#define SMPR_WALK 1 #define SMPR_ATTACK 2 #define SMPR_KNOCK 3 //povoleni, nebo zakazani KNOCK (zakazani = return 1) #define SIPR_USAGE 1 #define SIPR_PICK 2 #define SIPR_DROP 3 typedef char (*t_mob_proc)(int event_type,TMOB *); typedef char (*t_item_proc)(int event_type,short *ptr,THUMAN *p); typedef char (*t_map_proc)(int sector,int side,int value,int event); #define MOB_PROC(name) static char name(int event,TMOB *m) #define ITEM_PROC(name) static char name(int event,short *ptr,THUMAN *p) #define MAP_PROC(name) static char name(int sector,int side,int value,int event) //specproc pro nestvury vraci char informaci // 1 - nestvura ma jiz zadanou akci a program se zaridi podle pozadavku specproc // 0 - specproc ignorovala udalost a nestvura se ma chovat stejne jako bez specproc //specproc do mapy // 1 - specproc uspesna // 0 - specproc neuspesna // value - je cislo predavane specproc char call_map_event(int event_number,int sector,int side,int value,int event); char call_item_event(int event_number,int event_type,short *ptr,THUMAN *p); char call_mob_event(int event_number,int event_type,TMOB *m); //funkce z enemy.c char mob_check_next_sector(int sect,int dir,char alone,char passable); //alone = MOB_BIG, passable= 1 je-li pruchozi extern char mob_go_x[]; extern char mob_go_y[];