SET(files automap.c clk_map.c dialogy.c dump.cpp enemy.c engine2.c globmap.c inv.c kouzla.c menu.c skeldal.c souboje.c builder.c engine1.c gamesave.c interfac.c kniha.c macros.c realgame.c setup.c sndandmus.c specproc.c) add_executable(skeldal ${files}) target_link_libraries(skeldal skeldal_libs)