##### path # # root = path to root of the game. All other paths are relative to this path # maps = relative path to maps # video = relative path to video # data = relative path to skeldal.ddl # language = path language folders # savegame = path to savegame, if not defined, retrieved from platform settings [paths] # root=./ # maps=./maps/ # video=./video/ # data=./ # language=./lang # savegame = determine default #### video settings # # fullscreen = run game in fullscreen mode # window_width = set window with (in windowed mode) # window_height = set window height (in windowed mode) # crt_filter = enable filter simmulates lowres CRT monitor for higher resolution (>720p) # none = disabled # auto = auto select depend on resolution (default) # scanlines = 1 pixel wide scanlines (best for HD resolution, 960p-1080p) # scanlines_2 = 2 pixels wide scanlines (best for QHD resolution, 1440p) # rgbmatrix_2 = emulates CRT shadow mask (best for QHD resolution, 1440p) # rgbmatrix_3 = emulates CRT shadow mask (best for 4K resolution, 1920p+) # (hardware composer and linear filtering is recommended) # # composer = auto - choose best supported driver # hardware,hw - use hardware for composition # software,sw - use software for composition # scale_quality = auto - best for hardware composer, nearest for software comporser # best - best scale quality (SDL = linear) # linear - use linear filtering (Direct3D and OpenGL) # nearest - use nearest filtering # aspect_ratio = x:y, none = don't keep fixed ratio' # cursor_size = mouse cursor size in percent # [video] #fullscreen=on #window_width=640 #window_height=480 #crt_filter=auto #scale_quality=auto #composer=auto #aspect_ratio=4:3 #cursor_size=100 ### audio settings # # device = name of sound device, optionally with arguments (see SDL_OpenAudioDevice) # (default - use the most suitable device) [audio] #device= ### controller # # enable = enable or disable controller (must be connected) # swap_sticks = swap levers # buttonX = map button to action # mod+buttonX = map button pressed with mod button together to action # disabled - button is disabled # enter - ENTER key (start battle, etc), # space - SPACE key (wall action, open door, next in battle, fast action) # ctrl - control mod key, # lclick - left mouse click, # rclick - right mouse click (exit), # ctrl_lclick - ctrl+lclick (split group, fast action) # escape - escape key, # up - go forward, up in lists, # down - go backward, down in lists # left - go left # right - go right # turn_left - turn left # turn_right - turn right # merge - merge group # split1 - split first character # split2 - split second character # split3, # split4, # split5, # split6, # map, - open map (TAB) # F1 - Settings # F2 - Save # F3 - Load # F4 - Rest # F5 - Autosave # F6 - Book # F7 - Spell casting # F8 - Attack (in battle) # F9 - Move (in battle) # F10 - Armor and inventory (in battle) # F11 - Run/Flee (in battle) # F12 - No action (in battle) # backspace - cancel action (in battle) # mod_key # # walk_deadzone = specifies deadzone for walk (0-32768) # cursor_deadzone = specifies deadzone for cursor movement (0-32768) [controller] #enabled=on #swap_sticks=off #button0=lclick #button1=rclick #button2=enter #button3=space #button5=F1 #button4=F2 #mod+button4=F5 #button6=F3 #button8=ctrl_lclick #button10=mod_key #mod+button10=mod_key #button11=map #mod+button11=F6 #button12=merge #button14=left #button13=right #button9=backspace #mod+button5=escape #mod+button9=F4 #mod+button12=F7 #mod+button0=F8 #mod+button1=F9 #mod+button2=F10 #mod+button3=F11 #mod+button14=F12 #mod+button13=backspace ### localization settings # # keyboard_layout = cz_querty, cz_quertz, us # string_table = path to a stringtable file. (default=none) # (note, internal fonts supports only characters from KEYBCS2/CP895 code page) # (https://en.wikipedia.org/wiki/Kamenick%C3%BD_encoding) #