##### path # # root = path to root of the game. All other paths are relative to this path # maps = relative path to maps # video = relative path to video # data = relative path to skeldal.ddl # language = path language folders # savegame = path to savegame, if not defined, retrieved from platform settings [paths] # root=./ # maps=./maps/ # video=./video/ # data=./ # language=./lang # savegame = determine default #### video settings # # fullscreen = run game in fullscreen mode # window_width = set window with (in windowed mode) # window_height = set window height (in windowed mode) # crt_filter = enable filter simmulates lowres CRT monitor for higher resolution (>720p) # none = disabled # auto = auto select depend on resolution (default) # scanline = 1 pixel wide scanline (best for HD resolution, 960p-1080p) # scanline_2 = 2 pixels wide scanline (best for QHD resolution, 1440p) # rgbmatrix_2 = emulates CRT shadow mask (best for QHD resolution, 1440p) # rgbmatrix_3 = emulates CRT shadow mask (best for 4K resolution, 1920p+) # (hardware composer and linear filtering is recommended) # # composer = auto - choose best supported driver # hardware,hw - use hardware for composition # software,sw - use software for composition # scale_quality = auto - best for hardware composer, nearest for software comporser # best - best scale quality (SDL = linear) # linear - use linear filtering (Direct3D and OpenGL) # nearest - use nearest filtering # aspect_ratio = x:y, none = don't keep fixed ratio' # [video] #fullscreen=on #window_width=640 #window_height=480 #crt_filter=auto #scale_quality=auto #composer=auto #aspect_ratio=4:3 ### audio settings # # device = name of sound device, optionally with arguments (see SDL_OpenAudioDevice) # (default - use the most suitable device) [audio] #device= ### localization settings # # keyboard_layout = cz_querty, cz_quertz, us # string_table = path to a stringtable file. (default=none) # (note, internal fonts supports only characters from KEYBCS2/CP895 code page) # (https://en.wikipedia.org/wiki/Kamenick%C3%BD_encoding) #