#include #include int main(int argc, char* argv[]) { if (SDL_Init(SDL_INIT_VIDEO) < 0) { SDL_Log("Unable to initialize SDL: %s", SDL_GetError()); return -1; } SDL_Window* window = SDL_CreateWindow("Fullscreen Toggle with Aspect Ratio", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_RESIZABLE); if (!window) { SDL_Log("Unable to create window: %s", SDL_GetError()); SDL_Quit(); return -1; } SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); if (!renderer) { SDL_Log("Unable to create renderer: %s", SDL_GetError()); SDL_DestroyWindow(window); SDL_Quit(); return -1; } int isFullscreen = 0; int running = 1; SDL_Event event; while (running) { while (SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) { running = 0; } if (event.type == SDL_KEYDOWN) { if (event.key.keysym.sym == SDLK_RETURN && (event.key.keysym.mod & KMOD_ALT)) { // Přepnutí mezi fullscreen a oknem isFullscreen = !isFullscreen; SDL_SetWindowFullscreen(window, isFullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0); } } } // Renderování SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); SDL_RenderClear(renderer); SDL_RenderPresent(renderer); } // Uklid zdrojů SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return 0; }