_test;
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}
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@ -650,19 +651,13 @@ static int ma_play_anim(const char *filename,char cls)
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return 0;
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}
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static char ma_control_mob_control(word sector)
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{
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sector;
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return 1;
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}
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static void ma_control_mob(int from,int to)
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{
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word *path;
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int m;
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if (mob_map[from]==0) return;
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if (labyrinth_find_path(from,to,SD_MONST_IMPS,ma_control_mob_control,&path)==0) return;
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if (labyrinth_find_path(from,to,SD_MONST_IMPS,NULL,&path,NULL)==0) return;
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m=mob_map[from]-1;
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send_mob_to(m,path);
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}
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