#include "sdl_context.h" #include "keyboard_map.h" #include #include #include "../platform.h" #include #include #include #include #include #include void SDLContext::SDL_Deleter::operator ()(SDL_Window* window) { SDL_DestroyWindow(window); } void SDLContext::SDL_Deleter::operator ()(SDL_Renderer* renderer) { SDL_DestroyRenderer(renderer); } void SDLContext::SDL_Deleter::operator ()(SDL_Surface* surface) { SDL_FreeSurface(surface); } void SDLContext::SDL_Deleter::operator ()(SDL_Texture* texture) { SDL_DestroyTexture(texture); } void SDLContext::SDL_Audio_Deleter::operator()(SDL_AudioDeviceID x) { SDL_CloseAudioDevice(x); } struct SDL_INIT_Context { SDL_INIT_Context() { if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO) < 0) { SDL_Log("Unable to initialize SDL: %s", SDL_GetError()); exit(1); } inited = true; } ~SDL_INIT_Context() { SDL_Quit(); } bool inited = false; }; static SDL_INIT_Context init_context = {}; SDLContext::SDLContext() { if (!init_context.inited) throw std::runtime_error("SDL not inited"); } void SDLContext::generateCRTTexture(SDL_Renderer* renderer, SDL_Texture** texture, int width, int height, CrtFilterType type) { if (type == CrtFilterType::autoselect) { if (height > 1680) type = CrtFilterType::rgb_matrix_3; else if (height >= 1200) type = CrtFilterType::scanlines_2; else type = CrtFilterType::scanlines; } if (type == CrtFilterType::scanlines || type == CrtFilterType::scanlines_2) { width = 32; } // Vytvoř novou texturu ve správné velikosti *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, width, height); SDL_SetTextureBlendMode(*texture, SDL_BLENDMODE_MUL); // Zamkni texturu pro přímý přístup k pixelům void* pixels; int pitch; SDL_LockTexture(*texture, nullptr, &pixels, &pitch); Uint32* pixelArray = (Uint32*)pixels; if (type == CrtFilterType::scanlines) { Uint32 darkPixel = 0xA0A0A0FF; Uint32 transparentPixel = 0xFFFFFFC0; for (int y = 0; y < height; y++) { Uint32 color = ((y & 1)== 0) ? darkPixel : transparentPixel; for (int x = 0; x < width; x++) { pixelArray[y * (pitch / 4) + x] = color; } } } else if (type == CrtFilterType::scanlines_2) { Uint32 darkPixel = 0x808080FF; Uint32 transparentPixel = 0xFFFFFFE0; for (int y = 0; y < height; y++) { Uint32 color = (y % 3== 2) ? darkPixel : transparentPixel; for (int x = 0; x < width; x++) { pixelArray[y * (pitch / 4) + x] = color; } } } else { static Uint32 red_pixel = 0xFF8080A0; static Uint32 green_pixel = 0x80FF80A0; static Uint32 blue_pixel = 0x8080FFA0; static Uint32 dark_pixel = 0x000000C0; for (int y = 2; y < height; y++) { if (type == CrtFilterType::rgb_matrix_2) { for (int x = 2; x < width; x+=3) { Uint32 *pos = pixelArray+y*(pitch/4)+x-2; if ((y % 3) == 2) { pos[0] = pos[1] = pos[2] = dark_pixel; } else { pos[0] = red_pixel; pos[1] = green_pixel; pos[2] = blue_pixel; } } } else { for (int x = 2; x < width; x+=3) { Uint32 *pos = pixelArray+y*(pitch/4)+x-2; if ((y & 3) == 3) { pos[0] = pos[1] = pos[2] = dark_pixel; } else { pos[0] = red_pixel; pos[1] = green_pixel; pos[2] = blue_pixel; } } } } } // Odemkni texturu SDL_UnlockTexture(*texture); } void SDLContext::init_video(const VideoConfig &config, const char *title) { char buff[256]; static Uint32 update_request_event = SDL_RegisterEvents(1); _update_request_event = update_request_event; assert(!_render_thread.joinable()); int width = config.window_width; int height = config.window_height; aspect_x = config.aspect_x; aspect_y = config.aspect_y; _crt_filter = config.crt_filter ; if (_crt_filter == CrtFilterType::none) { _crt_filter = CrtFilterType::autoselect; _enable_crt = false; } _fullscreen_mode = config.fullscreen; std::atomic done = false; std::exception_ptr e; _render_thread = std::jthread([&](std::stop_token stp){ bool err = false; try { SDL_Window *window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_RESIZABLE|(_fullscreen_mode?SDL_WINDOW_FULLSCREEN_DESKTOP:0)); if (!window) { snprintf(buff, sizeof(buff), "SDL Error create window: %s\n", SDL_GetError()); throw std::runtime_error(buff); } _window.reset(window); SDL_Renderer *renderer = SDL_CreateRenderer(_window.get(), -1, config.composer); if (!renderer) { snprintf(buff,sizeof(buff), "Failed to create composer: %s\n", SDL_GetError()); throw std::runtime_error(buff); } SDL_RendererInfo rinfo; SDL_GetRendererInfo(renderer, &rinfo); if (istrcmp(config.scale_quality, "auto") == 0) { if (rinfo.flags & SDL_RENDERER_ACCELERATED) { SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best"); } } else { SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, config.scale_quality); } _renderer.reset(renderer); SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB1555, SDL_TEXTUREACCESS_STREAMING, 640, 480); if (!texture) { snprintf(buff, sizeof(buff), "Chyba při vytváření textury: %s\n", SDL_GetError()); throw std::runtime_error(buff); } SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); _texture.reset(texture); texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB1555, SDL_TEXTUREACCESS_STREAMING, 640, 480); if (!texture) { snprintf(buff, sizeof(buff), "Chyba při vytváření textury: %s\n", SDL_GetError()); throw std::runtime_error(buff); } SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); _texture2.reset(texture); _visible_texture = _texture.get(); _hidden_texture = _texture2.get(); } catch (...) { e = std::current_exception(); err = true; } done = true; done.notify_all(); SDL_ShowCursor(SDL_DISABLE); if (!err) event_loop(stp); _texture.reset(); _texture2.reset(); _renderer.reset(); _window.reset(); }); done.wait(false); if (e) { _render_thread.join(); std::rethrow_exception(e); } } void SDLContext::close_video() { _render_thread.request_stop(); _render_thread.join(); } void SDLContext::event_loop(std::stop_token stp) { static Uint32 exit_loop_event = SDL_RegisterEvents(1); std::stop_callback stopcb(stp,[&]{ SDL_Event event; event.type = exit_loop_event; SDL_PushEvent(&event); }); SDL_Event e; while (SDL_WaitEvent(&e)) { if (e.type == SDL_QUIT) { _quit_requested = true; if (_quit_callback) _quit_callback(); } else if (e.type == exit_loop_event) { break; } else if (e.type == _update_request_event) { update_screen(); } else if (e.type == SDL_WINDOWEVENT) { if (e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) { _crt_effect.reset(); } } else if (e.type == SDL_KEYDOWN || e.type == SDL_KEYUP) { _key_capslock = e.key.keysym.mod & KMOD_CAPS; _key_shift =e.key.keysym.mod & KMOD_SHIFT; _key_control =e.key.keysym.mod & KMOD_CTRL; if (e.type == SDL_KEYDOWN) { if (e.key.keysym.sym == SDLK_RETURN && (e.key.keysym.mod & KMOD_ALT)) { _fullscreen_mode = !_fullscreen_mode; SDL_SetWindowFullscreen(_window.get(), _fullscreen_mode ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0); } else { auto code =sdl_keycode_map.get_bios_code(e.key.keysym.scancode, e.key.keysym.mod & KMOD_SHIFT, e.key.keysym.mod & KMOD_CTRL); if (code) { std::lock_guard _(_mx); _keyboard_queue.push(code); } } } } else if (e.type == SDL_MOUSEMOTION) { SDL_Event temp; while (SDL_PeepEvents(&temp, 1, SDL_GETEVENT, SDL_MOUSEMOTION, SDL_MOUSEMOTION)) { e= temp; } SDL_Point mspt(e.motion.x, e.motion.y); SDL_Rect winrc = get_window_aspect_rect(); SDL_Point srcpt = to_source_point(winrc, mspt); ms_event.event = 1; ms_event.event_type |= 1; ms_event.x = srcpt.x; ms_event.y = srcpt.y; if (_mouse) { _mouse_rect.x = e.motion.x; _mouse_rect.y = e.motion.y; bool do_update = false; { std::lock_guard _(_mx); do_update = _display_update_queue.empty(); } if (do_update) { refresh_screen(); } } } else if (e.type == SDL_MOUSEBUTTONDOWN || e.type == SDL_MOUSEBUTTONUP) { int button = e.button.button; int up = e.type == SDL_MOUSEBUTTONUP?1:0; ms_event.event = 1; int shift = 0; switch (button) { default: break; case 1: ms_event.tl1 = !up; shift = 1; break; case 2: ms_event.tl3 = !up; shift = 5; break; case 3: ms_event.tl2 = !up; shift = 3; break; } ms_event.event_type |= (1<<(shift+up)); } } } void SDLContext::present_rect(uint16_t *pixels, unsigned int pitch, unsigned int x, unsigned int y, unsigned int xs, unsigned ys) { auto beg = pixels + y * pitch + x; SDL_Rect r = {static_cast(x), static_cast(y), static_cast(xs), static_cast(ys)}; std::lock_guard _(_mx); signal_push(); push_update_msg(r, beg, pitch); } std::uint16_t SDLContext::pop_keyboard_code() { std::lock_guard _(_mx); std::uint16_t out = _keyboard_queue.front(); _keyboard_queue.pop(); return out; } bool SDLContext::is_keyboard_ready() const { std::lock_guard _(_mx); return !_keyboard_queue.empty(); } void SDLContext::show_slide_transition(const SDL_Rect &visible_from, const SDL_Rect &visible_where, const SDL_Rect &hidden_from, const SDL_Rect &hidden_where) { std::lock_guard _(_mx); signal_push(); push_item(DisplayRequest::slide_transition); push_item(SlideTransitionReq{visible_from, visible_where,hidden_from, hidden_where}); } void SDLContext::signal_push() { if (_display_update_queue.empty()) { SDL_Event event; event.type = _update_request_event; SDL_PushEvent(&event); } } void SDLContext::refresh_screen() { SDL_Rect winrc = get_window_aspect_rect(); SDL_RenderClear(_renderer.get()); if (slide_transition) { SDL_SetTextureAlphaMod(_hidden_texture, 255); SDL_SetTextureAlphaMod(_visible_texture, 255); SDL_RenderCopy(_renderer.get(), _hidden_texture, NULL, &winrc); SDL_Rect visible_where_win = to_window_rect(winrc, slide_transition->visible_where); SDL_Rect hidden_where_win = to_window_rect(winrc, slide_transition->hidden_where); SDL_RenderCopy(_renderer.get(), _visible_texture, &slide_transition->visible_from, &visible_where_win); SDL_RenderCopy(_renderer.get(), _hidden_texture, &slide_transition->hidden_from, &hidden_where_win); } else if (blend_transition) { SDL_SetTextureAlphaMod(_hidden_texture, 255); SDL_RenderCopy(_renderer.get(), _hidden_texture, NULL, &winrc); if (blend_transition->phase >= 0) { float f = blend_transition->phase; SDL_SetTextureAlphaMod(_visible_texture, 255); SDL_Rect wrkarea = to_window_rect(winrc, blend_transition->wrkarea); SDL_Rect src1 = transition_rect(blend_transition->prev, blend_transition->next, f); SDL_RenderCopy(_renderer.get(), _visible_texture, &src1, &wrkarea); if (SDL_SetTextureAlphaMod(_hidden_texture, (uint8_t)(255.0f*(f)))!= -1) { SDL_Rect trgnxt = to_window_rect(winrc, blend_transition->next); SDL_Rect trgwin = transition_rect(trgnxt, wrkarea, f); SDL_RenderCopy(_renderer.get(), _hidden_texture, &blend_transition->wrkarea, &trgwin); } } else { float f = blend_transition->phase; SDL_Rect wrkarea = to_window_rect(winrc, blend_transition->wrkarea); SDL_Rect src1 = transition_rect(blend_transition->prev, blend_transition->next, 1+f); SDL_RenderCopy(_renderer.get(), _hidden_texture, &src1, &wrkarea); if (SDL_SetTextureAlphaMod(_visible_texture, (uint8_t)(255.0f*(1+f))) != -1) { SDL_Rect trgnxt = to_window_rect(winrc, blend_transition->next); SDL_Rect trgwin = transition_rect(trgnxt, wrkarea, 1+f); SDL_RenderCopy(_renderer.get(), _visible_texture, &blend_transition->wrkarea, &trgwin); } } } else { SDL_SetTextureAlphaMod(_visible_texture, 255); SDL_RenderCopy(_renderer.get(), _visible_texture, NULL, &winrc); } for (const auto &sprite: _sprites) if (sprite.shown) { SDL_Rect rc = to_window_rect(winrc,sprite._rect); SDL_RenderCopy(_renderer.get(), sprite._txtr.get(), NULL, &rc); } if (_mouse) { SDL_Rect recalc_rect = to_window_rect(winrc, _mouse_rect); SDL_Point f= to_window_point({0,0,winrc.w, winrc.h}, _mouse_finger); recalc_rect.x = _mouse_rect.x - f.x; recalc_rect.y = _mouse_rect.y - f.y; SDL_RenderCopy(_renderer.get(), _mouse.get(), NULL, &recalc_rect); } if (winrc.h >= 720 && _crt_filter != CrtFilterType::none && _enable_crt) { if (!_crt_effect) { SDL_Texture *txt; generateCRTTexture(_renderer.get(), &txt, winrc.w, winrc.h, _crt_filter); _crt_effect.reset(txt); } SDL_RenderCopy(_renderer.get(), _crt_effect.get(), NULL, &winrc); } SDL_RenderPresent(_renderer.get()); } void SDLContext::update_screen() { { std::lock_guard _(_mx); if (_display_update_queue.empty()) return; QueueIter iter = _display_update_queue.data(); QueueIter end = iter + _display_update_queue.size(); while (iter != end) { DisplayRequest req; pop_item(iter, req); switch (req) { case DisplayRequest::update: { SDL_Rect r; pop_item(iter, r); std::string_view data = pop_data(iter, r.w*r.h*2); SDL_UpdateTexture(_texture.get(), &r, data.data(), r.w*2); } break; case DisplayRequest::show_mouse_cursor: { SDL_Rect r; pop_item(iter, r); std::string_view data = pop_data(iter, r.w*r.h*2); _mouse.reset(SDL_CreateTexture(_renderer.get(), SDL_PIXELFORMAT_ARGB1555,SDL_TEXTUREACCESS_STATIC, r.w, r.h)); SDL_SetTextureBlendMode(_mouse.get(), SDL_BLENDMODE_BLEND); _mouse_rect.w = r.w; _mouse_rect.h = r.h; SDL_UpdateTexture(_mouse.get(), NULL, data.data(), r.w*2); } break; case DisplayRequest::hide_mouse_cursor: { _mouse.reset(); } break; case DisplayRequest::swap_render_buffers: { std::swap(_texture,_texture2); } break; case DisplayRequest::swap_visible_buffers: { std::swap(_visible_texture,_hidden_texture); blend_transition.reset(); slide_transition.reset(); } break; case DisplayRequest::blend_transition: blend_transition.emplace(); pop_item(iter, *blend_transition); break; case DisplayRequest::slide_transition: slide_transition.emplace(); pop_item(iter, *slide_transition); break; case DisplayRequest::sprite_load: { int id; SDL_Rect r; pop_item(iter, id); pop_item(iter, r); std::string_view data = pop_data(iter, r.w*r.h*2); auto iter = std::find_if(_sprites.begin(), _sprites.end(),[&](const Sprite &x){ return x.id == id; }); if (iter == _sprites.end()) { iter = _sprites.insert(iter,{id}); } iter->_txtr.reset(SDL_CreateTexture(_renderer.get(), SDL_PIXELFORMAT_ARGB1555, SDL_TEXTUREACCESS_STATIC,r.w, r.h)); SDL_SetTextureBlendMode(iter->_txtr.get(), SDL_BLENDMODE_BLEND); SDL_UpdateTexture(iter->_txtr.get(), NULL, data.data(), r.w*2); iter->_rect = r; update_zindex(); } break; case DisplayRequest::sprite_unload: { int id; pop_item(iter, id); auto iter = std::remove_if(_sprites.begin(), _sprites.end(),[&](const Sprite &x){ return x.id == id; }); _sprites.erase(iter,_sprites.end()); } break; case DisplayRequest::sprite_hide: { int id; pop_item(iter, id); auto iter = std::find_if(_sprites.begin(), _sprites.end(),[&](const Sprite &x){ return x.id == id; }); if (iter != _sprites.end()) iter->shown = false; } break; case DisplayRequest::sprite_place: { int id; SDL_Point pt; pop_item(iter, id); pop_item(iter, pt); auto iter = std::find_if(_sprites.begin(), _sprites.end(),[&](const Sprite &x){ return x.id == id; }); if (iter != _sprites.end()) { iter->shown = true; iter->_rect.x = pt.x; iter->_rect.y = pt.y; } } break; case DisplayRequest::sprite_scale: { int id; SDL_Rect rc; pop_item(iter, id); pop_item(iter, rc); auto iter = std::find_if(_sprites.begin(), _sprites.end(),[&](const Sprite &x){ return x.id == id; }); if (iter != _sprites.end()) { iter->shown = true; iter->_rect = rc; } } break; case DisplayRequest::sprite_zindex: { int id; int zindex; pop_item(iter, id); pop_item(iter, zindex); auto iter = std::find_if(_sprites.begin(), _sprites.end(),[&](const Sprite &x){ return x.id == id; }); if (iter != _sprites.end()) { iter->zindex = zindex; update_zindex(); } } break; } } _display_update_queue.clear(); } refresh_screen(); } void SDLContext::update_zindex() { std::stable_sort(_sprites.begin(), _sprites.end(), [&](const Sprite &a, const Sprite &b){ return a.zindex < b.zindex; }); } template requires(std::is_trivially_copy_constructible_v) void SDLContext::push_item(const T &item) { auto b = reinterpret_cast(&item); auto e = b + sizeof(T); auto sz = _display_update_queue.size(); _display_update_queue.resize(sz + sizeof(T)); std::copy(b, e, _display_update_queue.begin()+sz); } void SDLContext::push_item(const std::string_view &item) { auto sz = _display_update_queue.size(); _display_update_queue.resize(sz + item.size()); std::copy(item.begin(), item.end(), _display_update_queue.begin()+sz); } void SDLContext::push_update_msg(const SDL_Rect &rc, const uint16_t *data, int pitch) { push_item(DisplayRequest::update); push_item(rc); auto sz = _display_update_queue.size(); _display_update_queue.resize(sz+rc.w*rc.h*2); short *trg = reinterpret_cast(_display_update_queue.data()+sz); for (int yp = 0; yp < rc.h; ++yp) { for (int xp = 0; xp < rc.w; ++xp) { *trg = data[xp] ^ 0x8000; ++trg; } data += pitch; } } template requires(std::is_trivially_copy_constructible_v) void SDLContext::pop_item(QueueIter &iter, T &item) { std::copy(iter, iter+sizeof(T), reinterpret_cast(&item)); iter += sizeof(T); } std::string_view SDLContext::pop_data(QueueIter &iter, std::size_t size) { const char *c = iter; iter += size; return std::string_view(c, size); } void SDLContext::swap_render_buffers() { std::lock_guard _(_mx); signal_push(); push_item(DisplayRequest::swap_render_buffers); } void SDLContext::swap_display_buffers() { std::lock_guard _(_mx); signal_push(); push_item(DisplayRequest::swap_visible_buffers); } void SDLContext::show_blend_transition(const SDL_Rect &wrkarea, const SDL_Rect &prev, const SDL_Rect &next, float phase) { std::lock_guard _(_mx); signal_push(); push_item(DisplayRequest::blend_transition); push_item(BlendTransitionReq{wrkarea, prev, next, phase}); } SDL_Rect SDLContext::get_window_aspect_rect() const { SDL_Rect w; int ww; int wh; SDL_GetWindowSize(_window.get(), &ww, &wh); if (aspect_x && aspect_y) { int apw = wh * aspect_x / aspect_y; int aph = ww * aspect_y / aspect_x; int fw; int fh; if (apw > ww) { fw = ww; fh = aph; } else { fw = apw; fh = wh; } w.h = fh; w.w = fw; w.x = (ww - fw)/2; w.y = (wh - fh)/2; } else { w.x = 0; w.y = 0; w.w = ww; w.h = wh; } return w; } SDL_Point SDLContext::to_window_point(const SDL_Rect &winrc, const SDL_Point &pt) { return { pt.x * winrc.w / 640 + winrc.x, pt.y * winrc.h / 480 + winrc.y, }; } SDL_Point SDLContext::to_source_point(const SDL_Rect &winrc, const SDL_Point &win_pt) { return { (win_pt.x - winrc.x) * 640 / winrc.w, (win_pt.y - winrc.y) * 480 / winrc.h, }; } int SDLContext::transition_int(int beg, int end, float phase) { int w = end - beg; return beg + static_cast(std::round(w * phase)); } SDL_Rect SDLContext::transition_rect(const SDL_Rect &beg, const SDL_Rect &end, float phase) { SDL_Rect out; out.x = transition_int(beg.x, end.x, phase); out.y = transition_int(beg.y, end.y, phase); out.w = transition_int(beg.w, end.w, phase); out.h = transition_int(beg.h, end.h, phase); return out; } SDL_Rect SDLContext::to_window_rect(const SDL_Rect &winrc, const SDL_Rect &source_rect) { SDL_Point pt1(source_rect.x, source_rect.y); SDL_Point pt2(source_rect.x+source_rect.w, source_rect.y+source_rect.h); SDL_Point wpt1(to_window_point(winrc, pt1)); SDL_Point wpt2(to_window_point(winrc, pt2)); return {wpt1.x, wpt1.y, wpt2.x - wpt1.x, wpt2.y - wpt1.y}; } void SDLContext::set_quit_callback(std::function fn) { _quit_callback = std::move(fn); } SDLContext::AudioInfo SDLContext::init_audio(const AudioConfig &config, SDL_AudioCallback cb, void *cb_ctx) { _audio.reset(); SDL_AudioSpec aspec = {}; aspec.callback = cb; aspec.userdata = cb_ctx; aspec.channels = 2; aspec.format = AUDIO_F32; aspec.freq = 44100; aspec.samples = 1024; SDL_AudioSpec obtaied = {}; auto id = SDL_OpenAudioDevice(config.audioDevice, 0, &aspec, &obtaied, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_SAMPLES_CHANGE); if (id < 1) { std::ostringstream err; err << "SDL Error create audio:" << SDL_GetError() << "\n"; int n = SDL_GetNumAudioDevices(0); if (n == 0) err << "No audio devices are available" << "\n"; else { err << "Available audio devices:"; char sep = ' '; for (int i = 0; i < n; ++i) { err << sep << SDL_GetAudioDeviceName(i, 0); sep = ','; } } throw std::runtime_error(err.str()); } _audio.reset(id); return {obtaied.freq}; } void SDLContext::pause_audio(bool pause) { SDL_AudioDeviceID id = _audio.get(); SDL_PauseAudioDevice(id, pause?1:0); } void SDLContext::close_audio() { _audio.reset(); } void SDLContext::set_window_icon(const void *icon_data, size_t icon_size) { SDL_Surface *surface = SDL_LoadBMP_RW(SDL_RWFromConstMem(icon_data, icon_size), 1); if (surface == 0) { char buff[256]; snprintf(buff,sizeof(buff),"Can't load icon: %s", SDL_GetError()); display_error(buff); std::ofstream x("test.dat", std::ios::out|std::ios::binary|std::ios::trunc); x.write(reinterpret_cast(icon_data), icon_size); } else { SDL_SetWindowIcon(_window.get(), surface); } } extern "C" { void put_picture_ex(unsigned short x,unsigned short y,const void *p, unsigned short *target_addr, size_t pitch); } void SDLContext::push_hi_image(const unsigned short *image) { SDL_Rect rc; rc.w= image[0]; rc.h =image[1]; push_item(rc); auto sz = _display_update_queue.size(); auto imgsz = rc.w*rc.h; _display_update_queue.resize(sz+imgsz*2); unsigned short *trg = reinterpret_cast(_display_update_queue.data()+sz); std::fill(trg, trg+imgsz, 0x8000); put_picture_ex(0, 0, image, trg, rc.w); std::transform(trg, trg+imgsz, trg, [](unsigned short &x)->unsigned short {return x ^ 0x8000;}); } void SDLContext::show_mouse_cursor(const unsigned short *ms_hi_format, SDL_Point finger) { std::lock_guard _(_mx); signal_push(); push_item(DisplayRequest::show_mouse_cursor); push_hi_image(ms_hi_format); _mouse_finger = finger; } void SDLContext::hide_mouse_cursor() { std::lock_guard _(_mx); signal_push(); push_item(DisplayRequest::hide_mouse_cursor); } void SDLContext::load_sprite(int sprite_id, const unsigned short *hi_image) { std::lock_guard _(_mx); signal_push(); push_item(DisplayRequest::sprite_load); push_item(sprite_id); push_hi_image(hi_image); } void SDLContext::place_sprite(int sprite_id, int x, int y) { std::lock_guard _(_mx); signal_push(); push_item(DisplayRequest::sprite_place); push_item(sprite_id); SDL_Point pt{x,y}; push_item(pt); } void SDLContext::scale_sprite(int sprite_id, int x, int y, int w, int h) { std::lock_guard _(_mx); signal_push(); push_item(DisplayRequest::sprite_scale); push_item(sprite_id); SDL_Rect pt{x,y,w,h}; push_item(pt); } void SDLContext::hide_sprite(int sprite_id) { std::lock_guard _(_mx); signal_push(); push_item(DisplayRequest::sprite_hide); push_item(sprite_id); } void SDLContext::sprite_set_zindex(int sprite_id, int zindex) { std::lock_guard _(_mx); signal_push(); push_item(DisplayRequest::sprite_hide); push_item(sprite_id); push_item(zindex); } void SDLContext::unload_sprite(int sprite) { std::lock_guard _(_mx); signal_push(); push_item(DisplayRequest::sprite_unload); push_item(sprite); } void SDLContext::enable_crt_filter(bool enable) { std::lock_guard _(_mx); _enable_crt = enable; signal_push(); } bool SDLContext::is_crt_enabled() const { std::lock_guard _(_mx); return _enable_crt; }