cmake_minimum_required(VERSION 3.16) project(skeldal) # Najít SDL2 knihovnu find_package(SDL2 REQUIRED) set(STEAMWORKS_SDK_DIR "${CMAKE_SOURCE_DIR}/external/steamworks/") # Check if Steamworks SDK directories exist if(NOT EXISTS "${STEAMWORKS_SDK_DIR}/public") message(FATAL_ERROR "❌ Could not find Steamworks SDK 'public' headers. Make sure to download the Steamworks SDK and place it in:${STEAMWORKS_SDK_DIR} Expected directory: ${STEAMWORKS_SDK_DIR}/public ") endif() if(NOT EXISTS "${STEAMWORKS_SDK_DIR}/redistributable_bin") message(FATAL_ERROR "❌ Could not find Steamworks SDK 'redistributable_bin' libraries. Make sure to download the Steamworks SDK and place it in: ${STEAMWORKS_SDK_DIR} Expected directory: ${STEAMWORKS_SDK_DIR}/redistributable_bin ") endif() if (MSVC) add_compile_options(/W4 /EHa /DNOMINMAX /D_CRT_SECURE_NO_WARNINGS /J) set(STANDARD_LIBRARIES "") else() add_compile_options(-Wall -Wextra -Werror -Wno-unused-result -Wno-unused-parameter -Wno-unused-value -Wno-extern-c-compat -funsigned-char) set(STANDARD_LIBRARIES "pthread") endif() include_directories(.) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin/) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib/) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib/) include_directories( ${SDL2_INCLUDE_DIRS}) include_directories(${STEAMWORKS_SDK_DIR}/public) add_subdirectory(libs) add_subdirectory(platform) add_subdirectory(game) add_subdirectory(tools)