#include "timer.h" #include #include "platform.h" #include int timerspeed_val = TIMERSPEED; int get_timer_value() { auto n = std::chrono::steady_clock::now(); return std::chrono::duration_cast(n.time_since_epoch()).count()/timerspeed_val; } uint32_t get_game_tick_count() { auto n = std::chrono::steady_clock::now(); return std::chrono::duration_cast(n.time_since_epoch()).count(); } void sleep_ms(uint32_t x) { std::this_thread::sleep_for(std::chrono::milliseconds(x)); }