#include #include extern "C" { int mix_back_sound(int synchro) { return 0; } int get_timer_value() { return GetTickCount()/TIMERSPEED; } int get_snd_effect(int funct) { return 0; } char set_snd_effect(int funct,int data) { return 0; } char check_snd_effect(int funct) { return 0; } void change_music(char *filename) { } void set_backsnd_freq(int freq) { } void fade_music() { } void set_mixing_device(int mix_dev,int mix_freq,...) { } char start_mixing() { return 0; } void stop_mixing() { } void play_sample(int channel,void *sample,long size,long lstart,long sfreq,int type) { } void set_channel_volume(int channel,int left,int right) { } int open_backsound(char *filename) { return 0; } char *device_name(int device) { return ""; } void force_music_volume(int volume) { } char get_channel_state(int channel) { return 0; } void get_channel_volume(int channel,int *left,int *right) { } void mute_channel(int channel) { } void chan_break_loop(int channel) { } void chan_break_ext(int channel,void *org_sample,long size_sample) //zrusi loop s moznosti dohrat zvuk { } }