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https://github.com/ondra-novak/gates_of_skeldal.git
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sound, music, mixer
This commit is contained in:
parent
42087c926c
commit
f8a1501289
42 changed files with 1345 additions and 157 deletions
209
game/sndandmus.c
209
game/sndandmus.c
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@ -3,7 +3,7 @@
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#include <stdlib.h>
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#include <libs/memman.h>
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#include <libs/zvuk.h>
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#include <platform/sound.h>
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#include <libs/wav_mem.h>
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#include <libs/event.h>
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#include "globals.h"
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@ -29,13 +29,27 @@ typedef struct snd_info
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{
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const TMA_SOUND *data; //4
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short xpos,ypos,side; //10
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word volume,block; //14
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word volume,sample_block; //14
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word sector;
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}SND_INFO;
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static short chan_state[CHANNELS];
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static short track_state[TRACKS];
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short sample_volume=255;
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typedef struct sound_side_map_dir_t {
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uint32_t distance;
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int32_t visit_counter;
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} TSOUND_SIDE_MAP_DIR;
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typedef struct sound_side_map_t {
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TSOUND_SIDE_MAP_DIR parts[4];
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} TSOUND_SIDE_MAP;
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static TSOUND_SIDE_MAP *current_sound_sector_map = NULL;
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static size_t current_sound_sector_map_size = 0;
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static int32_t current_sound_sector_map_counter = 0;
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//static struct t_wave wav_last_head;
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//static int wav_last_size;
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static int mute_task=-1;
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@ -140,7 +154,7 @@ void release_channel(int channel)
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if (i==-1) return;
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mute_channel(channel);
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{
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aunlock(playings[channel].block);
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aunlock(playings[channel].sample_block);
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chan_state[channel]=-1;
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track_state[i]=-1;
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}
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@ -158,7 +172,62 @@ int calc_volume(int *x,int *y,int side)
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return ds;
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}
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int calcul_volume(int chan,int x,int y,int side,int volume)
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int set_channel_volume_from_sector(int channel,
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int sound_source_sector,
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int sound_source_side,
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int listener_sector,
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int listener_direction,
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int volume) {
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const int maxvolume = 32768;
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volume = 255*volume/100;
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int left = maxvolume;
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int right = maxvolume;
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if (sound_source_sector > mapsize) return 0;
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if (sound_source_sector <0 || sound_source_sector == listener_sector) {
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if (sound_source_side >= 0) {
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int ddf = (sound_source_side + 4 - listener_direction) & 3;
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switch (ddf) {
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default:
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case 0:
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case 2: left = right = maxvolume;break;
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case 1: left = maxvolume/4; right = maxvolume;break;
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case 3: left = maxvolume; right = maxvolume/4;break;
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}
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}
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} else {
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const TSOUND_SIDE_MAP *p = current_sound_sector_map+sound_source_sector;
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left = 0;
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right = 0;
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for (int i = 0; i < 4; ++i) {
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if (p->parts[i].visit_counter == current_sound_sector_map_counter) {
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int dist = p->parts[i].distance;
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if (!dist) return 1; //error
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int inc = maxvolume/(dist*dist);
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switch(i) {
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default:
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case 2:
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case 0: left += inc; right += inc; break;
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case 1: right += inc;break;
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case 3: left += inc;break;
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}
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}
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}
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}
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left = (left * volume) >> 8;
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right = (right * volume) >> 8;
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if (left > maxvolume) left = maxvolume;
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if (right > maxvolume) right = maxvolume;
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if (left == 0 && right == 0) return 0;
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set_channel_volume(channel,left,right);
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return 1;
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}
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/*int calcul_volume(int chan,int x,int y,int side,int volume)
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{
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int lv,rv;
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int ds,bal,i;
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@ -195,7 +264,7 @@ int calcul_volume(int chan,int x,int y,int side,int volume)
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set_channel_volume(chan,lv,rv);
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return 0;
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}
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*/
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const void *wav_load(const void *p, int32_t *s)
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{
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const char *sr;
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@ -220,7 +289,7 @@ const void *wav_load(const void *p, int32_t *s)
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return tgr;
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}
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void play_effekt(int x,int y,int xd,int yd,int side,int sided,const TMA_SOUND *p)
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void play_effekt(int x,int y,int xd,int yd,int sector,int side,const TMA_SOUND *p)
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{
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int chan;
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int blockid;
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@ -228,14 +297,14 @@ void play_effekt(int x,int y,int xd,int yd,int side,int sided,const TMA_SOUND *p
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const char *s;
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if (!sound_enabled) return;
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side;
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chan=find_free_channel(p->soundid);
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release_channel(chan);
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track=&tracks[p->soundid];
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track->data=p;
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track->xpos=xd;
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track->ypos=yd;
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track->side=sided;
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track->side=side;
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track->sector = sector;
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track_state[p->soundid]=-1;
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if (p->bit16 & 0x8)
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{
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@ -244,7 +313,8 @@ void play_effekt(int x,int y,int xd,int yd,int side,int sided,const TMA_SOUND *p
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else set_channel_volume(chan,vol,rnd(vol));
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}
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else {
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if (calcul_volume(chan,x-xd,y-yd,/*side-*/sided,p->volume)) return;
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if (!set_channel_volume_from_sector(chan, sector, side, viewsector, viewdir, p->volume))
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return;
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}
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blockid = find_handle(p->filename, wav_load);
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playings[chan].data=p;
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playings[chan].xpos=xd;
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playings[chan].ypos=yd;
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playings[chan].side=sided;
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playings[chan].sector = sector;
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playings[chan].side=side;
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playings[chan].volume=p->volume;
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playings[chan].block=blockid;
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playings[chan].sample_block=blockid;
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chan_state[chan]=p->soundid;
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track_state[p->soundid]=chan;
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}
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typedef struct _sound_map_queue_t {
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int from_sector;
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int to_sector;
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} TSOUND_MAP_QUEUE;
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static void build_dungeon_sound_map_in_dir(int sector, int side, int position, int32_t counter) {
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if (map_sectors[sector].step_next[side] == 0
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|| !(map_sides[sector * 4 +side].flags & SD_TRANSPARENT)) return;
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TSOUND_MAP_QUEUE queue[128];
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int qbeg = 0;
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int qend = 0;
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queue[qend].from_sector = sector;
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queue[qend].to_sector = map_sectors[sector].step_next[side];
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++qend;
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while (qbeg != qend) {
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const TSOUND_MAP_QUEUE *item = queue+(qbeg % countof(queue));
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int cursect = item->to_sector;
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int fromsect = item->from_sector;
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++qbeg;
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if (current_sound_sector_map[cursect].parts[position].visit_counter != counter) {
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current_sound_sector_map[cursect].parts[position].visit_counter = counter;
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int d = current_sound_sector_map[cursect].parts[position].distance =
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current_sound_sector_map[fromsect].parts[position].distance + 1;
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if (d<32) {
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for (int i = 0; i < 4; ++i) {
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int nx = map_sectors[cursect].step_next[i];
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if (nx && (map_sides[cursect * 4 +i].flags & SD_TRANSPARENT)) {
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if (current_sound_sector_map[nx].parts[position].visit_counter != counter) {
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TSOUND_MAP_QUEUE *t = queue+(qend % countof(queue));
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++qend;
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t->from_sector = cursect;
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t->to_sector = nx;
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}
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}
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}
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}
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}
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}
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}
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static void build_dungeon_sound_map(int sector, int side) {
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if (mapsize != (int)current_sound_sector_map_size) {
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free(current_sound_sector_map);
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current_sound_sector_map = NewArr(TSOUND_SIDE_MAP, mapsize);
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current_sound_sector_map_size = mapsize;
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}
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int32_t counter = ++current_sound_sector_map_counter;
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if (sector > mapsize) return;
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for (int i = 0; i < 4; ++i) {
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current_sound_sector_map[sector].parts[i].distance = 0;
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current_sound_sector_map[sector].parts[i].visit_counter = counter;
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}
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build_dungeon_sound_map_in_dir(sector, side, 0, counter);
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build_dungeon_sound_map_in_dir(sector, (side+1)&3, 1, counter);
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build_dungeon_sound_map_in_dir(sector, (side+2)&3, 2, counter);
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build_dungeon_sound_map_in_dir(sector, (side+3)&3, 3, counter);
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}
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void recalc_volumes(int sector,int side)
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{
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int i;
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side;
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SEND_LOG("(SOUND) %s","Recalculating volumes");
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build_dungeon_sound_map(sector, side);
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newx=map_coord[sector].x;
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newy=map_coord[sector].y;
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// layer=map_coord[sector].layer;
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for(i=0;i<CHANNELS;i++)
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for(i=0;i<CHANNELS;i++) {
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int volume = playings[i].volume;
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if (chan_state[i]>=0 && playings[i].side>=0)
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{
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calcul_volume(i,newx-playings[i].xpos,newy-playings[i].ypos,/*side-*/playings[i].side,playings[i].volume);
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set_channel_volume_from_sector(
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i,
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playings[i].sector,
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playings[i].side,
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sector,
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side,
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volume);
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//calcul_volume(i,newx-playings[i].xpos,newy-playings[i].ypos,/*side-*/playings[i].side,playings[i].volume);
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if (!get_channel_state(i)) release_channel(i);
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}
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else calcul_volume(i,0,0,-1,playings[i].volume);
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else {
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int v = SND_EFF_MAXVOL*volume / 100;
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set_channel_volume(i, v, v);
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}
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}
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for(i=1;i<TRACKS;i++) if (track_state[i]<0 && tracks[i].data!=NULL)
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{
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if (tracks[i].side<0)
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{
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int x=newx-tracks[i].xpos, y=newy-tracks[i].ypos;
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if (calc_volume(&x,&y,tracks[i].side)>0)
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if (have_loop(tracks[i].data))play_effekt(newx,newy,tracks[i].xpos,tracks[i].ypos,side,tracks[i].side,tracks[i].data);
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if (have_loop(tracks[i].data))
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play_effekt(newx,newy,tracks[i].xpos,tracks[i].ypos,tracks[i].sector,tracks[i].side,tracks[i].data);
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}
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}
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mute_task=-1;
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if (!remain_play)
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for(i=0;cur_playlist[i]!=NULL;remain_play++,i++) cur_playlist[i][0]=32;
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if (play_list_mode==PL_RANDOM)
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step=rand()*(playlist_size-1)/32768+1;
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step=rnd(playlist_size)+1;
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else
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step=1;
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i=playing_track;
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cur_playlist=NULL;
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}
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void play_sample_at_sector(int sample,int sector1,int sector2,int track, char loop)
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void play_sample_at_sector(int sample,int listener,int source,int track, char loop)
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{
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int x,y,xd,yd,chan;
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int xd,yd,chan;
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const char *s;
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struct t_wave *p;
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int siz;
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int oldtrack;
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if (!sound_enabled) return;
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if (map_coord[sector1].layer!=map_coord[sector2].layer) return;
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x=map_coord[sector1].x;
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y=map_coord[sector1].y;
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xd=map_coord[sector2].x;
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yd=map_coord[sector2].y;
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if (map_coord[listener].layer!=map_coord[source].layer) return;
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xd=map_coord[source].x;
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yd=map_coord[source].y;
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chan=find_free_channel(track);
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oldtrack=track_state[track];
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if (!track || oldtrack==-1) release_channel(chan);
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if (calcul_volume(chan,x-xd,y-yd,viewdir,100)) return;
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if (!set_channel_volume_from_sector(chan, source, -1, listener, -1, 100)) return;
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if (!track || oldtrack==-1)
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{
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alock(sample);
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playings[chan].ypos=yd;
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playings[chan].side=viewdir;
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playings[chan].volume=100;
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playings[chan].block=sample;
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playings[chan].sample_block=sample;
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playings[chan].sector=source;
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chan_state[chan]=track;
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track_state[track]=chan;
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}
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return track_state[track]!=-1;
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}
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static int flute_canal=30;
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static int flute_channel=30;
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static int flute_channel_offset = 0;
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void start_play_flute(char note)
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{
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q=ablock(H_FLETNA);
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w=q;w+=sizeof(struct t_wave)+4;
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vol*=SND_EFF_MAXVOL/100;
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set_channel_volume(flute_canal,vol,vol);
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play_sample(flute_canal,w,0x1665,0xADE,(int)(realfrq+0.5),1);
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int ch = flute_channel+flute_channel_offset;
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set_channel_volume(ch,vol,vol);
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play_sample(ch,w,0x1665,0xADE,(int)(realfrq+0.5),1);
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}
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else
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{
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{
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q=ablock(H_FLETNA);
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w=q;w+=sizeof(struct t_wave);
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chan_break_ext(flute_canal,w+4,*(int *)w);
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flute_canal^=1;
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int ch = flute_channel+flute_channel_offset;
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chan_break_ext(ch,w+4,*(int *)w);
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flute_channel_offset = (flute_channel_offset+1) & 7;
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}
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else
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{
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