#define WINCOLOR RGB555(24,24,24) #define LABELCOLOR RGB555(0,0,15) #define OK_BUTT 10000 #define CANCEL_BUTT 10001 #define YES_BUTT 10002 #define NO_BUTT 10003 #define SID ".SID" #define CEI ".CEI" #define FLR ".FLR" #define OBL ".OBL" #define TXT ".TXT" #define TEXT_FILE "..\\popisy.txt" #define XITEM_FILE "ITEMS.DAT" #define XDLG_SCRIPT "dialogy.scr" #define XWEAPONS_SCRIPT "weapons.scr" #define SAMPLE_PATH sample_path #define XMUSIC_PATH "..\\music\\" #define XSHOP_NAME "shops.dat" #define ITEMS_DAT ITEM_FILE #define XMOB_FILE "enemy.dat" #define XMOB_SOUND "SOUND.DAT" #define ITEM_FILE mapFiles.items_dat #define DLG_SCRIPT mapFiles.dialogy_scr #define WEAPONS_SCRIPT mapFiles.weapons_scr #define SHOP_NAME mapFiles.shops_dat #define MOB_FILE mapFiles.enemy #define MOB_SOUND mapFiles.enemy_sound typedef struct _MapFilesTag { char *items_script; char *items_pics; char *items_dat; char *dialogy_scr; char *weapons_scr; char *shops_dat; char *enemy; char *enemy_sound; }SMapFiles; extern SMapFiles mapFiles; #define concat(c,a,b) strcpy((c=alloca(strlen(a)+strlen(b)+1)),a),strcat(c,b) extern char *sample_path; extern word *icones,*vga_font; extern word icone_color[7]; extern char **actions; extern char **steny2; extern char **zivly; extern char **sector_types; extern char **act_types; extern char **typy_zbrani; extern char **typy_veci; extern char **umisteni_veci; extern char **side_flgs; extern word menu_win; extern int sektor_win; extern draw_win; extern m_zoom; extern long xmap_offs,ymap_offs,cur_layer; extern char sekceid[8]; extern char filename[MAX_PATH]; extern int test_mode; extern int multiaction_win; extern int enemy_win; extern long wiz_tool_numb; extern int item_win; extern int vzor_win; extern int selected_place; extern char **config_file; extern char *script_name; #define MSB_OK "Ok",NULL #define MSB_ANONE "Ano","Ne",NULL #define MSB_ANONEZRUSIT "Ano","Ne","ZruĻit",NULL #define MSB_OKZRUSIT "Ok","ZruĻit",NULL #define SCROLLBARCOL RGB(0,20,0) void graph_init(char windowed); long def_window(word xs,word ys,char *name); void def_dialoge(word x,word y,word xs, word ys, char *name); void zoomin(); void zoomout(); char *pripona(char *fname,char *prip); void browser(const char *pathname,char *filename); void call_testmap(int); void editor_veci(); void pcxviewer(); void shop_train_edit(); void save_items(); void load_items(); void save_all_shops(); void load_all_shops(); void re_build_shop_list(void *,void *, int); void mapy_init(void); void init_multiactions(); void update_multiactions(); void *save_macros(); void load_macros(void *data); void play_wav(va_list args); void save_sound_map(); void load_sound_map(); void load_background(); void mob_test_sound(); void check_unused_sounds(); int add_mob_sound(char *wav); void mob_sound_copy(); extern TSTR_LIST enemy_sound; void edit_vyklenek(int idnum); void create_isort_list(TSTR_LIST *ls_sorts,int filter); void item_sound_call(void *it); void remove_items_from_sector(int sector); void remove_mobs_from_sector(int sector); char ask_password(char *pass,char text); char check_data_password(void); char *set_data_password(char *); char **read_ddl_dir(char *filter); void read_ddl_list_wav(char ***list);