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compile and run in windows (improvements needed)
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83 changed files with 415 additions and 3747 deletions
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@ -6,6 +6,7 @@
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#include <string.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <malloc.h>
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#include <libs/memman.h>
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#define POCET_POSTAV 6
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@ -645,11 +646,11 @@ extern char marker; //tato promenna je 0, jen v pripade ze je 1 probehne assert
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//builder - skeldal
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void *game_keyboard(EVENT_MSG *msg,void **usr);
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void game_keyboard(EVENT_MSG *msg,void **usr);
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void calc_animations(void);
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int load_map(char *filename);
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void other_draw(void);
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void refresh_scene(void);
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void refresh_scene(THE_TIMER *t);
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const void *pcx_fade_decomp(const void *p, int32_t *s);
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const void *pcx_15bit_decomp(const void *p, int32_t *s);
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const void *pcx_15bit_autofade(const void *p, int32_t *s);
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@ -663,10 +664,11 @@ const void *load_mob_legacy_format(const void *p, int32_t *s);
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const void *load_spells_legacy_format(const void *p, int32_t *s);
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void wire_main_functs(void);
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void ukaz_kompas(char mode);
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void *timming(EVENT_MSG *msg,void **data);
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void timming(EVENT_MSG *msg,void **data);
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void do_timer(void);
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void hold_timer(int id,char hld);
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THE_TIMER *add_to_timer(int id,int delay,int maxcall,void *proc);
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typedef void (*TIMER_PROC)(THE_TIMER *t);
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THE_TIMER *add_to_timer(int id,int delay,int maxcall,TIMER_PROC proc);
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void delete_from_timer(int id);
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THE_TIMER *find_timer(int id);
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void objekty_mimo(void);
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@ -999,7 +1001,7 @@ int count_items_inside(short *place);
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int count_items_total(short *place);
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char put_item_to_inv(THUMAN *p,short *picked_items); //funkce vklada predmet(y) do batohu postavy
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void pick_set_cursor(void); //nastavuje kurzor podle vlozeneho predmetu;
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void calc_fly(void);
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void calc_fly(THE_TIMER *t);
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void zmen_skupinu(THUMAN *p);
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void add_to_group(int num);
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void group_all(void);
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