#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "globals.h" #include "engine1.h" #include "wizard.h" #include "version.h" #include #define CONFIG_NAME SKELDALINI #define INI_TEXT 1 #define INI_INT 2 #define ERR_GENERAL 1 char def_path[]=""; char graph_path[]="graphics\\"; char basc_graph[]="graphics\\basic\\"; char item_graph[]="graphics\\items\\"; char sample_path[]="samples\\"; char font_path[]="font\\"; char map_path[]="maps\\"; char music_path[]="music\\"; char org_music_path[]="music\\"; char temp_path[]="?"; char enemies_path[]="graphics\\enemies\\"; char video_path[]="video\\"; char dialogs_path[]="graphics\\dialogs\\"; char saves_path[]=""; char work_path[]=""; char cd_path[]=""; char map2_path[]=""; char plugins_path[]=""; char *pathtable[]={def_path,graph_path,sample_path,font_path,map_path,music_path,temp_path,basc_graph,item_graph,enemies_path,video_path,dialogs_path,saves_path,work_path,cd_path,map2_path,plugins_path,org_music_path}; /* char *pathtable[]= {"", "graphics\\", "graphics\\basic\\", "graphics\\items\\", "samples\\", "font\\", "maps\\", "music\\", "", "graphics\\enemies\\", "video\\", "graphics\\dialogs\\" }; */ char **texty; char skip_intro=0; char autosave_enabled=0; int32_t game_time=0; int charmin=3; int charmax=3; int autoopenaction=0; int autoopendata=0; void *cur_xlat; void redraw_desktop_call(); TMA_LOADLEV loadlevel; typedef struct inis { char heslo[25]; char parmtype; }INIS; THE_TIMER timer_tree; int hl_ptr=H_FIRST_FREE; int debug_enabled=0; char sound_detection=1; int snd_devnum,snd_parm1,snd_parm2,snd_parm3,snd_mixing=22000; char gamespeed=6; char gamespeedbattle=0; char level_preload=1; char *level_fname=NULL; int game_extras=0; char default_map[20]="LESPRED.MAP"; THUMAN postavy[POCET_POSTAV],postavy_save[POCET_POSTAV]; void (*unwire_proc)(); void (*wire_proc)(); char cur_mode,battle_mode; static int init_music_vol=127; static int init_gfx_vol=255; static char full_video=0; static char titles_on=0; static char windowed=0; static char windowedzoom=1; static char monitor=0; static int refresh=0; void pcx_fade_decomp(void **p,int32_t *s); void pcx_15bit_decomp(void **p,int32_t *s); void pcx_15bit_autofade(void **p,int32_t *s); void pcx_15bit_backgrnd(void **p,int32_t *s); void pcx_8bit_decomp(void **p,int32_t *s); char *texty_knihy; static char *patch_file=NULL; int cur_page=0; TSTR_LIST cur_config=NULL; TDREGISTERS registred[]= { {H_DESK,"desk.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_TOPBAR,"topbar.pcx",pcx_15bit_decomp,SR_BGRAFIKA}, {H_OKNO,"okno.pcx",pcx_15bit_decomp,SR_BGRAFIKA}, {H_MS_DEFAULT,"msc_sip.pcx", pcx_8bit_decomp,SR_BGRAFIKA}, {H_MS_SOUBOJ,"msc_x.pcx", pcx_8bit_decomp,SR_BGRAFIKA}, {H_MS_WHO,"msc_who.pcx", pcx_8bit_decomp,SR_BGRAFIKA}, // {H_MS_LIST,"msc_list.pcx", pcx_8bit_decomp,SR_BGRAFIKA}, {H_MS_ZARE,"msc_zare.pcx", pcx_8bit_decomp,SR_BGRAFIKA}, {H_KOMPAS,"kompas.pcx", pcx_15bit_decomp,SR_BGRAFIKA}, {H_SIPKY_S,"sipky_s.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_SIPKY_SV,"sipky_sv.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_SIPKY_SZ,"sipky_sz.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_SIPKY_V,"sipky_v.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_SIPKY_Z,"sipky_z.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_SIPKY_J,"sipky_j.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_BACKMAP,"backmap.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_FBOLD,"sada16.fon",NULL,SR_FONT}, {H_FSYMB,"ikones.fon",NULL,SR_FONT}, {H_FLITT,"font4x8.fon",NULL,SR_FONT}, {H_FLITT5,"font5x8.fon",NULL,SR_FONT}, {H_FONT6,"font6x9.fon",NULL,SR_FONT}, {H_FONT7,"sada7.fon",NULL,SR_FONT}, {H_FTINY,"tiny.fon",NULL,SR_FONT}, {H_FKNIHA,"kniha.fon",NULL,SR_FONT}, {H_FBIG,"timese.fon",NULL,SR_FONT}, {H_IOBLOUK,"ioblouk.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_LODKA,"lodka.pcx",pcx_15bit_decomp,SR_BGRAFIKA}, {H_IDESKA,"ideska.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_IMRIZ1,"imriz1.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_RAMECEK,"ramecek.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_ENEMY,"enemy.dat",NULL,SR_MAP}, {H_BATTLE_BAR,"souboje.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_BATTLE_MASK,"m_souboj.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_MZASAH1,"mzasah1.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_MZASAH2,"mzasah2.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_MZASAH3,"mzasah3.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_PZASAH,"pzasah.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_BATTLE_CLICK,"souboje2.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_SIPKY_END,"sipky.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_KOUZLA,"kouzla.dat",NULL,SR_MAP}, {H_LEBKA,"death.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_KOSTRA,"bones.pcx",pcx_fade_decomp,SR_BGRAFIKA}, {H_RUNEHOLE,"runehole.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_RUNEMASK,"runemask.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_POWERBAR,"powerbar.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_POWERLED,"powerled.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_POSTAVY_DAT,"postavy.dat",NULL,SR_MAP}, {H_SOUND_DAT,"sound.dat",NULL,SR_MAP}, {H_SND_SWHIT1,"swd_hit0.wav",wav_load,SR_ZVUKY}, {H_SND_SWHIT2,"swd_hit1.wav",wav_load,SR_ZVUKY}, {H_SND_SWMISS1,"swd_mis0.wav",wav_load,SR_ZVUKY}, {H_SND_SWMISS2,"swd_mis1.wav",wav_load,SR_ZVUKY}, {H_SND_SIP1,"sip2.wav",wav_load,SR_ZVUKY}, {H_SND_SIP2,"sip1.wav",wav_load,SR_ZVUKY}, {H_SND_KNIHA,"kniha.wav",wav_load,SR_ZVUKY}, {H_SND_OBCHOD,"obchod.wav",wav_load,SR_ZVUKY}, {H_SND_LEKTVAR,"lektvar.wav",wav_load,SR_ZVUKY}, {H_SND_TELEPIN,"telepin.wav",wav_load,SR_ZVUKY}, {H_SND_TELEPOUT,"telepout.wav",wav_load,SR_ZVUKY}, {H_SND_HEK1M,"jauu1m.wav",wav_load,SR_ZVUKY}, {H_SND_HEK2M,"jauu2m.wav",wav_load,SR_ZVUKY}, {H_SND_HEK1F,"jauu1f.wav",wav_load,SR_ZVUKY}, {H_SND_HEK2F,"jauu2f.wav",wav_load,SR_ZVUKY}, {H_SND_EAT,"jidlo.wav",wav_load,SR_ZVUKY}, {H_SND_WEAR,"obleci.wav",wav_load,SR_ZVUKY}, {H_SND_PUTINV,"put_inv.wav",wav_load,SR_ZVUKY}, {H_RUNEBAR1,"r_ohen.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_RUNEBAR2,"r_voda.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_RUNEBAR3,"r_zeme.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_RUNEBAR4,"r_vzduch.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_RUNEBAR5,"r_mysl.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_SPELLDEF,"spelldef.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_KNIHA,"kniha.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_WINTXTR,"wintxtr.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_SAVELOAD,"saveload.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_SVITEK,"svitek.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_LOADTXTR,"loadtxtr.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_DIALOG,"dialog.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_DIALOGY_DAT,"dialogy.dat",NULL,SR_MAP}, {H_SHOP_PIC,"shop.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_TELEPORT,"teleport.mgf",NULL,SR_BGRAFIKA}, {H_FX,"fx.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_CHECKBOX,"checkbox.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_SETUPBAR,"volbades.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_SOUPAK,"volbasou.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_SETUPOK,"volbazpe.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_POSTUP,"postup.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_LODKA0,"lesda21a.pcx",pcx_fade_decomp,SR_GRAFIKA}, {H_LODKA1,"lesda22a.pcx",pcx_fade_decomp,SR_GRAFIKA}, {H_LODKA2,"lesda23a.pcx",pcx_fade_decomp,SR_GRAFIKA}, {H_LODKA3,"lesda24a.pcx",pcx_fade_decomp,SR_GRAFIKA}, {H_LODKA4,"lesda25a.pcx",pcx_fade_decomp,SR_GRAFIKA}, {H_LODKA5,"lesda26a.pcx",pcx_fade_decomp,SR_GRAFIKA}, {H_LODKA6,"lesda27a.pcx",pcx_fade_decomp,SR_GRAFIKA}, {H_LODKA7,"lesda28a.pcx",pcx_fade_decomp,SR_GRAFIKA}, {H_FLETNA,"fletna.wav",wav_load,SR_ZVUKY}, {H_FLETNA_BAR,"stupnice.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_FLETNA_MASK,"stupni_m.pcx",pcx_8bit_nopal,SR_BGRAFIKA}, {H_SND_SEVER,"sever.wav",wav_load,SR_ZVUKY}, {H_SND_VYCHOD,"vychod.wav",wav_load,SR_ZVUKY}, {H_SND_JIH,"jih.wav",wav_load,SR_ZVUKY}, {H_SND_ZAPAD,"zapad.wav",wav_load,SR_ZVUKY}, {H_SND_RAND1,"random1.wav",wav_load,SR_ZVUKY}, {H_SND_RAND2,"random2.wav",wav_load,SR_ZVUKY}, {H_SND_RAND3,"random3.wav",wav_load,SR_ZVUKY}, {H_SND_RAND4,"random4.wav",wav_load,SR_ZVUKY}, {H_CHARGEN,"chargen.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_CHARGENB,"chargenb.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_CHARGENM,"chargenm.pcx",pcx_8bit_nopal,SR_BGRAFIKA}, {H_BGR_BUFF,"",set_background,SR_BGRAFIKA}, {H_KREVMIN,"krevmin.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_KREVMID,"krevmid.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, {H_KREVMAX,"krevmax.pcx",pcx_8bit_decomp,SR_BGRAFIKA}, }; INIS sinit[]= { {"VMODE",INI_INT}, {"ZOOM_SPEED",INI_INT}, {"TURN_SPEED",INI_INT}, {"MUSIC_VOLUME",INI_INT}, {"SOUND_VOLUME",INI_INT}, {"SOUND_DEVICE",INI_TEXT}, {"SOUND_MIXFREQ",INI_INT}, {"DEFAULT_MAP",INI_TEXT}, {"GAME_SPEED",INI_INT}, {"PRELOAD",INI_INT}, {"INSTALL",INI_TEXT}, {"PATCH",INI_INT}, {"SKIP_INTRO",INI_INT}, {"AUTOSAVE",INI_INT}, {"DEBUG",INI_INT}, {"FULLRESVIDEO",INI_INT}, {"PATCH_FILE",INI_TEXT}, {"TITLES",INI_INT}, {"CHAR_MIN",INI_INT}, {"CHAR_MAX",INI_INT}, {"EXTRAS",INI_INT}, {"WINDOWED", INI_INT}, {"BATTLE_ACCEL",INI_INT}, {"WINDOWEDZOOM", INI_INT}, {"MONITOR",INI_INT}, {"VERSION",INI_INT}, {"REFRESHRATE",INI_INT}, {"CESTA_DATA",INI_TEXT}, {"CESTA_GRAFIKA",INI_TEXT}, {"CESTA_ZVUKY",INI_TEXT}, {"CESTA_FONTY",INI_TEXT}, {"CESTA_MAPY",INI_TEXT}, {"CESTA_MUSIC",INI_TEXT}, {"CESTA_TEMPY",INI_TEXT}, {"CESTA_BGRAFIKA",INI_TEXT}, {"CESTA_ITEMY",INI_TEXT}, {"CESTA_ENEMY",INI_TEXT}, {"CESTA_VIDEO",INI_TEXT}, {"CESTA_DIALOGY",INI_TEXT}, {"CESTA_POZICE",INI_TEXT}, {"CESTA_HLAVNI",INI_TEXT}, {"CESTA_CD",INI_TEXT}, {"CESTA_MAPY2",INI_TEXT}, {"CESTA_PLUGINS",INI_TEXT}, {"CESTA_ORIG_MUSIC",INI_TEXT} }; #define CESTY_POS 27 int last_ms_cursor=-1; int vmode=2; int set_video(int mode) { int er=0; report_mode(1); er=initmode_dx(windowed,windowedzoom,monitor,refresh); /* switch(mode) { case 1:er=initmode256(cur_xlat); if (banking) report_mode(5); else report_mode(2); SEND_LOG("(GAME) Video changed to 256 colors %s",banking?"Bank":"LFB",0); break; case 2:er=initmode32(); if (banking) report_mode(4); else report_mode(1); SEND_LOG("(GAME) Video changed to HIcolor %s",banking?"Bank":"LFB",0); break; case 0:er=initmode_lo(cur_xlat); report_mode(3); SEND_LOG("(GAME) Video changed to 256 VGA comp. ",0,0); break; case 3: free(cur_xlat);cur_xlat=create_blw_palette16(); er=initmode16(cur_xlat); SEND_LOG("(GAME) Video changed to 16 grayscale",0,0); report_mode(3); break; case 4:er=init_empty_mode(); report_mode(3); SEND_LOG("(GAME) Video changed to ",0,0); break; case 5:free(cur_xlat);cur_xlat=create_hixlat(); er=initmode64(cur_xlat); if (banking) report_mode(7); else report_mode(6); SEND_LOG("(GAME) Video changed to HIcolor64 %s",banking?"Bank":"LFB",0); break; default:er=-1; }*/ screen_buffer_size=scr_linelen*480; return er; } int ask_video() { int c; printf("\nJaky videomode?:\n" " 1) 640x480x256 \n" " 2) 640x480xHiColor \n"); c=_bios_keybrd(_KEYBRD_READ)>>8; if (c==1) exit(0); return c-1; } void pcx_fade_decomp(void **p,int32_t *s) { char *buff; int r = load_pcx(*p,*s,A_FADE_PAL,&buff,mglob.fade_r,mglob.fade_g,mglob.fade_b); assert(r > 0); *s=r; free(*p); *p=buff; } void pcx_15bit_decomp(void **p,int32_t *s) { char *buff; int r = load_pcx(*p,*s,A_16BIT,&buff); assert(r > 0); *s=r; free(*p); *p=buff; } void pcx_15bit_autofade(void **p,int32_t *s) { char *buff; int r = load_pcx(*p,*s,A_16BIT,&buff); assert(r > 0); *s=r; free(*p); *p=buff; buff[5]=0x80; } void pcx_15bit_backgrnd(void **p,int32_t *s) { char *buff; int32_t i;int32_t *z; if (*p!=NULL) { int r = load_pcx(*p,*s,A_16BIT,&buff); assert(r>0); z=(int32_t *)buff; *s=r; for(i=*s;i>0;i-=4,z++) *z|=0x80008000; free(*p); *p=buff; } } void pcx_8bit_nopal(void **p,int32_t *s) { char *buff; if (*p!=NULL) { int r = load_pcx(*p,*s,A_8BIT_NOPAL,&buff); assert(r>0); *s=r; free(*p); *p=buff; } } void pcx_8bit_decomp(void **p,int32_t *s) { char *buff; int r = load_pcx(*p,*s,A_8BIT,&buff); assert(r>0); *s=r; free(*p); *p=buff; } void hi_8bit_correct(void **p,int32_t *s) { word *ptr=(word *)*p; int i; if (ptr[2]==8) { for (i=0;i<256;i++) { ptr[i+3]=((ptr[i+3] & ~0x1F)+ptr[i+3]); } } } void set_background(void **p,int32_t *s) { word *data; word *ptr; word *pal; char *pic; int counter; if (!bgr_handle) return; if (bgr_distance==-1) return; data=ablock(bgr_handle); *s=scr_linelen2*360*2; ptr=*p=getmem(*s); counter=scr_linelen2*360; pal=data+3+bgr_distance*256; pic=(char *)data+PIC_FADE_PAL_SIZE; do *ptr++=pal[*pic++] | BGSWITCHBIT; while (--counter); } void mouse_set_cursor(int cursor) { static short *ms_item=NULL; if (cursor==last_ms_cursor) return; if (last_ms_cursor>0) aunlock(last_ms_cursor); if (cursor>0) { alock(cursor); schovej_mysku(); register_ms_cursor(ablock(cursor)); last_ms_cursor=cursor; set_ms_finger(0,0); ukaz_mysku(); } else { char *p; cursor=-cursor; if (ms_item==NULL) ms_item=(short *)getmem(IT_ICONE_SIZE); p=(char *)ablock(cursor/18+ikon_libs); memcpy(ms_item,&p[(cursor%18)*IT_ICONE_SIZE],IT_ICONE_SIZE); schovej_mysku(); register_ms_cursor(ms_item); set_ms_finger(45/2,55/2); last_ms_cursor=-cursor; ukaz_mysku(); } } void mouse_set_default(int cursor) { default_ms_cursor=cursor; mouse_set_cursor(cursor); } void set_font(int font,int c1,...) { static int last_font=-1; int i; if (last_font!=-1 && last_font!=font) { aunlock(last_font); alock(font); } curfont=ablock(font); if (c1>=0) if (c1 & BGSWITCHBIT) { charcolors[0]=0xFFFF; for (i=1;i<5;i++) charcolors[i]=c1 & ~0x20; } else { charcolors[0]=0; for (i=1;i<5;i++) charcolors[i]=c1 & ~0x20; } else if (c1==-2) { int *p; p=&c1;p++; for (i=0;i<5;i++) charcolors[i]=*p++; } last_font=font; default_font=curfont; memcpy(f_default,charcolors,sizeof(charcolors)); } void music_init() { char *path; /* if (sound_detection) { SEND_LOG("(SOUND) SOUND_DETECT Detecting sound card",0,0); if (sound_detect(&snd_devnum,&snd_parm1,&snd_parm2,&snd_parm3)) snd_devnum=DEV_NOSOUND; }*/ SEND_LOG("(SOUND) SOUND_SET Setting Sound: Device '%s' Port: %3X",device_name(snd_devnum),snd_parm1); SEND_LOG("(SOUND) SOUND_SET Setting Sound: IRQ: %X DMA: %X",snd_parm2,snd_parm3); set_mixing_device(snd_devnum,snd_mixing,snd_parm1,snd_parm2,snd_parm3); SEND_LOG("(SOUND) SOUND_INIT Starting mixing",0,0); start_mixing(); set_snd_effect(SND_GFX,init_gfx_vol); set_snd_effect(SND_MUSIC,init_music_vol); path=plugins_path; if (path==0 || path[0]==0) path=AutodetectWinAmp(); if (path!=0 && path[0]!=0) { SEND_LOG("(SOUND) Installing plugins, path: %s",path,0); init_winamp_plugins(path); if (path!=plugins_path) free(path); } SEND_LOG("(SOUND) SOUND_DONE Sound Engine should work now",0,0); } void clrscr() { } void back_music() { mix_back_sound(0); } /*void *anim_idle(EVENT_MSG *msg,void **usr) { usr; if (msg->msg==E_TIMER) calc_animations(); return &anim_idle; }*/ /*void timer_error() { puts("\x7"); } */ void *timming(EVENT_MSG *msg,void **data) { THE_TIMER *p,*q; int i,j; data; if (msg->msg==E_INIT) return &timming; *otevri_zavoru=1; j=va_arg(msg->data,int); for (i=0;inext; while (q!=NULL) { p=q->next; // if (p!=NULL && p->zero!=0) timer_error(); if (!(--q->counter)) if (q->zavora && i==(j-1)) { q->zavora=0; if (q->calls!=-2) q->proc(q); p=q->next; q->zavora=1; q->counter=q->count_max; if (q->calls!=-1) if (--q->calls<1) { for(p=&timer_tree;p->next!=q;p=p->next); p->next=q->next; #ifdef LOGFILE if (q->next==NULL) SEND_LOG("(TIMER) Self remove for timer id: %d, next->",q->id,0); else SEND_LOG("(TIMER) Self remove for timer id: %d, next->%d",q->id,q->next->id); #endif free(q); q=p; } //else // q->counter=1; } else q->counter=1; if (q->next!=p && q!=p) { THE_TIMER *z; SEND_LOG("(TIMER) Timer integrity corrupted",0,0); z=&timer_tree;while(z->next!=p && z->next!=NULL) z=z->next; if (z->next==NULL) return NULL; } q=p; } } return NULL; } void delete_from_timer(int id) { THE_TIMER *p,*q; p=&timer_tree; q=p->next; while (q!=NULL) { if (q->id==id) { if (q->zavora) { #ifdef LOGFILE if (q->next==NULL) SEND_LOG("(TIMER) Removing timer id: %d, next->",id,0); else SEND_LOG("(TIMER) Removing timer id: %d, next->%d",id,q->next->id); #endif p->next=q->next; free(q); q=p; } else { SEND_LOG("(TIMER) Can't remove timer! id: %d. Currently in use.",id,0); q->calls=-2; q->counter=1; } } p=q;q=q->next; } } THE_TIMER *find_timer(int id) { THE_TIMER *p; p=timer_tree.next; while (p!=NULL && p->id!=id) p=p->next; return p; } void hold_timer(int id,char hld) { THE_TIMER *q; q=timer_tree.next; while (q!=NULL && q->id!=id) q=q->next; if (q!=NULL) q->counter=1-(hld<<1); SEND_LOG("(TIMER) Timer hold id: %d status: %s",id,hld?"Hold":"Unhold"); } THE_TIMER *add_to_timer(int id,int delay,int maxcall,void *proc) { THE_TIMER *q; // if (id==2 && marker && timer_tree.next->id==2) // MARKER_HIT(timer_error()); q=(THE_TIMER *)getmem(sizeof(THE_TIMER)); q->counter=q->count_max=delay; q->calls=maxcall; q->proc=proc; q->id=id; q->next=timer_tree.next; q->zavora=1; q->zero=0; timer_tree.next=q; SEND_LOG("(TIMER) Adding to timer id: %d delay: %d",id,delay); return q; } static void kill_timer() { THE_TIMER *t; t=timer_tree.next; while (t!=NULL) { THE_TIMER *p; p=t;t=t->next;free(p); } timer_tree.next=NULL; } void *user_timer(EVENT_MSG *msg,void **usr) { int x; static int lastvalue=0; usr; if (msg->msg==E_WATCH) { *otevri_zavoru=1; x=get_timer_value(); x-=lastvalue; lastvalue+=x; if (x) send_message(E_TIMER,x); } return &user_timer; } void do_timer() { EVENT_MSG msg; char x; msg.msg=E_IDLE; otevri_zavoru=&x; user_timer(&msg,NULL); } void done_skeldal(void) { SEND_LOG("(GAME) Video returned to textmode",0,0); close_manager(); close_story_file(); purge_temps(1); stop_mixing(); // deinstall_mouse_handler(); if (texty!=NULL) release_list(texty);texty=NULL; if (cur_config!=NULL) release_list(cur_config);cur_config=NULL; kill_timer(); SEND_LOG("NORMAL TERMINATING--------------------------",0,0); } int cislovka(int i) { if (i==1) return 0; if (i>1 && i<5) return 1; return 2; } void register_basic_data() { int i,s; TDREGISTERS *p; char xname[16]; s=sizeof(registred)/sizeof(TDREGISTERS); p=registred; for(i=0;ih_num,p->name,p->proc,p->path); def_handle(H_BOTTBAR,"",bott_draw_proc,0); for(i=0;imsg==E_KEYBOARD) { c=va_arg(msg->data,int)>>8; if (c==';') save_dump(GetScreenAdr(), DxGetResX(), DxGetResY(), scr_linelen2); } return; } void add_game_window() { WINDOW *p; CTL3D *c; c=def_border(0,0); p=create_window(0,0,0,0,0,c); desktop_add_window(p); } void error_exception(EVENT_MSG *msg,void **unused) { if (msg->msg==E_PRGERROR) { unused; SEND_LOG("(ERROR) Runtime error detected ... Game terminator lunched.",0,0); SEND_LOG("(ERROR) Log: Now dump of useful informations:",0,0); SEND_LOG("(ERROR) Log: Map name '%s'",level_fname==NULL?"":level_fname,0); SEND_LOG("(ERROR) Log: Sector %d Direction %d",viewsector,viewdir); SEND_LOG("(ERROR) Log: Last 'memman' handle: %x",memman_handle,0); SEND_LOG("(ERROR) Log: Battle: %d Select_player %d",battle,select_player); closemode(); printf("Program zp�sobil b�hovou chybu a bude ukon�en\n" "Posledn� zpracov�van� data m�la rukoje� ��slo %xh\n",memman_handle); printf("Map: %s Sector %d Direction %d\n",level_fname==NULL?"":level_fname,viewsector,viewdir); printf("Nyn� se program pokus� ulo�it hru...\n\n"); autosave_enabled=1; autosave(); printf("Hra byla �sp��n� ulo�ena pod n�zvem AUTOSAVE\n"); exit(0); } } void swap_error_exception() { closemode(); SEND_LOG("(ERROR) Disk is full ...",0,0); puts("Program jiz nema kam odkladat, protoze disk s odkladacim souborem byl \n" "zaplnen. Uvolnete prosim nejake misto na odkladacim disku, nebo zmente \n" "adresar odkladani na jednotku, kde je vice mista"); puts("Vase pozice bude ulozena pod nazvem AUTOSAVE\n" "Pokud vsak mate pozice na stejn�m disku jako odkladaci soubor (coz je\n" "zakladni nastaveni) bude ulozeni z 90% bohuzel neuspesne..."); autosave_enabled=1; autosave(); exit(0); } void *boldcz; #define ERR_WINX 320 #define ERR_WINY 100 /* char device_error(int chyba,char disk,char info) { char c; void *old; old=_STACKLOW; _STACKLOW=NULL; chyba,disk,info; curfont=&boldcz; charcolors[0]=0xffff; for(c=1;c<5;c++) charcolors[c]=0x7fff; memcpy(buffer_2nd,screen,screen_buffer_size); trans_bar(320-ERR_WINX/2,240-ERR_WINY/2,ERR_WINX,ERR_WINY,0); curcolor=0x7fff; rectangle(320-ERR_WINX/2,240-ERR_WINY/2,320+ERR_WINX/2,240+ERR_WINY/2,0x7fff); set_aligned_position(320,230,1,1,texty[8]);outtext(texty[8]); set_aligned_position(320,250,1,1,texty[9]);outtext(texty[9]); showview(0,0,0,0); do { c=getche(); } while (c!=13 && c!=27); memcpy(screen,buffer_2nd,screen_buffer_size); showview(0,0,0,0); _STACKLOW=old; return (c==13?_ERR_RETRY:_ERR_FAIL); } */ static void patch_error(int err) { position(0,460); curcolor=0;bar(0,460,640,479); memcpy(charcolors,flat_color(RGB555(31,31,31)),sizeof(charcolors)); curfont=boldcz; switch(err) { case 0:outtext("File has been patched: ");outtext(patch_file);break; case 1:outtext("Patch error within file: ");outtext(patch_file);break; case 2:outtext("Cannot patch");break; case 3:outtext("Missing or error in main data file, patching ingnored!");break; break; } showview(0,460,640,20); } void init_skeldal(void) { char c[MAX_FILESYSTEM_PATH],d[MAX_FILESYSTEM_PATH]; int verr; boldcz=LoadDefaultFont(); SEND_LOG("(INIT) Reading texts.",0,0); cti_texty(); timer_tree.next=NULL; SEND_LOG("(INIT) Setting random seed.",0,0); srand(clock()); SEND_LOG("(INIT) Creating 256 color palette.",0,0); cur_xlat=create_special_palette(); SEND_LOG("(INIT) Init message system - event handler",0,0); init_events(100); SEND_LOG("(INIT) Setting videomode.",0,0); verr=set_video(vmode); if (verr) { exit(ERR_GENERAL); } SEND_LOG("(INIT) Initializing engine.",0,0); general_engine_init(); atexit(done_skeldal); /*SEND_LOG("(INIT) Loading DOS error handler.",0,0); install_dos_error(device_error,(char *)getmem(4096)+4096);*/ swap_error=swap_error_exception; snprintf(d,sizeof(d),"%s%s",pathtable[SR_DATA],"skeldal.ddl"); SEND_LOG("(INIT) Initializing memory manager",0,0); init_manager(d,c); SEND_LOG("(GAME) Memory manager initialized. Using DDL: '%s' Temp dir: '%s'",d,c); texty_knihy=find_map_path("kniha.txt"); SEND_LOG("(INIT) Installing GUI",0,0); install_gui(); SEND_LOG("(INIT) Attaching patch.",0,0); if (patch_file!=NULL) patch_error(add_patch_file(patch_file)); SEND_LOG("(INIT) Registring basic data.",0,0); register_basic_data(); SEND_LOG("(INIT) Timer event handler.",0,0); send_message(E_DONE,E_WATCH,timer); send_message(E_DONE,E_IDLE,redraw_desktop_call); send_message(E_ADD,E_TIMER,timming); SEND_LOG("(INIT) User timer.",0,0); send_message(E_ADD,E_WATCH,user_timer); SEND_LOG("(INIT) Mouse clicking maps.",0,0); send_message(E_ADD,E_MOUSE,ms_clicker); SEND_LOG("(INIT) Global keyboard event handler.",0,0); send_message(E_ADD,E_KEYBOARD,global_kbd); SEND_LOG("(INIT) Error exception event handler.",0,0); send_message(E_ADD,E_PRGERROR,error_exception); SEND_LOG("(INIT) Wizard handler.",0,0); if (debug_enabled) install_wizard(); SEND_LOG("(INIT) Background music timer.",0,0); add_to_timer(TM_BACK_MUSIC,5,-1,back_music); SEND_LOG("(INIT) Creating game window.",0,0); add_game_window(); SEND_LOG("(INIT) Music.",0,0); music_init(); SEND_LOG("(INIT) Mouse interrupt handler.",0,0); if ((verr=init_mysky())!=0) { closemode(); puts(texty[174-verr]); SEND_LOG("(ERROR) %s (%d)",texty[174-verr],verr); SEND_LOG("(ERROR) Mouse not found, shutting down.",0,0); exit(0); } SEND_LOG("(INIT) Mouse initialized.",0,0); // hranice_mysky(0,0,639,479); SEND_LOG("(INIT) Loading mouse cursor.",0,0); mouse_set_default(H_MS_DEFAULT); ukaz_mysku(); konec_skladby=play_next_music; SEND_LOG("(INIT) Loading spells.",0,0); kouzla_init(); SEND_LOG("(INIT) Loading items.",0,0); load_items(); SEND_LOG("(INIT) Loading shops.",0,0); load_shops(); SetWheelMapping('H','P'); } void wire_main_functs(); void unwire_main_functs() { SEND_LOG("(SYS) Wire main functions",0,0); delete_from_timer(TM_FLY); delete_from_timer(TM_SCENE); delete_from_timer(TM_REGEN); send_message(E_DONE,E_KEYBOARD,game_keyboard); send_message(E_DONE,E_KROK,real_krok); disable_click_map(); cancel_render=1; wire_proc=wire_main_functs; } void wire_main_functs() { SEND_LOG("(SYS) unWire main functions",0,0); add_to_timer(TM_SCENE,gamespeed,-1,refresh_scene); add_to_timer(TM_FLY,gamespeed,-1,calc_fly); add_to_timer(TM_REGEN,500,-1,real_regeneration); send_message(E_ADD,E_KEYBOARD,game_keyboard); send_message(E_ADD,E_KROK,real_krok); change_click_map(clk_main_view,CLK_MAIN_VIEW); unwire_proc=unwire_main_functs; cur_mode=MD_GAME; running_battle=0; recalc_volumes(viewsector,viewdir); cancel_pass=1; } void init_game() { SEND_LOG("(INIT) Inventory.",0,0); init_inventory(); SEND_LOG("(INIT) Characters.",0,0); reg_grafiku_postav(); build_all_players(); } void *map_keyboard(EVENT_MSG *msg,void **usr); char doNotLoadMapState=0; static int reload_map_handler(EVENT_MSG *msg,void **usr) { extern char running_battle; if (msg->msg==E_RELOADMAP) { int i; ReloadMapInfo *minfo=va_arg(msg->data, ReloadMapInfo *); const char *fname=minfo->fname; int sektor=minfo->sektor; strncpy(loadlevel.name,fname,sizeof(loadlevel.name)); loadlevel.start_pos=sektor; for(i=0;i \n\n" " jmeno mapy\n" " Cislo startovaciho sektoru\n" ); exit(0); } extern char nofloors; /* void set_verify(char state); #pragma aux set_verify parm [eax]=\ "mov ah,2eh"\ "int 21h" */ void play_movie_seq(char *s,int y) { int hic=full_video?SMD_HICOLOR+128:SMD_HICOLOR,cc=full_video?SMD_256+128:SMD_256; word *lbuffer=GetScreenAdr(); set_play_attribs(lbuffer,0,banking,vmode==5); switch (vmode) { case 1:if (!banking) play_animation(s,cc,y,snd_devnum!=DEV_NOSOUND); else { set_play_attribs(GetScreenAdr(),1,0,vmode==5); play_animation(s,hic,y,snd_devnum!=DEV_NOSOUND); } break; case 5: case 2:play_animation(s,hic,y,snd_devnum!=DEV_NOSOUND);break; default: set_play_attribs(GetScreenAdr(),1,0,vmode==5); play_animation(s,hic,y,snd_devnum!=DEV_NOSOUND);break; } } void play_anim(int anim_num) { char *s; char *t,*z; TSTR_LIST titl=NULL; concat(s,pathtable[SR_VIDEO],texty[anim_num]); if (snd_devnum==DEV_NOSOUND || titles_on) { concat(t,s," "); z=strrchr(t,'.'); if (z!=NULL) { strcpy(z,".TXT"); if (load_string_list_ex(&titl,t)) titl=NULL; } else titl=NULL; } else titl=NULL; set_title_list(titl);set_font(H_FBIG,RGB(200,200,200)); curcolor=0;bar(0,0,639,459); showview(0,0,0,0); play_movie_seq(s,60); set_title_list(NULL);if (titl!=NULL) release_list(titl); } /*main(int argc,char *argv[]) { int err;int sect;int dir=0; //if (argc<2) help(); dir; set_verify(0); mman_pathlist=&pathtable; //nofloors=1; zoom_speed(1); turn_speed(1); configure("skeldal.ini",config_skeldal); purge_temps(1); textmode_effekt(); clrscr(); init_skeldal(); enter_menu(); if (argc<2) { invex_anim(); // send_message(E_ADD,E_MOUSE,waiter); // send_message(E_ADD,E_KEYBOARD,waiter); // add_to_timer(TM_WAITER,1,-1,timer_waiter); strncpy(loadlevel.name,default_map,12); } else strncpy(loadlevel.name,argv[1],12); err=load_map(loadlevel.name); if (argc>=3) sscanf(argv[2],"%d",§); else { sect=mglob.start_sector; dir=mglob.direction; } loadlevel.start_pos=sect; loadlevel.dir=dir; init_game(); while (loadlevel.name[0]) { if (err) { closemode(); switch (err) { case -1: printf("Error while loading map....file not found\n");break; case -2: printf("Missing -1 at the end of map string table");break; case -3: printf("Map file is corrupted!\n");break; default: printf("Error in string table at line %d",err);break; } exit(1); } viewsector=loadlevel.start_pos; viewdir=loadlevel.dir; loadlevel.name[0]=0; enter_game(); leave_current_map(); if (loadlevel.name[0]!=0)err=load_map(loadlevel.name); } closemode(); } */ #define V_NOVA_HRA 0 #define V_OBNOVA_HRY 1 #define V_UVOD 2 #define V_AUTORI 3 #define V_KONEC 4 #define H_ETOPBAR (H_MENUS_FREE+100) #define H_EDESK (H_MENUS_FREE+101) static void game_big_circle(char enforced) { int err; int r; char s[13]; SEND_LOG("\n(GAME) --------- Entering big loop ------------",0,0); purge_playlist(); s[12]=0;strncpy(s,loadlevel.name,12); err=load_map(s); if (!enforced) { loadlevel.start_pos=mglob.start_sector; loadlevel.dir=mglob.direction; } while (loadlevel.name[0]) { if (err) { char buff[256]; closemode(); switch (err) { case -1: sprintf(buff,"Error while loading map (%s) ....file not found\n",s);break; case -2: sprintf(buff,"Missing -1 at the end of map string table");break; case -3: sprintf(buff,"Map file is corrupted!\n");break; default: sprintf(buff,"Error in string table at line %d",err);break; } display_error(buff); exit(1); } viewsector=loadlevel.start_pos; viewdir=loadlevel.dir; if (viewsector==0) { viewsector=set_leaving_place(); if (viewsector==0) { viewsector=mglob.start_sector; viewdir=mglob.direction; } else { int i; viewdir=0; for (i=0;i<4;i++) if (~map_sides[i+(viewsector<<2)].flags & (SD_PLAY_IMPS | SD_PRIM_VIS)) {viewdir=i;break;} } } for(r=0;r2) { sscanf(argv[2],"%d",§); enforce=1; dir=0; } loadlevel.start_pos=sect; loadlevel.dir=dir; init_game(); if (argc>=2) { memcpy(postavy,postavy_2,sizeof(THUMAN)*6); memset(runes,0x7f,sizeof(runes)); } reg_grafiku_postav(); memset(GlobEventList,0,sizeof(GlobEventList)); game_big_circle(enforce); } static void undef_menu() { int i; for(i=0;i<255;i++) undef_handle(0x8000+i); } static EVENT_PROC(load_error_report) { user_ptr; WHEN_MSG(E_IDLE) { message(1,0,0,"",texty[79],texty[80]); exit_wait=0; send_message(E_CLOSE_MAP); } } static void wire_load_saved() { send_message(E_CLOSE_MAP,-1); } static void load_saved_game(void) { signed char game; err: loadlevel.name[0]=0; def_handle(H_ETOPBAR,"topbar_e.pcx",pcx_15bit_decomp,SR_BGRAFIKA); schovej_mysku();wire_proc=wire_load_saved; put_picture(0,0,ablock(H_ETOPBAR)); put_picture(0,378,ablock(H_DESK)); wire_save_load(4); ukaz_mysku(); update_mysky(); game=*((char *)task_wait_event(E_CLOSE_MAP)); unwire_proc(); disable_click_map(); task_wait_event(E_TIMER); if (game!=-1) { reinit_kouzla_full(); open_story_file(); memset(GlobEventList,0,sizeof(GlobEventList)); if (load_game(game)) { send_message(E_ADD,E_IDLE,load_error_report); task_wait_event(E_CLOSE_MAP); send_message(E_DONE,E_IDLE,load_error_report); exit_wait=0; goto err; } pick_set_cursor(); undef_menu(); init_game(); build_all_players(); game_big_circle(1); exit_wait=1; } } static void start(va_list args) { int volba; char /*d,*/openning; zde: openning=0; update_mysky(); schovej_mysku(); if (!skip_intro) { show_jrc_logo("LOGO.PCX"); play_anim(7); } skip_intro=0; create_playlist(texty[1]); //play_next_music(&d); change_music(NULL); zobraz_mysku(); showview(0,0,0,0); do { volba=enter_menu(openning);openning=1; switch (volba) { case V_KONEC:exit_wait=1;break; case V_NOVA_HRA: if (!enter_generator()) { undef_menu(); new_game(0,NULL); exit_wait=1; } break; case V_UVOD:bar(0,0,639,479);goto zde;break; case V_OBNOVA_HRY:load_saved_game();break; case V_AUTORI:run_titles(NULL);break; } } while (!exit_wait); } static void start_from_mapedit(va_list args) //#pragma aux start_from_mapedit parm[] { int argc=va_arg(args,int); char **argv=va_arg(args,char **); new_game(argc-1,argv+1); exit_wait=1; } void disable_intro() { add_field_num(&cur_config,sinit[12].heslo,1); update_config(); } void main(int argc,char *argv[]) { char *c,rm; if (argc>=3) rm=!strcmp(argv[1],"12345678");else rm=0; //OPEN_LOG("syslog"); OPEN_LOG("con"); SEND_LOG("START --------------------------",0,0); argv; c=getcwd(NULL,0); pathtable[SR_SAVES]=getmem(strlen(c)+2); strcpy(pathtable[SR_SAVES],c); strcat(pathtable[SR_SAVES],"\\"); free(c); SEND_LOG("(GAME) Save directory sets to '%s'",pathtable[SR_SAVES],0); // set_verify(0); mman_pathlist=pathtable; zoom_speed(1); turn_speed(1); configure(CONFIG_NAME); if ((argc>=2 ) && !rm ) { char *adventure; char **config=cur_config; const char *music = mman_pathlist[SR_MUSIC]; mman_pathlist[SR_ORGMUSIC]=(char *)getmem(strlen(music)+1); strcpy(mman_pathlist[SR_ORGMUSIC],music); adventure=argv[1]; cur_config=NULL; SEND_LOG("(GAME) Starting new adventure: %s",adventure,0); configure(adventure); release_list(cur_config); cur_config=config; } #ifdef LOGFILE { int i; for(i=0;i<(sizeof(pathtable)/4);i++) SEND_LOG("(GAME) LOG: Using directory '%s' as '%s'",pathtable[i],sinit[i+CESTY_POS].heslo); } #endif start_check(); purge_temps(1); // textmode_effekt(); clrscr(); SEND_LOG("\n(GAME) Init----------------",0,0); init_skeldal(); //add_task(32768,check_number_1phase,argv[0]); SEND_LOG("(INIT) Starting game thread.",0,0); if (argc>=3 && rm) { add_task(65536,start_from_mapedit,argc,argv); } else add_task(65536,start); SEND_LOG("(INIT) Main thread goes to sleep.",0,0); /* position(200,200); set_font(H_FBIG,RGB(200,200,200)); outtext("Ahoj lidi"); showview(0,0,0,0);*/ escape(); update_config(); closemode(); } #include "version.h" int GetExeVersion() { return VERSIONNUM; }