cmake_minimum_required(VERSION 3.16) project(skeldal) # Najít SDL2 knihovnu find_package(SDL2 REQUIRED) if (MSVC) add_compile_options(/W4 /EHa /DNOMINMAX /J) set(STANDARD_LIBRARIES "") else() add_compile_options(-Wall -Wextra -Werror -Wno-unused-result -Wno-unused-parameter -Wno-unused-value -Wno-extern-c-compat -funsigned-char) set(STANDARD_LIBRARIES "pthread") endif() include_directories(.) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin/) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib/) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib/) include_directories( ${SDL2_INCLUDE_DIRS}) enable_testing() add_subdirectory(libs) add_subdirectory(platform) add_subdirectory(game)