return to 555, it is more native for this game and SDL supports it

This commit is contained in:
Ondřej Novák 2025-02-02 15:31:17 +01:00
parent f8a1501289
commit e717badc45
12 changed files with 67 additions and 76 deletions

View file

@ -469,12 +469,12 @@ static void MaskPutPicture(int x, int y, char mask, word color, char blend, cons
char *data=(char *)(info+3+256); char *data=(char *)(info+3+256);
int32_t scr_linelen2 = GetScreenPitch(); int32_t scr_linelen2 = GetScreenPitch();
word *pos=GetScreenAdr()+x+y*scr_linelen2; word *pos=GetScreenAdr()+x+y*scr_linelen2;
if (blend) color=color & 0xF7DE; if (blend) color=color & 0x7BDE;
for (y=0;y<info[1];y++,pos+=scr_linelen2,data+=info[0]) for (y=0;y<info[1];y++,pos+=scr_linelen2,data+=info[0])
for (x=0;x<info[0];x++) for (x=0;x<info[0];x++)
if (data[x]==mask) { if (data[x]==mask) {
if (blend) { if (blend) {
pos[x]=((pos[x] & 0xF7DE)+color)>>1; pos[x]=((pos[x] & 0x7BDE)+color)>>1;
} else { } else {
pos[x]=color; pos[x]=color;
} }

View file

@ -215,7 +215,6 @@ void klicovani_anm(void *target,void *source,char mirror)
while (c > 0) { while (c > 0) {
word p = *s++; word p = *s++;
if ((p & 0x8000 ) == 0) { if ((p & 0x8000 ) == 0) {
p = p + (p & ~0x1F);
--c; --c;
t[c] = p; t[c] = p;
t[c+scr_linelen2] = p; t[c+scr_linelen2] = p;
@ -237,7 +236,6 @@ void klicovani_anm(void *target,void *source,char mirror)
while (c > 0) { while (c > 0) {
word p = *s++; word p = *s++;
if ((p & 0x8000 ) == 0) { if ((p & 0x8000 ) == 0) {
p = p + (p & ~0x1F);
t[0] = p; t[0] = p;
t[scr_linelen2] = p; t[scr_linelen2] = p;
++t; ++t;
@ -638,7 +636,7 @@ void enemy_draw(const void *src,void *trg,int shade,int scale,int maxspace,int c
int xpos = xiter; int xpos = xiter;
unsigned char p = row[xtable[xiter]]; unsigned char p = row[xtable[xiter]];
if (p != 0) { if (p != 0) {
if (p == 1) screen[xpos] = (screen[xpos] & 0xF7DE) >> 1; if (p == 1) screen[xpos] = (screen[xpos] & 0x7BDE) >> 1;
else screen[xpos] = palette[p]; else screen[xpos] = palette[p];
} }
++xiter; ++xiter;
@ -735,7 +733,7 @@ ed_lp3: mov eax,[edx]
stosw ;zapis barvu stosw ;zapis barvu
jmp ed_skp2 jmp ed_skp2
ed_shd: movzx eax,short ptr[edi];vem barvu ed_shd: movzx eax,short ptr[edi];vem barvu
and eax,0xF7DE ;stmav and eax,0x7BDE ;stmav
shr eax,1 shr eax,1
stosw ;zapis stosw ;zapis
jmp ed_skp2 ;skok na konec jmp ed_skp2 ;skok na konec
@ -825,7 +823,7 @@ void enemy_draw_transp(const void *src,void *trg,const void *shade,int scale,int
int xpos = xiter -clipl; int xpos = xiter -clipl;
unsigned char p = row[xtable[xiter]]; unsigned char p = row[xtable[xiter]];
if (p != 0) { if (p != 0) {
if (p & 0x80) screen[xpos] = ((screen[xpos] & 0xF7DE) + (palette[p] & 0xF7DE))>>1; if (p & 0x80) screen[xpos] = ((screen[xpos] & 0x7BDE) + (palette[p] & 0x7BDE))>>1;
else screen[xpos] = palette[p]; else screen[xpos] = palette[p];
} }
++xiter; ++xiter;
@ -921,9 +919,9 @@ et_lp3: mov eax,[edx]
mov eax,[ebx+eax*2];vyzvedni hicolor mov eax,[ebx+eax*2];vyzvedni hicolor
stosw ;zapis barvu stosw ;zapis barvu
jmp et_skp2 jmp et_skp2
et_shd: and short ptr[edi],0xF7DE ;1111 0111 1101 1110 et_shd: and short ptr[edi],0x7BDE ;1111 0111 1101 1110
mov eax,[ebx+eax*2];vyzvedni hicolor mov eax,[ebx+eax*2];vyzvedni hicolor
and eax,0xF7DE ;stmav and eax,0x7BDE ;stmav
add ax,short ptr[edi] add ax,short ptr[edi]
rcr ax,1 rcr ax,1
stosw ;zapis stosw ;zapis
@ -1014,8 +1012,12 @@ void enemy_draw_mirror_transp(const void *src,void *trg,const void *shade,int sc
int xpos = xiter -clipl; int xpos = xiter -clipl;
unsigned char p = row[xtable[xiter]]; unsigned char p = row[xtable[xiter]];
if (p != 0) { if (p != 0) {
if (p & 0x80) screen[xpos] = ((screen[xpos] & 0xF7DE) + (palette[p] & 0xF7DE))>>1; if (p & 0x80) {
else screen[xpos] = palette[p]; screen[xpos] = ((screen[xpos] & 0x7BDE) + (palette[p] & 0x7BDE))>>1;
}
else {
screen[xpos] = palette[p];
}
} }
++xiter; ++xiter;
} }
@ -1108,9 +1110,9 @@ etmlp3: mov eax,[edx]
mov eax,[ebx+eax*2];vyzvedni hicolor mov eax,[ebx+eax*2];vyzvedni hicolor
stosw ;zapis barvu stosw ;zapis barvu
jmp etmskp2 jmp etmskp2
etmshd: and short ptr[edi],0xF7DE etmshd: and short ptr[edi],0x7BDE
mov eax,[ebx+eax*2];vyzvedni hicolor mov eax,[ebx+eax*2];vyzvedni hicolor
and eax,0xF7DE ;stmav and eax,0x7BDE ;stmav
add ax,short ptr[edi] add ax,short ptr[edi]
rcr ax,1 rcr ax,1
stosw ;zapis stosw ;zapis
@ -1200,7 +1202,7 @@ void enemy_draw_mirror(const void *src,void *trg,int shade,int scale,int maxspac
int xpos = xiter; int xpos = xiter;
unsigned char p = row[xtable[xiter]]; unsigned char p = row[xtable[xiter]];
if (p != 0) { if (p != 0) {
if (p == 1) screen[xpos] = (screen[xpos] & 0xF7DE) >> 1; if (p == 1) screen[xpos] = (screen[xpos] & 0x7BDE) >> 1;
else screen[xpos] = palette[p]; else screen[xpos] = palette[p];
} }
++xiter; ++xiter;
@ -1294,7 +1296,7 @@ edmlp3: mov eax,[edx]
stosw ;zapis barvu stosw ;zapis barvu
jmp edmskp2 jmp edmskp2
edmshd: movzx eax,short ptr[edi];vem barvu edmshd: movzx eax,short ptr[edi];vem barvu
and eax,0xF7DE ;stmav and eax,0x7BDE ;stmav
shr eax,1 shr eax,1
stosw ;zapis stosw ;zapis
jmp edmskp2 ;skok na konec jmp edmskp2 ;skok na konec

View file

@ -143,26 +143,6 @@ void item_sound_event(int item,int sector)
play_sample_at_sector(glob_items[item].sound+sound_handle,viewsector,sector,0,0); play_sample_at_sector(glob_items[item].sound+sound_handle,viewsector,sector,0,0);
} }
static const void *items_15to16_correct(const void *p,int32_t *s)
{
int i,j;
void *np = getmem(*s);
memcpy(np, p, *s);
char *cur=(char *)(np);
for (i=0;i<IT_LIB_SIZE;i++)
{
int pos=IT_ICONE_SIZE*i;
word *pal;
if (pos>=*s) return np;
pal=((word *)(cur+pos))+3;
for (j=0;j<256;j++,pal++)
{
*pal=RGB555(*pal>>10,(*pal>>5)& 0x1F,(*pal & 0x1F));
}
}
return np;
}
void load_items() void load_items()
{ {
@ -179,7 +159,7 @@ void load_items()
char name[200]; char name[200];
sprintf(name, IT_LIB_NAME, i++); sprintf(name, IT_LIB_NAME, i++);
if (test_file_exist(SR_ITEMS, name)) { if (test_file_exist(SR_ITEMS, name)) {
def_handle(hl_ptr++, name, items_15to16_correct, SR_ITEMS); def_handle(hl_ptr++, name, NULL, SR_ITEMS);
} else { } else {
break; break;
} }

View file

@ -180,7 +180,7 @@ static void animace_kouzla(int act,const void *data, int ssize)
case MGIF_LZW: case MGIF_LZW:
case MGIF_COPY:show_full_lfb12e(anim_render_buffer,data,paleta);break; case MGIF_COPY:show_full_lfb12e(anim_render_buffer,data,paleta);break;
case MGIF_DELTA:show_delta_lfb12e(anim_render_buffer,data,paleta);break; case MGIF_DELTA:show_delta_lfb12e(anim_render_buffer,data,paleta);break;
case MGIF_PAL:memcpy(paleta,data,sizeof(paleta));paleta[0]|=0x8000;break; case MGIF_PAL:memcpy(paleta,data,sizeof(paleta));paleta[0]|=BGSWITCHBIT;break;
} }
} }

View file

@ -1847,7 +1847,8 @@ char mask_click(int id,int xa,int ya,int xr,int yr)
souboje_stisknout(d); souboje_stisknout(d);
switch(d) switch(d)
{ {
case AC_RUN: postavy[select_player].utek=5+postavy[select_player].actions;break; case AC_RUN: postavy[select_player].utek=5+postavy[select_player].actions;
[[fallthrough]];
case AC_ATTACK: case AC_ATTACK:
case AC_STAND: case AC_STAND:
case AC_ARMOR: case AC_ARMOR:

View file

@ -120,6 +120,10 @@ void line_32(int x,int y,int xs,int ys)
} }
} }
static inline word avg_pixels(word a, word b) {
return ((a & 0x7BDE)+(b & 0x7BDE)) >> 1;
}
void char_32(word *posit,const word *font,char znak) void char_32(word *posit,const word *font,char znak)
//#pragma aux char_32 parm [edi] [esi] [eax] modify [eax ebx ecx edx] //#pragma aux char_32 parm [edi] [esi] [eax] modify [eax ebx ecx edx]
@ -149,7 +153,7 @@ chr5:
ax = charcolors[(al-1)]; ax = charcolors[(al-1)];
if (ax == 0xFFFF) goto chr4; if (ax == 0xFFFF) goto chr4;
if (ax & BGSWITCHBIT) { if (ax & BGSWITCHBIT) {
ax = ((*ebx & 0xF7DF) + (ax & 0xF7DF)) >> 1; ax = avg_pixels(*ebx ,ax);
} }
*ebx = ax; *ebx = ax;
goto chr4; goto chr4;
@ -339,7 +343,8 @@ void put_picture(word x,word y,const void *p)
for (i=0;i<yss;i++,adr+=scr_linelen2,data+=(xs-xss)) for (i=0;i<yss;i++,adr+=scr_linelen2,data+=(xs-xss))
for (j=0;j<xss;j++) for (j=0;j<xss;j++)
{ {
adr[j]=((*data & ~0x1f)<<1) | (*data & 0x1f); // adr[j]=((*data & ~0x1f)<<1) | (*data & 0x1f);
adr[j]=*data;
data++; data++;
} }
} }
@ -400,7 +405,7 @@ void get_picture(word x,word y,word xs,word ys,void *p)
data[0]=xss; data[0]=xss;
data[1]=yss; data[1]=yss;
data[2]=16; data[2]=15;
data+=3; data+=3;
{ {
int i; int i;
@ -644,7 +649,7 @@ ptb_skip2:
} }
} }
*/ */
#define MIXTRANSP(a,b) ((((a) & 0xF7DE)+((b) & 0xF7DE))>>1) #define MIXTRANSP(a,b) ((((a) & 0x7BDE)+((b) & 0x7BDE))>>1)
void trans_bar(int x,int y,int xs,int ys,int barva) void trans_bar(int x,int y,int xs,int ys,int barva)
{ {

View file

@ -13,14 +13,14 @@ static short mgif_accnums[2];
static int32_t mgif_writepos; static int32_t mgif_writepos;
static word *paleta; static const word *paleta;
static word *picture; static word *picture;
static word *anim_render_buffer; static word *anim_render_buffer;
static void *sound; static void *sound;
static inline word avg_pixels(word a, word b) { static inline word avg_pixels(word a, word b) {
return ((a & 0xF7DE)+(a & 0xF7DE)) >> 1; return ((a & 0x7BDE)+(b & 0x7BDE)) >> 1;
} }
static void StretchImageHQ(word *src, word *trg, int32_t linelen, char full) static void StretchImageHQ(word *src, word *trg, int32_t linelen, char full)
@ -86,7 +86,7 @@ static void StretchImageHQ(word *src, word *trg, int32_t linelen, char full)
word n5 = avg_pixels(n1, n2); word n5 = avg_pixels(n1, n2);
word n6 = avg_pixels(n3, n4); word n6 = avg_pixels(n3, n4);
word n7 = avg_pixels(n5, n6); word n7 = avg_pixels(n5, n6);
trg_row[x+linelen] = n7; trg_row[x+linelen] = avg_pixels(n7,0);
} }
trg_row += 2*linelen; trg_row += 2*linelen;
} }
@ -167,13 +167,7 @@ void show_delta_lfb12e_dx(void *target,void *buff,void *paleta);
void show_full_lfb12e_dx(void *target,void *buff,void *paleta); void show_full_lfb12e_dx(void *target,void *buff,void *paleta);
word * load_mgf_palette(const word *pal) {
static word paleta[256];
for (int i = 0; i < 256; ++i) {
paleta[i] = pal[i]+(pal[i]&0x7fe0);
}
return paleta;
}
void BigPlayProc(int act,const void *data,int csize) void BigPlayProc(int act,const void *data,int csize)
{ {
@ -182,7 +176,7 @@ void BigPlayProc(int act,const void *data,int csize)
case MGIF_LZW: case MGIF_LZW:
case MGIF_COPY:show_full_lfb12e(anim_render_buffer,data,paleta);break; case MGIF_COPY:show_full_lfb12e(anim_render_buffer,data,paleta);break;
case MGIF_DELTA:show_delta_lfb12e(anim_render_buffer,data,paleta);break; case MGIF_DELTA:show_delta_lfb12e(anim_render_buffer,data,paleta);break;
case MGIF_PAL:paleta=load_mgf_palette(data);break; case MGIF_PAL:paleta=data;break;
case MGIF_SOUND: case MGIF_SOUND:
while (LoadNextVideoFrame(sound,data,csize,mgif_header->ampl_table,mgif_accnums,&mgif_writepos)==0); while (LoadNextVideoFrame(sound,data,csize,mgif_header->ampl_table,mgif_accnums,&mgif_writepos)==0);
} }

View file

@ -24,9 +24,8 @@ public:
iter += 4; iter += 4;
blocks = read_int(); blocks = read_int();
iter += 8; iter += 8;
std::memcpy(btable,iter,sizeof(btable)); btable = reinterpret_cast<const short *>(iter);
iter += sizeof(btable); iter += 512;
btable[0] = -31767;
} }
} }
@ -65,7 +64,7 @@ protected:
std::int16_t chans; std::int16_t chans;
std::int32_t freq; std::int32_t freq;
std::int32_t blocks; std::int32_t blocks;
short btable[256]; const short *btable;
const uint8_t *iter; const uint8_t *iter;
std::vector<int16_t> outbuff; std::vector<int16_t> outbuff;
std::string_view unprocessed_buffer; std::string_view unprocessed_buffer;
@ -96,12 +95,10 @@ protected:
uint8_t p = *iter++; uint8_t p = *iter++;
short val=accum[c]+btable[p]; short val=accum[c]+btable[p];
accum[c]=val; accum[c]=val;
/* if (p==0) //a bug in compression algorithm
if (p==0) //pridano jako provizorni reseni pro korekci chyby komprimacniho programu
{ {
val-=31767; val-=31767;
} }
*/
c = (c + 1) % chans; c = (c + 1) % chans;
outbuff.push_back(val); outbuff.push_back(val);
} }

View file

@ -68,7 +68,7 @@ void palette_shadow(const char *pal1,unsigned short pal2[][256],int tr,int tg,in
r=(tr+(*(bt++)-tr)*(3*SHADE_STEPS-3*j-1)/(3*SHADE_STEPS-1))>>3; r=(tr+(*(bt++)-tr)*(3*SHADE_STEPS-3*j-1)/(3*SHADE_STEPS-1))>>3;
g=(tg+(*(bt++)-tg)*(3*SHADE_STEPS-3*j-1)/(3*SHADE_STEPS-1))>>3; g=(tg+(*(bt++)-tg)*(3*SHADE_STEPS-3*j-1)/(3*SHADE_STEPS-1))>>3;
b=(tb+(*(bt++)-tb)*(3*SHADE_STEPS-3*j-1)/(3*SHADE_STEPS-1))>>3; b=(tb+(*(bt++)-tb)*(3*SHADE_STEPS-3*j-1)/(3*SHADE_STEPS-1))>>3;
hi=(r<<11)+(g<<6)+b; hi=RGB555(r,g,b);
pal2[j][i]=hi; pal2[j][i]=hi;
} }
while (++i & 0xff); while (++i & 0xff);
@ -82,7 +82,7 @@ void palette_shadow(const char *pal1,unsigned short pal2[][256],int tr,int tg,in
r=((*(bt++))*(SHADE_STEPS-j)/SHADE_STEPS)>>3; r=((*(bt++))*(SHADE_STEPS-j)/SHADE_STEPS)>>3;
g=((*(bt++))*(SHADE_STEPS-j)/SHADE_STEPS)>>3; g=((*(bt++))*(SHADE_STEPS-j)/SHADE_STEPS)>>3;
b=((*(bt++))*(SHADE_STEPS-j)/SHADE_STEPS)>>3; b=((*(bt++))*(SHADE_STEPS-j)/SHADE_STEPS)>>3;
hi=(r<<11)+(g<<6)+b; hi=RGB555(r,g,b);
pal2[j+SHADE_STEPS][i]=hi; pal2[j+SHADE_STEPS][i]=hi;
} }
while (++i & 0xff); while (++i & 0xff);
@ -111,10 +111,12 @@ int load_pcx(const char *pcx,int32_t fsize,int conv_type,char **buffer, ... )
memcpy(get_palette_ptr,ptr1,768); memcpy(get_palette_ptr,ptr1,768);
for (i=0;i<256;i++) for (i=0;i<256;i++)
{ {
*ptr2=*(ptr1++)>>3; int r = ptr1[0];
*ptr2=(*ptr2<<5)+(*(ptr1++)>>3); int g = ptr1[1];
*ptr2=(*ptr2<<6)+(*(ptr1++)>>3); int b = ptr1[2];
ptr2++; *ptr2 = RGB888(r,g,b);
++ptr2;
ptr1+=3;
} }
memcpy(&pcxdata,pcx,sizeof(pcxdata)); memcpy(&pcxdata,pcx,sizeof(pcxdata));

View file

@ -5,7 +5,7 @@
#ifndef _SKELDAL_PLATFORM_HEADER_ #ifndef _SKELDAL_PLATFORM_HEADER_
#define _SKELDAL_PLATFORM_HEADER_ #define _SKELDAL_PLATFORM_HEADER_
#define BGSWITCHBIT 0x0020 #define BGSWITCHBIT 0x8000
#define SKELDALINI "skeldal.ini" #define SKELDALINI "skeldal.ini"
@ -24,9 +24,9 @@ extern "C"
uint32_t _bios_keybrd(int mode); uint32_t _bios_keybrd(int mode);
#define RGB888(r,g,b) ((unsigned short)((((r)<<8)&0xF800) | (((g)<<3) & 0x7C0) | ((b)>>3))) #define RGB888(r,g,b) ((unsigned short)((((r)<<7)&0x7C00) | (((g)<<2) & 0x3E0) | ((b)>>3)))
#define RGB555(r,g,b) (((unsigned short)(((r)<<11) | ((g)<<6) | (b))) & ~BGSWITCHBIT) #define RGB555(r,g,b) (((unsigned short)(((r)<<10) | ((g)<<5) | (b))) & ~BGSWITCHBIT)
#define RGB555_ALPHA(r,g,b) (((unsigned short)(((r)<<11) | ((g)<<6) | (b))) | BGSWITCHBIT) #define RGB555_ALPHA(r,g,b) (((unsigned short)(((r)<<10) | ((g)<<5) | (b))) | BGSWITCHBIT)

View file

@ -135,14 +135,14 @@ void SDLContext::init_video(const VideoConfig &config, const char *title) {
} }
_renderer.reset(renderer); _renderer.reset(renderer);
SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, 640, 480); SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB1555, SDL_TEXTUREACCESS_STREAMING, 640, 480);
if (!texture) { if (!texture) {
snprintf(buff, sizeof(buff), "Chyba při vytváření textury: %s\n", SDL_GetError()); snprintf(buff, sizeof(buff), "Chyba při vytváření textury: %s\n", SDL_GetError());
throw std::runtime_error(buff); throw std::runtime_error(buff);
} }
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
_texture.reset(texture); _texture.reset(texture);
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, 640, 480); texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB1555, SDL_TEXTUREACCESS_STREAMING, 640, 480);
if (!texture) { if (!texture) {
snprintf(buff, sizeof(buff), "Chyba při vytváření textury: %s\n", SDL_GetError()); snprintf(buff, sizeof(buff), "Chyba při vytváření textury: %s\n", SDL_GetError());
throw std::runtime_error(buff); throw std::runtime_error(buff);
@ -400,8 +400,14 @@ void SDLContext::push_item(const std::string_view &item) {
void SDLContext::push_update_msg(const SDL_Rect &rc, const uint16_t *data, int pitch) { void SDLContext::push_update_msg(const SDL_Rect &rc, const uint16_t *data, int pitch) {
push_item(DisplayRequest::update); push_item(DisplayRequest::update);
push_item(rc); push_item(rc);
auto sz = _display_update_queue.size();
_display_update_queue.resize(sz+rc.w*rc.h*2);
short *trg = reinterpret_cast<short *>(_display_update_queue.data()+sz);
for (int yp = 0; yp < rc.h; ++yp) { for (int yp = 0; yp < rc.h; ++yp) {
push_item(std::string_view(reinterpret_cast<const char *>(data), rc.w*2)); for (int xp = 0; xp < rc.w; ++xp) {
*trg = data[xp] ^ 0x8000;
++trg;
}
data += pitch; data += pitch;
} }
} }

View file

@ -14,9 +14,6 @@
# data=./ # data=./
# savegame = determine default # savegame = determine default
#### video settings #### video settings
# #
# fullscreen = run game in fullscreen mode # fullscreen = run game in fullscreen mode
@ -42,4 +39,11 @@
#aspect_ratio=4:3 #aspect_ratio=4:3
### audio settings
#
# device = name of sound device, optionally with arguments (see SDL_OpenAudioDevice)
# (default - use the most suitable device)
[audio]
#device=