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compile and run in windows (improvements needed)
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83 changed files with 415 additions and 3747 deletions
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@ -1,23 +1,22 @@
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#include "../platform.h"
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#include "../save_folder.h"
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#include "../error.h"
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#include <iostream>
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#include <filesystem>
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#include <windows.h>
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#include <ShlObj.h>
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#pragma comment(lib, "shell32.lib")
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#pragma comment(lib, "ole32.lib")
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// Pro získání uživatelské složky
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namespace fs = std::filesystem;
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// Funkce pro získání složky "Saved Games"
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std::string getSavedGamesDirectory() {
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PWSTR path = nullptr;
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// Použití identifikátoru složky FOLDERID_SavedGames
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if (SUCCEEDED(SHGetKnownFolderPathA(FOLDERID_SavedGames, 0, NULL, &path))) {
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if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_SavedGames, 0, NULL, &path))) {
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fs::path savedGamesPath(path);
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CoTaskMemFree(path); // Uvolnění paměti
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return savedGamesPath / SAVEGAME_FOLDERNAME
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CoTaskMemFree(path);
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return (savedGamesPath / SAVEGAME_FOLDERNAME).string();
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} else {
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display_error("Failed to retrieve FOLDEROD_SavedGames");
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abort();
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@ -25,7 +24,7 @@ std::string getSavedGamesDirectory() {
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}
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const char *get_default_savegame_directory() {
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static std::string dir = get_default_savgetSavedGamesDirectoryegame_dir();
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static std::string dir = getSavedGamesDirectory();
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return dir.c_str();
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}
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