gates_of_skeldal/platform/sdl/input.cpp

41 lines
903 B
C++

#include "global_context.h"
#include "input.h"
#include "../platform.h"
char get_control_key_state() {
return get_sdl_global_context().get_control_key_state()?1:0;
}
char get_shift_key_state() {
return get_sdl_global_context().get_shift_key_state()?1:0;
}
char get_capslock_state() {
return get_sdl_global_context().get_capslock_state()?1:0;
}
uint32_t _bios_keybrd(int mode) {
if (mode == _KEYBRD_READY) {
return get_sdl_global_context().is_keyboard_ready()?1:0;
} else if (mode == _KEYBRD_READ) {
return get_sdl_global_context().pop_keyboard_code();
} else {
return 0;
}
}
void SetWheelMapping(char up, char down) { //todo
}
void get_ms_event(MS_EVENT *event) {
*event = get_sdl_global_context().getMsEvent();
}
void ShareCPU() {
if (q_is_mastertask()) {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
}