#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "engine1.h" #include #include "globals.h" #include "specproc.h" #include "temp_storage.h" int **macros=NULL; void *macro_block; int macro_block_size; int32_t sound_side_flags=0; //kopie flagu steny pro zvuk static char codelock_memory[16][8]; static short rand_value; static int program_counter=0; static char trig_group; SGlobalEventDef GlobEventList[MAGLOB_NEXTID]; void propadnout(int sector); #define TRIG_GROUP 1 #define TRIG_SECTOR 2 char get_player_triggered(int p) { return (trig_group & (1<=0) trig_group=(char)load; return trig_group; } void load_macros(int size,void *data) { int *r; if (macros!=NULL) free(macros); macros=(int **)getmem(mapsize*sizeof(int *)*4); memset(macros,0,mapsize*sizeof(char *)*4); memset(codelock_memory,0,sizeof(codelock_memory)); r=data; while (*r) { macros[*r]=r+1; r++; while(*r) r=(int *)((char *)r+*r+4); r++; } macro_block=data; macro_block_size=size; } void macro_disp_text(int text,char glob) { if (glob) bott_disp_text(texty[text]); else bott_disp_text(level_texts[text]); } void macro_fireball(TMA_FIREBALL *z,int sector,int dir) { LETICI_VEC *fly; TITEM *it; fly=create_fly(); it=glob_items+z->item-1; fly->items=NULL; fly->item=z->item; fly->xpos=z->xpos; fly->ypos=z->ypos*128/500-64; fly->zpos=z->zpos*128/320; fly->speed=z->speed; fly->velocity=0; fly->flags=FLY_IN_FLY | (!it->hmotnost?FLY_NEHMOTNA:0) | (it->flags & ITF_DESTROY?FLY_DESTROY:0)|FLY_NEDULEZITA; fly->sector=sector; fly->smer=(dir+2)&3; fly->owner=0; fly->hit_bonus=0; fly->damage=0; fly->counter=0; if (fly->flags & FLY_DESTROY)fly->lives=it->user_value; add_fly(fly); } void macro_sound(TMA_SOUND *p,int psect,int pdir,int sect,int dir) { char up=4; if (sound_side_flags & SD_PRIM_FORV) up=2; if (~(p->bit16) & up) if (psect) play_effekt(map_coord[sect].x,map_coord[sect].y,map_coord[psect].x,map_coord[psect].y,dir,pdir,p); else play_effekt(0,0,0,0,-1,-1,p); } void macro_send_act(TMA_SEND_ACTION *p) { delay_action(p->s_action,p->sector,p->side,p->change_bits<<24,0,p->delay); } void macro_load_another_map(TMA_LOADLEV *z) { int i,j=0; if (battle) return; group_all(); for(i=0;istart_pos; } void macro_drop_item(int sector,int smer,short item) { short itms[2]; itms[0]=item+1; itms[1]=0; push_item(sector,(smer+rnd(2))&0x3,itms); } static void macro_create_item(short item) { if (picked_item!=NULL) poloz_vsechny_predmety(); picked_item=NewArr(short,2); picked_item[0]=item+1; picked_item[1]=0; pick_set_cursor(); } static char decode_lock(char znak,char *string,char codenum) { char *memory; char *endm; char *ends; int i; memory=codelock_memory[codenum]; memmove(memory,memory+1,7); endm=memory+7; *endm=znak; if (!*string) return 1; ends=string; for(i=0;i<8;i++,ends++) if (!*ends) break; ends--; while (ends>=string) { if (*ends!=*endm) break; ends--;endm--; } if (endssector==sector && d->side==dir) { if (p==NULL) d_action=d->next;else p->next=d->next; free(d); return; } p=d; d=d->next; } } char if_lock(int side,int key_id,int level,TMA_LOCK *lk) { int c; level; if (picked_item==NULL) { call_macro(side,MC_LOCKINFO); return 1; } c=picked_item[0]-1; c=glob_items[c].keynum; if (c==-1 && level!=-1) { int i,j=0,min=-1; THUMAN *h=postavy; int thlev; char s[100]; for(i=0;iused && h->groupnum==cur_group && h->vlastnosti[VLS_OBRAT]>min) {min=h->vlastnosti[VLS_OBRAT];j=i;}; h=postavy+j; if (level==0) level=100; if (level>=min) if (rnd(100)<=level-min) { sprintf(s,texty[158+h->female],h->jmeno); bott_disp_text(s); destroy_items(picked_item); free(picked_item); picked_item=NULL;pick_set_cursor(); return 1; } thlev=rnd(min); if (thlev>level) { sprintf(s,texty[154+h->female],h->jmeno); bott_disp_text(s); //if (abs(level-thlev)<10 && h->vlastnosti[VLS_THIEF]<100) // { //h->vlastnosti[VLS_THIEF]++; //h->stare_vls[VLS_THIEF]++; //} lk->thieflevel=1; return 0; } sprintf(s,texty[156+h->female],h->jmeno); bott_disp_text(s); return 1; } if (c!=key_id || !c) { call_macro(side,MC_TOUCHFAIL); return 1; } return 0; } void xchg_block(void *b1, void *b2, int leng) { uint8_t *p1 = (uint8_t *)b1; uint8_t *p2 = (uint8_t *)b2; for (int i = 0; i < leng; i++) { uint8_t temp = p1[i]; p1[i] = p2[i]; p2[i] = temp; } } void propadnout(int sector) { short *i,c,m1,m2; for(c=0;c<4;c++) { pop_item(sector,c,0,&i); while(i!=NULL) { push_item(sector,c,i); pop_item(sector,c,0,&i); } } if (mob_map[sector]) { m1=mob_map[sector]-1; m2=mobs[m1].next-1; mob_map[sector]=0; if (map_sectors[sector].sector_type==S_DIRA) { mobs[m1].sector=map_sectors[sector].sector_tag; if (m2>=0) mobs[m2].sector=mobs[m1].sector; } mob_map[mobs[m1].sector]=m1+1; } postavy_propadnout(sector); } static void swap_sectors(TMA_SWAPS *sws) { TSECTOR *ss1=&map_sectors[sws->sector1],*ss2=&map_sectors[sws->sector2]; TSTENA *sd1=&map_sides[sws->sector1<<2],*sd2=&map_sides[sws->sector2<<2]; char c=4; char st1=ss2->sector_type,st2=ss1->sector_type; for(c=0;c<4;c++) xchg_block(sd1+c,sd2+c,sizeof(TSTENA)); xchg_block(ss1,ss2,sizeof(TSECTOR)); if (st1==S_DIRA || st1==S_VODA) propadnout(sws->sector1); if (st2==S_DIRA || st2==S_VODA) propadnout(sws->sector2); recheck_button(sws->sector1,0); recheck_button(sws->sector2,0); } static void hit_1_player(int postava,TMA_WOUND *w,int chaos) { int mode=w->pflags>>1; int zivel=mode-2; int dostal; THUMAN *h=postavy+postava; if (mode==0) { dostal=w->minor+rnd(w->major-w->minor+1); } else if (mode==1) { short vls[24]; memset(vls,0,sizeof(vls)); vls[VLS_UTOK_L]=w->minor; vls[VLS_UTOK_H]=w->major; dostal=vypocet_zasahu(vls,h->vlastnosti,chaos,0,0); } else { short vls[24]; memset(vls,0,sizeof(vls)); vls[VLS_MGSIL_L]=w->minor; vls[VLS_MGSIL_H]=w->major; vls[VLS_MGZIVEL]=zivel; dostal=vypocet_zasahu(vls,h->vlastnosti,chaos,0,0); } player_hit(h,dostal,0); } static void hit_player(TMA_WOUND *w,int sector) { int i,pocet,r; for(i=0,pocet=0;ipflags & 1) { r=rnd(pocet)+1; for(i=0;i0;i++) if (get_player_triggered(i)) r--; i--; hit_1_player(i,w,pocet); } else for(i=0;i=0) { m2=mobs[m1].next-1; if (~mobs[m1].vlajky & MOB_MOBILE && (m2<0 || ~mobs[m2].vlajky & MOB_MOBILE)) monster_test=1; } return !monster_test; } static char monster_in_room(int sector) { monster_test=0; is_monster(sector); if (!monster_test) labyrinth_find_path(sector,65535,SD_MONST_IMPS,is_monster,NULL); return monster_test; } static int if_jump(TMA_TWOP *i,int side,int abs_pos) { TSTENA *sd=map_sides+side; int go,test,flag; char ok=0; test=abs(i->parm1)-1; go=i->parm2; flag=sd->flags; if (test<32) ok=(flag & (1<>2);break; } if (i->parm1<0) ok=!ok; if (ok) return go+abs_pos;else return -1; } static int if_have_item(TMA_TWOP *i,int abs_pos) { int go,test,ip; char ok=0; test=abs(i->parm1); go=i->parm2; for(ip=0;ipparm1<0) ok=!ok; if (ok) return go+abs_pos;else return -1; } static int ma_randjmp(TMA_TWOP *i,int abs_pos) { int go,test; char ok=0; test=i->parm1; go=i->parm2; if (rand_value==-1) rand_value=rnd(100); ok=rand_valueparm1)-1; go=i->parm2; ok=(test==act); if (i->parm1<0) ok=!ok; if (ok) return go+abs_pos;else return -1; } static int ma_if_flag(TMA_TWOP *i,int abs_pos) { int go,test; char ok=0; test=abs(i->parm1)-1; go=i->parm2; ok=test_flag(test); if (i->parm1<0) ok=!ok; if (ok) return go+abs_pos;else return -1; } static int ma_picki(TMA_TWOP *i,int abs_pos) { int go,test; char ok=0; test=abs(i->parm1); go=i->parm2; if (picked_item!=NULL) ok=picked_item[0]==test;else ok=0; if (i->parm1<0) ok=!ok; if (ok) return go+abs_pos;else return -1; } static void ma_wbook(TMA_LOADLEV *l) { char *s; s=find_map_path(l->name); add_text_to_book(s,l->start_pos); play_fx_at(FX_BOOK); free(s); } static void ma_send_experience(int32_t what) { int maxl,i; THUMAN *h; for(i=0,maxl=0,h=postavy;iused && maxllevel) maxl=h->level; for(i=0,h=postavy;iused && h->lives) { h->exp+=what*h->level/maxl; check_player_new_level(h); } bott_draw(0); } static void ma_move_group(int where,int turn,char effect) { if (!save_load_trigger(-1)) return; if (!effect) { int i; THUMAN *h=postavy; for(i=0;isektor=where,h->direction=turn; viewsector=where; viewdir=turn; } else { THUMAN *h=postavy; int i; int sctr; char kdo=0; for(i=0;i=0) trig_group|=1<used && h->groupnum==cur_group) trig_group|=1<>=2; for(i=0,h=postavy;iused && h->sektor==side) trig_group|=1<twop.parm2-q->twop.parm1+1); x+=q->twop.parm1; x=create_item_money(x)-1; if (x) macro_drop_item(sect,side,x); } void macro_change_music(int textindex) { char *trackdef=level_texts[textindex]; char *nextTrack; create_playlist(trackdef); change_music(get_next_music_from_playlist()); } void macro_register_global_event(TMULTI_ACTION *q) { GlobEventList[q->globe.event].cancel=q->globe.cancel; GlobEventList[q->globe.event].sector=q->globe.sector; GlobEventList[q->globe.event].side=q->globe.side; GlobEventList[q->globe.event].param=q->globe.param; if (q->globe.event>=MAGLOB_ONTIMER1 && q->globe.event<=MAGLOB_ONTIMER4) { if (GlobEventList[q->globe.event].param>0) GlobEventList[q->globe.event].param+=game_time; else { int32_t den=24*60*6; int32_t cas=((-GlobEventList[q->globe.event].param/100)*60+(-GlobEventList[q->globe.event].param%100))*6; int32_t curtm=game_time % den; if (cas<=curtm) cas+=den; GlobEventList[q->globe.event].param=game_time-curtm+cas; } } } void call_macro_ex(int side,int flags, int runatside); void call_macro(int side,int flags) { call_macro_ex(side,flags,side); } void call_macro_ex(int side,int flags, int runatside) { TMULTI_ACTION *z,*p; int *r; int mcsiz; int c; short saved_trigger; short ls=last_send_action; short save_rand; if (side>=mapsize*4) return; if (runatside>=mapsize*4) return; save_rand=rand_value;rand_value=-1; r=macros[runatside]; program_counter=0; if (r==NULL) return; SEND_LOG("(MULTIACTIONS) Start: Side %.1f Call %X",(float)(runatside/4)+((float)(runatside & 3)/10),flags); saved_trigger=save_load_trigger(-1); if (flags & (MC_PASSSUC | MC_PASSFAIL | MC_EXIT)) build_trig_group(TRIG_GROUP,0);else build_trig_group(TRIG_SECTOR,side); while ((mcsiz=*r)!=0) { r++; zde: z=(TMULTI_ACTION *)r; if (z->general.flags & flags) { c=-1; switch (z->general.action) { case MA_GEN:break; case MA_SOUND:macro_sound(&z->sound,side>>2,side & 3,viewsector,viewdir);break; case MA_TEXTG:macro_disp_text(z->text.textindex,1);break; case MA_TEXTL:macro_disp_text(z->text.textindex,0);break; case MA_SENDA:macro_send_act(&z->send_a);break; case MA_FIREB:macro_fireball(&z->fireball,side>>2,side & 3);break; case MA_DESTI:if (picked_item!=NULL) { destroy_items(picked_item); free(picked_item); picked_item=NULL; pick_set_cursor(); } break; case MA_LOADL:macro_load_another_map(&z->loadlev);break; case MA_DROPI:macro_drop_item(side>>2,side & 0x3,z->dropi.item);break; case MA_CREAT:macro_create_item(z->dropi.item);break; case MA_DIALG:start_dialog(z->text.textindex,-1);break; case MA_SSHOP:enter_shop(z->text.textindex);break; case MA_CLOCK:z->general.cancel=decode_lock(z->clock.znak,z->clock.string,z->clock.codenum);break; case MA_CACTN:cancel_action(z->cactn.sector,z->cactn.dir);break; case MA_LOCK :z->general.cancel=if_lock(side,z->lock.key_id,z->lock.thieflevel,&z->lock);break; case MA_SWAPS:swap_sectors(&z->swaps);break; case MA_WOUND:hit_player(&z->wound,side>>2);break; case MA_IFJMP:c=if_jump(&z->twop,side,program_counter);break; case MA_STORY:write_story_text(level_texts[z->text.textindex]);break; case MA_HAVIT:c=if_have_item(&z->twop,program_counter);break; case MA_SNDEX:ma_send_experience(z->twop.parm1);break; case MA_IFACT:c=ma_test_action(&z->twop,ls,program_counter);break; case MA_CALLS:if (call_map_event(z->twop.parm1,side>>2,side & 3,z->twop.parm2,flags)) call_macro(side,MC_SPEC_SUCC);break; case MA_MOVEG:ma_move_group(z->twop.parm1,z->twop.parm2 & 3,z->twop.parm2>>7);break; case MA_PLAYA:ma_play_anim(z->loadlev.name,z->loadlev.dir);break; case MA_ISFLG:c=ma_if_flag(&z->twop,program_counter);break; case MA_CHFLG:change_flag(z->twop.parm1,(char)z->twop.parm2);break; case MA_CUNIQ:macro_drop_item(side>>2,side & 0x3,create_unique_item(&z->uniq.item)-1);break; case MA_MONEY:ma_drop_money(side>>2,side & 0x3,z);break; case MA_GUNIQ:macro_create_item(create_unique_item(&z->uniq.item)-1);break; case MA_PICKI:c=ma_picki(&z->twop,program_counter);break; case MA_WBOOK:ma_wbook(&z->loadlev);break; case MA_RANDJ:c=ma_randjmp(&z->twop,program_counter);break; case MA_ENDGM:unwire_proc();send_message(E_CLOSE_MAP,(void *)255);break; case MA_GOMOB:ma_control_mob(z->twop.parm1,z->twop.parm2);break; case MA_SHRMA:call_macro_ex(side,flags,z->twop.parm1*4+z->twop.parm2);break; case MA_MUSIC:macro_change_music(z->text.textindex);break; case MA_GLOBE:macro_register_global_event(z);break; } if (c!=-1) p=go_macro(runatside,c);else p=NULL; if (p!=NULL) {r=(int *)p;program_counter=c;mcsiz=r[-1];goto zde;} if (z->general.once) { z->general.action=0; z->general.once=0; if (z->general.cancel) { z->general.cancel=0; goto end; } } if (z->general.cancel) return; } r=(int *)((char *)r+mcsiz); program_counter++; } end: rand_value=save_rand; save_load_trigger(saved_trigger); SEND_LOG("(MULTIACTIONS) End: Side %.1f Call %X",(float)(runatside/4)+((float)(runatside & 3)/10),flags); } static char lock_saved=255; static char lock_empty=254; char save_codelocks(TMPFILE_WR *fsta) { temp_storage_write(codelock_memory,sizeof(codelock_memory)*1,fsta); } char load_codelocks(TMPFILE_RD *fsta) { return !temp_storage_read(codelock_memory,sizeof(codelock_memory)*1,fsta); }