gates_of_skeldal/platform/sdl/BGraph2.cpp

247 lines
7.4 KiB
C++

#include "BGraph2.h"
#include "../platform.h"
#include "sdl_context.h"
#include "global_context.h"
static std::unique_ptr<uint16_t[]> screen_buffer;
static std::unique_ptr<uint16_t[]> buffer2nd;
static uint16_t *render_target;
static uint16_t screen_pitch = 640;
char game_display_init(const INI_CONFIG_SECTION *display_section, const char *title) {
SDLContext::VideoConfig cfg = {};
const char *aspect_str;
aspect_str = ini_get_string(display_section, "aspect_ratio", "4:3");
if (sscanf(aspect_str, "%d:%d",&cfg.aspect_x, &cfg.aspect_y) != 2) {
cfg.aspect_x = cfg.aspect_y = 0;
}
cfg.fullscreen = ini_get_boolean(display_section, "fullscreen", 1) == 1;
const char *comp = ini_get_string(display_section, "composer", "auto");
if (istrcmp(comp, "hardware") == 0 || istrcmp(comp, "hw") == 0) {
cfg.composer = SDL_RENDERER_ACCELERATED;
} else if (istrcmp(comp, "software") == 0 || istrcmp(comp, "sw") == 0) {
cfg.composer = SDL_RENDERER_SOFTWARE;
} else {
cfg.composer = 0;
}
cfg.scale_quality = ini_get_string(display_section, "scale_quality", "auto");
cfg.window_height = ini_get_int(display_section, "window_height", 480);
cfg.window_width = ini_get_int(display_section, "window_width", 640);
const char *filter = ini_get_string(display_section, "crt_filter", "auto");
if (istrcmp(filter,"none") == 0) cfg.crt_filter = SDLContext::CrtFilterType::none;
else if (istrcmp(filter,"scanlines") == 0) cfg.crt_filter = SDLContext::CrtFilterType::scanlines;
else if (istrcmp(filter,"scanlines_2") == 0) cfg.crt_filter = SDLContext::CrtFilterType::scanlines_2;
else if (istrcmp(filter,"rgbmatrix_2") == 0) cfg.crt_filter = SDLContext::CrtFilterType::rgb_matrix_2;
else if (istrcmp(filter,"rgbmatrix_3") == 0) cfg.crt_filter = SDLContext::CrtFilterType::rgb_matrix_3;
else cfg.crt_filter = SDLContext::CrtFilterType::autoselect;
screen_pitch = 640;
get_sdl_global_context().init_video(cfg, title);
screen_buffer = std::make_unique<uint16_t[]>(screen_pitch*480);
buffer2nd = std::make_unique<uint16_t[]>(screen_pitch*480);
std::fill(screen_buffer.get(), screen_buffer.get()+screen_pitch*480,0);
render_target = screen_buffer.get();
return 1;
}
void game_display_close(void) {
get_sdl_global_context().close_video();
}
uint16_t *GetScreenAdr() {
return render_target;
}
uint16_t *GetBuffer2nd() {
return buffer2nd.get();
}
int32_t GetScreenPitch() {
return screen_pitch;
}
int32_t GetBuffer2ndPitch() {
return screen_pitch;
}
int32_t GetScreenSizeBytes() {
return screen_pitch * 480 * 2;
}
void RedirectScreen(uint16_t *newaddr) {
render_target = newaddr;
}
void RestoreScreen() {
render_target = screen_buffer.get();
}
void RedirectScreenBufferSecond() {
render_target = buffer2nd.get();
}
int DxGetResX() {
return 640;
}
int DxGetResY() {
return 480;
}
void setvesa_displaystart(int x,int y){
auto &sdl = get_sdl_global_context();
SDL_Rect hidden_from = {};
SDL_Rect hidden_where = {};
SDL_Rect visible_from = {0,0,640,480};
SDL_Rect visible_where = {x,y,640,480};
sdl.show_slide_transition(visible_from, visible_where, hidden_from, hidden_where);
}
void game_display_show_mouse(const unsigned short *mouse_image, int finger_x, int finger_y) {
get_sdl_global_context().show_mouse_cursor(mouse_image,{finger_x, finger_y});
}
void game_display_hide_mouse() {
get_sdl_global_context().hide_mouse_cursor();
}
void StripBlt(const void *data, unsigned int startline, uint32_t width) {
unsigned short *start=startline*GetScreenPitch()+GetScreenAdr();
while (width--)
{
memcpy(start,data,640*2);
data=(void *)(reinterpret_cast<const short *>(data)+GetScreenPitch());
start=start+GetScreenPitch();
}
}
static void DXCopyRects64(unsigned short x,unsigned short y,unsigned short xs,unsigned short ys) {
get_sdl_global_context().present_rect(screen_buffer.get(), screen_pitch, x,y,xs,ys);
}
void game_display_update_rect(unsigned short x,unsigned short y,unsigned short xs,unsigned short ys)
{
if (x>DxGetResX() || y>DxGetResY()) return;
if (xs==0) xs=DxGetResX();
if (ys==0) ys=DxGetResY();
if (x+xs>DxGetResX()) xs=DxGetResX()-x;
if (y+ys>DxGetResY()) ys=DxGetResY()-y;
DXCopyRects64(x,y,xs,ys);
}
void *DxPrepareWalk(int ypos) {
auto &sdl = get_sdl_global_context();
sdl.swap_render_buffers();
sdl.present_rect(screen_buffer.get(), screen_pitch, 0,0,640,480);//new is in hidden buffer
return NULL;
}
void DxZoomWalk(void *handle, int ypos, int *points,float phase, void *lodka) {
auto &sdl = get_sdl_global_context();
if (phase>1.0) phase=1.0f;
if (phase<-1.0) phase=-1.0f;
SDL_Rect rc1;
rc1.x=0;
rc1.y=0+ypos;
rc1.w=640;
rc1.h=360;
SDL_Rect rc2;
rc2.x=points[0];
rc2.y=points[1]+ypos;
rc2.w=points[2]-rc2.x;
rc2.h=points[3]-rc2.y;
sdl.show_blend_transition({0,ypos,640,360},rc1, rc2, phase);
}
void DxDoneWalk(void *handle) {
auto &sdl = get_sdl_global_context();
sdl.swap_display_buffers(); //present hidden buffer
}
void *DxPrepareTurn(int ypos) {
auto &sdl = get_sdl_global_context();
sdl.swap_render_buffers();
sdl.present_rect(screen_buffer.get(), screen_pitch, 0,0,640,480);//new is in hidden buffer
return NULL;
}
void DxTurn(void *handle, int ypos,int border, float phase, void *lodka) {
auto &sdl = get_sdl_global_context();
if (phase>1.0) phase=1.0f;
if (phase<-1.0) phase=-1.0f;
int width = 640-2*border;
SDL_Rect visible_from{0,ypos,640,360};
SDL_Rect visible_where;
SDL_Rect hidden_from{0,ypos,640,360};
SDL_Rect hidden_where;
if (phase > 0) {
hidden_from.x = border;
} else if (phase < 0) {
visible_from.x = border;
} else {
return ;
}
visible_from.w-= border;
hidden_from.w -= border;
visible_where = visible_from;
hidden_where = hidden_from;
int xsep = border + static_cast<int>(std::round(width * std::abs(phase)));
if (phase > 0) {
xsep = 640-xsep;
hidden_where.x = xsep;
visible_where.x = xsep - visible_where.w;
} else {
hidden_where.x = xsep - visible_where.w;
visible_where.x = xsep;
}
auto crop_rects = [](SDL_Rect &primary, SDL_Rect &secondary) {
if (primary.x < 0) {
secondary.x -= primary.x*2/3;
secondary.w += primary.x*2/3;
primary.w += primary.x;
primary.x = 0;
}
int extra = 640 - (primary.x + primary.w);;
if (extra < 0) {
primary.w += extra;
secondary.w += extra*2/3;
}
};
crop_rects(visible_where, visible_from);
crop_rects(hidden_where, hidden_from);
int adjw = static_cast<int>(hidden_from.w / (1.0+2.0*std::abs(phase)));
if (phase < 0) {
hidden_from.x += adjw;
}
hidden_from.w -= adjw;
sdl.show_slide_transition(visible_from, visible_where, hidden_from, hidden_where);
}
void DxDoneTurn(void *handle) {
auto &sdl = get_sdl_global_context();
sdl.swap_display_buffers(); //present hidden buffer
}
char game_display_is_quit_requested() {
return get_sdl_global_context().is_quit_requested()?1:0;
}
void game_display_cancel_quit_request() {
return get_sdl_global_context().cancel_quit_request();
}
void game_display_set_icon(const void *icon_data, size_t icon_size) {
auto &sdl = get_sdl_global_context();
sdl.set_window_icon(icon_data, icon_size);
}