#ifndef __ZVUK_H___ #define __ZVUK_H___ #ifdef __cplusplus extern "C" { #endif #define BACK_BUFF_SIZE 0x40000 #define DEV_NOSOUND 0 #define DEV_SB10 1 #define DEV_SB20 2 #define DEV_SBPRO 3 #define DEV_SB16 4 #define DEV_WSS 5 #define DEV_ULTRA 6 #define DEV_DAC 7 #define DEV_PCSPEAKER 8 #define DEV_DIRECTSOUND 9 //only valid device for this module extern int bvolume; extern void (*konec_skladby)(char **jmeno); int sound_detect(int *dev,int *port,int *dma, int *irq); void set_mixing_device(int mix_dev,int mix_freq,...); char start_mixing(); void stop_mixing(); void play_sample(int channel,void *sample,int32_t size,int32_t lstart,int32_t sfreq,int type); void set_channel_volume(int channel,int left,int right); void init_winamp_plugins(const char *path); void fade_music(); int mix_back_sound(int synchro); int open_backsound(char *filename); void change_music(const char *filename); int get_timer_value(); char *device_name(int device); void force_music_volume(int volume); void set_backsnd_freq(int freq); char get_channel_state(int channel); void get_channel_volume(int channel,int *left,int *right); void mute_channel(int channel); void chan_break_loop(int channel); void chan_break_ext(int channel,void *org_sample,int32_t size_sample); //zrusi loop s moznosti dohrat zvuk char set_snd_effect(int funct,int data); char check_snd_effect(int funct); int get_snd_effect(int funct); void *PrepareVideoSound(int mixfreq, int buffsize); char LoadNextVideoFrame(void *buffer, char *data, int size, short *xlat, short *accnums, int32_t *writepos); void DoneVideoSound(void *buffer); #define SND_MAXFUNCT 11 #define SND_PING 0 //Ping function #define SND_GVOLUME 1 //SetGlobalVolume #define SND_BASS 2 //SetBass #define SND_TREBL 3 //SetTrebles #define SND_SWAP 4 //SetSwapChannels #define SND_LSWAP 5 //SetLinearSwapping #define SND_SURROUND 6 //Surrourd #define SND_OUTFILTER 7//Out Filter #define SND_GFX 8 //setgfxvolume #define SND_MUSIC 9 //setmusicvolume #define SND_XBASS 10 //setxbassy #ifdef __cplusplus } #endif #endif