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return to 555, it is more native for this game and SDL supports it
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12 changed files with 67 additions and 76 deletions
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@ -1847,7 +1847,8 @@ char mask_click(int id,int xa,int ya,int xr,int yr)
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souboje_stisknout(d);
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switch(d)
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{
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case AC_RUN: postavy[select_player].utek=5+postavy[select_player].actions;break;
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case AC_RUN: postavy[select_player].utek=5+postavy[select_player].actions;
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[[fallthrough]];
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case AC_ATTACK:
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case AC_STAND:
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case AC_ARMOR:
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